forked from 1b-agent/opencadstudio-upstream
496 lines
16 KiB
Rust
496 lines
16 KiB
Rust
// Explode tool — ribbon definition + command implementation.
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//
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// Command: EXPLODE (X)
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// EXPLODE: Breaks compound objects into their constituent simple entities.
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//
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// Supported:
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// LwPolyline → Lines (straight segments) + Arcs (bulge segments)
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// Polyline2D → Lines + Arcs
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// Polyline3D → Lines
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// Polyline → Lines
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// Insert → constituent entities (via acadrust explode_from_document)
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// MLine → Lines (spine + offset lines per miter direction)
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// Dimension → Lines (extension + dimension + arrows) + Text
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//
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// Unsupported entity types are skipped silently.
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use std::f64::consts::TAU;
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use acadrust::entities::EntityCommon;
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use acadrust::entities::{
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Arc as ArcEnt, Circle as CircleEnt, Dimension, Line as LineEnt, LwPolyline, MLine,
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};
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use acadrust::entities::{Polyline, Polyline2D};
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use acadrust::types::Vector3;
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use acadrust::{CadDocument, EntityType, Handle};
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use glam::Vec3;
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// ── Ribbon definition ──────────────────────────────────────────────────────
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "EXPLODE",
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label: "Explode",
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icon: IconKind::Svg(include_bytes!("../../../../assets/icons/explode.svg")),
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event: ModuleEvent::Command("EXPLODE".to_string()),
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}
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}
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// ── Geometry helpers ────────────────────────────────────────────────────────
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/// Decompose an entity into its constituent simple entities.
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/// Returns an empty vec if the entity cannot be exploded.
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pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<EntityType> {
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match entity {
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EntityType::LwPolyline(p) => explode_lwpolyline(p),
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EntityType::Polyline2D(p) => explode_polyline2d(p),
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EntityType::Polyline(p) => explode_polyline(p),
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EntityType::Polyline3D(p) => explode_polyline3d(p),
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EntityType::Insert(ins) => {
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let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
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ins.explode_from_document(document)
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.into_iter()
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.map(normalize_insert_entity)
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.map(|sub| fix_mirrored_arc(sub, is_mirrored))
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.collect()
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}
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EntityType::MLine(ml) => explode_mline(ml),
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EntityType::Dimension(dim) => explode_dimension(dim),
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_ => vec![],
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}
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}
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fn explode_polyline(p: &Polyline) -> Vec<EntityType> {
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let n = p.vertices.len();
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if n < 2 {
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return vec![];
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}
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let closed = p.flags.is_closed();
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let n_segs = if closed { n } else { n - 1 };
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let mut result = Vec::new();
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for i in 0..n_segs {
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let v0 = &p.vertices[i];
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let v1 = &p.vertices[(i + 1) % n];
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let mut common = p.common.clone();
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common.handle = Handle::NULL;
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result.push(EntityType::Line(LineEnt {
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common,
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start: v0.location.clone(),
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end: v1.location.clone(),
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..LineEnt::new()
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}));
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}
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result
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}
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fn explode_polyline3d(p: &acadrust::entities::Polyline3D) -> Vec<EntityType> {
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let n = p.vertices.len();
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if n < 2 {
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return vec![];
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}
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let closed = p.is_closed();
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let n_segs = if closed { n } else { n - 1 };
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let mut result = Vec::new();
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for i in 0..n_segs {
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let v0 = &p.vertices[i];
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let v1 = &p.vertices[(i + 1) % n];
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let mut common = p.common.clone();
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common.handle = Handle::NULL;
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result.push(EntityType::Line(LineEnt {
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common,
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start: v0.position.clone(),
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end: v1.position.clone(),
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..LineEnt::new()
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}));
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}
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result
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}
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fn explode_polyline2d(p: &Polyline2D) -> Vec<EntityType> {
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let n = p.vertices.len();
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if n < 2 {
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return vec![];
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}
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let closed = p.is_closed();
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let n_segs = if closed { n } else { n - 1 };
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let elevation = p.elevation;
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let mut result = Vec::new();
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for i in 0..n_segs {
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let v0 = &p.vertices[i];
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let v1 = &p.vertices[(i + 1) % n];
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let p0 = [v0.location.x, v0.location.y];
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let p1 = [v1.location.x, v1.location.y];
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if v0.bulge.abs() < 1e-10 {
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let mut common = p.common.clone();
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common.handle = Handle::NULL;
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result.push(EntityType::Line(LineEnt {
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common,
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start: Vector3::new(p0[0], p0[1], elevation),
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end: Vector3::new(p1[0], p1[1], elevation),
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..LineEnt::new()
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}));
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} else if let Some(arc) = bulge_to_arc(p0, p1, v0.bulge, elevation, &p.common) {
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result.push(arc);
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}
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}
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result
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}
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pub fn normalize_insert_entity(mut entity: EntityType) -> EntityType {
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match &mut entity {
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EntityType::Ellipse(ell) => {
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let major_len = ell.major_axis_length();
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let full_span = {
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let mut span = ell.end_parameter - ell.start_parameter;
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if span < 0.0 {
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span += std::f64::consts::TAU;
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}
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(span - std::f64::consts::TAU).abs() < 1e-6
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};
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if (ell.minor_axis_ratio - 1.0).abs() < 1e-6 && full_span {
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let mut circle = CircleEnt::new();
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circle.common = ell.common.clone();
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circle.center = ell.center;
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circle.radius = major_len;
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circle.normal = ell.normal;
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entity = EntityType::Circle(circle);
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}
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}
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_ => {}
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}
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entity.common_mut().handle = Handle::NULL;
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entity.common_mut().owner_handle = Handle::NULL;
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entity
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}
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pub fn normalize_entity_for_block(entity: EntityType) -> EntityType {
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entity
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}
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/// Swap arc start/end angles when the INSERT that produced the entity was
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/// mirrored (exactly one of x_scale / y_scale is negative). The acadrust
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/// explode recalculates endpoint positions correctly but does not reverse the
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/// sweep direction, so the arc would otherwise curve the wrong way.
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pub fn fix_mirrored_arc(entity: EntityType, is_mirrored: bool) -> EntityType {
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if !is_mirrored {
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return entity;
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}
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if let EntityType::Arc(mut arc) = entity {
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std::mem::swap(&mut arc.start_angle, &mut arc.end_angle);
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EntityType::Arc(arc)
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} else {
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entity
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}
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}
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fn explode_lwpolyline(p: &LwPolyline) -> Vec<EntityType> {
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let n = p.vertices.len();
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if n < 2 {
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return vec![];
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}
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let elevation = p.elevation;
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let n_segs = if p.is_closed { n } else { n - 1 };
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let mut result = Vec::new();
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for i in 0..n_segs {
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let v0 = &p.vertices[i];
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let v1 = &p.vertices[(i + 1) % n];
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let p0 = [v0.location.x, v0.location.y];
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let p1 = [v1.location.x, v1.location.y];
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if v0.bulge.abs() < 1e-10 {
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// Straight segment → Line
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let mut common = p.common.clone();
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common.handle = Handle::NULL;
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let line = LineEnt {
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common,
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start: Vector3::new(p0[0], p0[1], elevation),
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end: Vector3::new(p1[0], p1[1], elevation),
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..LineEnt::new()
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};
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result.push(EntityType::Line(line));
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} else {
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// Arc segment from bulge
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if let Some(arc) = bulge_to_arc(p0, p1, v0.bulge, elevation, &p.common) {
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result.push(arc);
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}
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}
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}
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result
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}
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/// Convert a polyline bulge segment to an Arc entity.
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/// Arc angles are measured from the +X axis.
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fn bulge_to_arc(
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p0: [f64; 2],
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p1: [f64; 2],
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bulge: f64,
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elevation: f64,
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common_src: &EntityCommon,
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) -> Option<EntityType> {
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let chord_x = p1[0] - p0[0];
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let chord_y = p1[1] - p0[1];
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let chord_len = (chord_x * chord_x + chord_y * chord_y).sqrt();
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if chord_len < 1e-12 {
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return None;
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}
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// Included angle = 4 * atan(bulge)
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let b = bulge;
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let b2 = b * b;
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// Radius: r = chord * (1 + b²) / (4 * |b|)
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let r = chord_len * (1.0 + b2) / (4.0 * b.abs());
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// Perpendicular distance from midpoint to center:
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// d = r * cos(theta/2), where cos(theta/2) = (1 - b²) / (1 + b²)
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let d = r * (1.0 - b2) / (1.0 + b2);
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// Midpoint
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let mx = (p0[0] + p1[0]) * 0.5;
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let my = (p0[1] + p1[1]) * 0.5;
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// Left-perpendicular direction (rotate chord 90° CCW)
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let perp_x = -chord_y / chord_len;
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let perp_y = chord_x / chord_len;
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// Positive bulge → center is to the left of chord direction (CCW arc)
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let sign = b.signum();
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let cx = mx + sign * d * perp_x;
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let cy = my + sign * d * perp_y;
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// Angles from center to p0 and p1
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let a0_rad = (p0[1] - cy).atan2(p0[0] - cx);
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let a1_rad = (p1[1] - cy).atan2(p1[0] - cx);
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// acadrust arcs are always CCW: positive bulge → CCW from p0 to p1
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// Negative bulge → CW from p0 to p1 = CCW from p1 to p0
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let (start_angle, end_angle) = if b > 0.0 {
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(norm_angle(a0_rad), norm_angle(a1_rad))
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} else {
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(norm_angle(a1_rad), norm_angle(a0_rad))
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};
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let mut common = common_src.clone();
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common.handle = Handle::NULL;
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let arc = ArcEnt {
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common,
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center: Vector3::new(cx, cy, elevation),
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radius: r,
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start_angle,
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end_angle,
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..ArcEnt::new()
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};
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Some(EntityType::Arc(arc))
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}
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fn norm_angle(a: f64) -> f64 {
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((a % TAU) + TAU) % TAU
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}
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fn explode_mline(ml: &MLine) -> Vec<EntityType> {
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let n = ml.vertices.len();
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if n < 2 {
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return vec![];
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}
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let closed = ml.flags.contains(acadrust::entities::MLineFlags::CLOSED);
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let scale = ml.scale_factor;
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let n_segs = if closed { n } else { n - 1 };
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let mut result = Vec::new();
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// Helper: build a Line from two Vector3 positions.
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let make_line = |common: &acadrust::entities::EntityCommon,
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s: &acadrust::types::Vector3,
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e: &acadrust::types::Vector3|
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-> EntityType {
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let mut c = common.clone();
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c.handle = Handle::NULL;
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EntityType::Line(LineEnt {
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common: c,
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start: s.clone(),
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end: e.clone(),
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..LineEnt::new()
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})
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};
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// For each segment, emit the center-spine line and the two ±scale/2 offset lines.
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for i in 0..n_segs {
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let v0 = &ml.vertices[i];
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let v1 = &ml.vertices[(i + 1) % n];
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// Spine line
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result.push(make_line(&ml.common, &v0.position, &v1.position));
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if scale.abs() > 1e-9 {
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let half = scale * 0.5;
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for &sign in &[-1.0_f64, 1.0_f64] {
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let off = half * sign;
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// Use miter direction at each vertex to offset the endpoints.
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let s = Vector3::new(
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v0.position.x + v0.miter.x * off,
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v0.position.y + v0.miter.y * off,
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v0.position.z + v0.miter.z * off,
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);
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let e = Vector3::new(
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v1.position.x + v1.miter.x * off,
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v1.position.y + v1.miter.y * off,
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v1.position.z + v1.miter.z * off,
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);
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result.push(make_line(&ml.common, &s, &e));
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}
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}
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}
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result
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}
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// ── Dimension explode ──────────────────────────────────────────────────────
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/// Convert a Dimension entity into Lines (geometry) + Text (label).
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fn explode_dimension(dim: &Dimension) -> Vec<EntityType> {
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use acadrust::entities::Text;
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let base = dim.base();
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let common = base.common.clone();
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let mut result: Vec<EntityType> = Vec::new();
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// Helper: make a line segment
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let make_seg = |a: &Vector3, b: &Vector3, common: &EntityCommon| -> EntityType {
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let mut c = common.clone();
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c.handle = Handle::NULL;
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EntityType::Line(LineEnt {
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common: c,
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start: a.clone(),
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end: b.clone(),
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..LineEnt::new()
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})
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};
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let v3 = |x: f64, y: f64, z: f64| Vector3::new(x, y, z);
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match dim {
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Dimension::Aligned(d) => {
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let fx = d.first_point.x;
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let fy = d.first_point.y;
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let sx = d.second_point.x;
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let sy = d.second_point.y;
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let dx_s = sx - fx;
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let dy_s = sy - fy;
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let len = (dx_s * dx_s + dy_s * dy_s).sqrt().max(1e-12);
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let axis_angle = dy_s.atan2(dx_s);
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let perp_x = -(axis_angle.sin());
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let perp_y = axis_angle.cos();
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let offset =
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(d.definition_point.x - fx) * perp_x + (d.definition_point.y - fy) * perp_y;
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let d1 = v3(fx + perp_x * offset, fy + perp_y * offset, d.first_point.z);
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let d2 = v3(sx + perp_x * offset, sy + perp_y * offset, d.second_point.z);
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result.push(make_seg(&d.first_point, &d1, &common));
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result.push(make_seg(&d.second_point, &d2, &common));
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result.push(make_seg(&d1, &d2, &common));
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let _ = len;
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}
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Dimension::Linear(d) => {
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let angle = d.rotation.to_radians();
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let perp_x = -(angle.sin());
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let perp_y = angle.cos();
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let fx = d.first_point.x;
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let fy = d.first_point.y;
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let sx = d.second_point.x;
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let sy = d.second_point.y;
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let offset =
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(d.definition_point.x - fx) * perp_x + (d.definition_point.y - fy) * perp_y;
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let d1 = v3(fx + perp_x * offset, fy + perp_y * offset, d.first_point.z);
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let d2 = v3(sx + perp_x * offset, sy + perp_y * offset, d.second_point.z);
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result.push(make_seg(&d.first_point, &d1, &common));
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result.push(make_seg(&d.second_point, &d2, &common));
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result.push(make_seg(&d1, &d2, &common));
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}
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Dimension::Radius(d) => {
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result.push(make_seg(&d.angle_vertex, &d.definition_point, &common));
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}
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Dimension::Diameter(d) => {
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result.push(make_seg(&d.angle_vertex, &d.definition_point, &common));
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}
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Dimension::Angular2Ln(d) => {
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result.push(make_seg(&d.first_point, &d.angle_vertex, &common));
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result.push(make_seg(&d.second_point, &d.angle_vertex, &common));
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}
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Dimension::Angular3Pt(d) => {
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result.push(make_seg(&d.first_point, &d.angle_vertex, &common));
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result.push(make_seg(&d.second_point, &d.angle_vertex, &common));
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}
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Dimension::Ordinate(d) => {
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result.push(make_seg(&d.feature_location, &d.definition_point, &common));
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result.push(make_seg(&d.definition_point, &d.leader_endpoint, &common));
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}
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}
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// Text entity for the dimension label
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let text_val = if let Some(u) = &base.user_text {
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if !u.trim().is_empty() {
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u.clone()
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} else {
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format!("{:.4}", dim.measurement())
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}
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} else if !base.text.trim().is_empty() {
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base.text.clone()
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} else {
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match dim {
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Dimension::Radius(_) => format!("R{:.4}", dim.measurement()),
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Dimension::Diameter(_) => format!("Ø{:.4}", dim.measurement()),
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Dimension::Angular2Ln(_) | Dimension::Angular3Pt(_) => {
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format!("{:.2}°", dim.measurement())
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}
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_ => format!("{:.4}", dim.measurement()),
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}
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};
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let mut text = Text::with_value(text_val, base.text_middle_point.clone())
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.with_height(base.line_spacing_factor.abs().max(0.1))
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.with_rotation(base.text_rotation);
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text.common = common.clone();
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text.common.handle = Handle::NULL;
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result.push(EntityType::Text(text));
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result
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}
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// ── Command stub (kept for future interactive selection mode) ───────────────
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pub struct ExplodeCommand;
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impl ExplodeCommand {
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#[allow(dead_code)]
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pub fn new() -> Self {
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Self
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}
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}
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impl CadCommand for ExplodeCommand {
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fn name(&self) -> &'static str {
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"EXPLODE"
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}
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fn prompt(&self) -> String {
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"EXPLODE Select objects to explode:".into()
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}
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fn on_point(&mut self, _pt: Vec3) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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}
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