Files
OneCAD-Draft/src/modules/home/modify/explode.rs
T
2026-05-12 10:36:15 +03:00

496 lines
16 KiB
Rust

// Explode tool — ribbon definition + command implementation.
//
// Command: EXPLODE (X)
// EXPLODE: Breaks compound objects into their constituent simple entities.
//
// Supported:
// LwPolyline → Lines (straight segments) + Arcs (bulge segments)
// Polyline2D → Lines + Arcs
// Polyline3D → Lines
// Polyline → Lines
// Insert → constituent entities (via acadrust explode_from_document)
// MLine → Lines (spine + offset lines per miter direction)
// Dimension → Lines (extension + dimension + arrows) + Text
//
// Unsupported entity types are skipped silently.
use std::f64::consts::TAU;
use acadrust::entities::EntityCommon;
use acadrust::entities::{
Arc as ArcEnt, Circle as CircleEnt, Dimension, Line as LineEnt, LwPolyline, MLine,
};
use acadrust::entities::{Polyline, Polyline2D};
use acadrust::types::Vector3;
use acadrust::{CadDocument, EntityType, Handle};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use glam::Vec3;
// ── Ribbon definition ──────────────────────────────────────────────────────
pub fn tool() -> ToolDef {
ToolDef {
id: "EXPLODE",
label: "Explode",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/explode.svg")),
event: ModuleEvent::Command("EXPLODE".to_string()),
}
}
// ── Geometry helpers ────────────────────────────────────────────────────────
/// Decompose an entity into its constituent simple entities.
/// Returns an empty vec if the entity cannot be exploded.
pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<EntityType> {
match entity {
EntityType::LwPolyline(p) => explode_lwpolyline(p),
EntityType::Polyline2D(p) => explode_polyline2d(p),
EntityType::Polyline(p) => explode_polyline(p),
EntityType::Polyline3D(p) => explode_polyline3d(p),
EntityType::Insert(ins) => {
let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
ins.explode_from_document(document)
.into_iter()
.map(normalize_insert_entity)
.map(|sub| fix_mirrored_arc(sub, is_mirrored))
.collect()
}
EntityType::MLine(ml) => explode_mline(ml),
EntityType::Dimension(dim) => explode_dimension(dim),
_ => vec![],
}
}
fn explode_polyline(p: &Polyline) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {
return vec![];
}
let closed = p.flags.is_closed();
let n_segs = if closed { n } else { n - 1 };
let mut result = Vec::new();
for i in 0..n_segs {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let mut common = p.common.clone();
common.handle = Handle::NULL;
result.push(EntityType::Line(LineEnt {
common,
start: v0.location.clone(),
end: v1.location.clone(),
..LineEnt::new()
}));
}
result
}
fn explode_polyline3d(p: &acadrust::entities::Polyline3D) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {
return vec![];
}
let closed = p.is_closed();
let n_segs = if closed { n } else { n - 1 };
let mut result = Vec::new();
for i in 0..n_segs {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let mut common = p.common.clone();
common.handle = Handle::NULL;
result.push(EntityType::Line(LineEnt {
common,
start: v0.position.clone(),
end: v1.position.clone(),
..LineEnt::new()
}));
}
result
}
fn explode_polyline2d(p: &Polyline2D) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {
return vec![];
}
let closed = p.is_closed();
let n_segs = if closed { n } else { n - 1 };
let elevation = p.elevation;
let mut result = Vec::new();
for i in 0..n_segs {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let p0 = [v0.location.x, v0.location.y];
let p1 = [v1.location.x, v1.location.y];
if v0.bulge.abs() < 1e-10 {
let mut common = p.common.clone();
common.handle = Handle::NULL;
result.push(EntityType::Line(LineEnt {
common,
start: Vector3::new(p0[0], p0[1], elevation),
end: Vector3::new(p1[0], p1[1], elevation),
..LineEnt::new()
}));
} else if let Some(arc) = bulge_to_arc(p0, p1, v0.bulge, elevation, &p.common) {
result.push(arc);
}
}
result
}
pub fn normalize_insert_entity(mut entity: EntityType) -> EntityType {
match &mut entity {
EntityType::Ellipse(ell) => {
let major_len = ell.major_axis_length();
let full_span = {
let mut span = ell.end_parameter - ell.start_parameter;
if span < 0.0 {
span += std::f64::consts::TAU;
}
(span - std::f64::consts::TAU).abs() < 1e-6
};
if (ell.minor_axis_ratio - 1.0).abs() < 1e-6 && full_span {
let mut circle = CircleEnt::new();
circle.common = ell.common.clone();
circle.center = ell.center;
circle.radius = major_len;
circle.normal = ell.normal;
entity = EntityType::Circle(circle);
}
}
_ => {}
}
entity.common_mut().handle = Handle::NULL;
entity.common_mut().owner_handle = Handle::NULL;
entity
}
pub fn normalize_entity_for_block(entity: EntityType) -> EntityType {
entity
}
/// Swap arc start/end angles when the INSERT that produced the entity was
/// mirrored (exactly one of x_scale / y_scale is negative). The acadrust
/// explode recalculates endpoint positions correctly but does not reverse the
/// sweep direction, so the arc would otherwise curve the wrong way.
pub fn fix_mirrored_arc(entity: EntityType, is_mirrored: bool) -> EntityType {
if !is_mirrored {
return entity;
}
if let EntityType::Arc(mut arc) = entity {
std::mem::swap(&mut arc.start_angle, &mut arc.end_angle);
EntityType::Arc(arc)
} else {
entity
}
}
fn explode_lwpolyline(p: &LwPolyline) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {
return vec![];
}
let elevation = p.elevation;
let n_segs = if p.is_closed { n } else { n - 1 };
let mut result = Vec::new();
for i in 0..n_segs {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let p0 = [v0.location.x, v0.location.y];
let p1 = [v1.location.x, v1.location.y];
if v0.bulge.abs() < 1e-10 {
// Straight segment → Line
let mut common = p.common.clone();
common.handle = Handle::NULL;
let line = LineEnt {
common,
start: Vector3::new(p0[0], p0[1], elevation),
end: Vector3::new(p1[0], p1[1], elevation),
..LineEnt::new()
};
result.push(EntityType::Line(line));
} else {
// Arc segment from bulge
if let Some(arc) = bulge_to_arc(p0, p1, v0.bulge, elevation, &p.common) {
result.push(arc);
}
}
}
result
}
/// Convert a polyline bulge segment to an Arc entity.
/// Arc angles are measured from the +X axis.
fn bulge_to_arc(
p0: [f64; 2],
p1: [f64; 2],
bulge: f64,
elevation: f64,
common_src: &EntityCommon,
) -> Option<EntityType> {
let chord_x = p1[0] - p0[0];
let chord_y = p1[1] - p0[1];
let chord_len = (chord_x * chord_x + chord_y * chord_y).sqrt();
if chord_len < 1e-12 {
return None;
}
// Included angle = 4 * atan(bulge)
let b = bulge;
let b2 = b * b;
// Radius: r = chord * (1 + b²) / (4 * |b|)
let r = chord_len * (1.0 + b2) / (4.0 * b.abs());
// Perpendicular distance from midpoint to center:
// d = r * cos(theta/2), where cos(theta/2) = (1 - b²) / (1 + b²)
let d = r * (1.0 - b2) / (1.0 + b2);
// Midpoint
let mx = (p0[0] + p1[0]) * 0.5;
let my = (p0[1] + p1[1]) * 0.5;
// Left-perpendicular direction (rotate chord 90° CCW)
let perp_x = -chord_y / chord_len;
let perp_y = chord_x / chord_len;
// Positive bulge → center is to the left of chord direction (CCW arc)
let sign = b.signum();
let cx = mx + sign * d * perp_x;
let cy = my + sign * d * perp_y;
// Angles from center to p0 and p1
let a0_rad = (p0[1] - cy).atan2(p0[0] - cx);
let a1_rad = (p1[1] - cy).atan2(p1[0] - cx);
// acadrust arcs are always CCW: positive bulge → CCW from p0 to p1
// Negative bulge → CW from p0 to p1 = CCW from p1 to p0
let (start_angle, end_angle) = if b > 0.0 {
(norm_angle(a0_rad), norm_angle(a1_rad))
} else {
(norm_angle(a1_rad), norm_angle(a0_rad))
};
let mut common = common_src.clone();
common.handle = Handle::NULL;
let arc = ArcEnt {
common,
center: Vector3::new(cx, cy, elevation),
radius: r,
start_angle,
end_angle,
..ArcEnt::new()
};
Some(EntityType::Arc(arc))
}
fn norm_angle(a: f64) -> f64 {
((a % TAU) + TAU) % TAU
}
fn explode_mline(ml: &MLine) -> Vec<EntityType> {
let n = ml.vertices.len();
if n < 2 {
return vec![];
}
let closed = ml.flags.contains(acadrust::entities::MLineFlags::CLOSED);
let scale = ml.scale_factor;
let n_segs = if closed { n } else { n - 1 };
let mut result = Vec::new();
// Helper: build a Line from two Vector3 positions.
let make_line = |common: &acadrust::entities::EntityCommon,
s: &acadrust::types::Vector3,
e: &acadrust::types::Vector3|
-> EntityType {
let mut c = common.clone();
c.handle = Handle::NULL;
EntityType::Line(LineEnt {
common: c,
start: s.clone(),
end: e.clone(),
..LineEnt::new()
})
};
// For each segment, emit the center-spine line and the two ±scale/2 offset lines.
for i in 0..n_segs {
let v0 = &ml.vertices[i];
let v1 = &ml.vertices[(i + 1) % n];
// Spine line
result.push(make_line(&ml.common, &v0.position, &v1.position));
if scale.abs() > 1e-9 {
let half = scale * 0.5;
for &sign in &[-1.0_f64, 1.0_f64] {
let off = half * sign;
// Use miter direction at each vertex to offset the endpoints.
let s = Vector3::new(
v0.position.x + v0.miter.x * off,
v0.position.y + v0.miter.y * off,
v0.position.z + v0.miter.z * off,
);
let e = Vector3::new(
v1.position.x + v1.miter.x * off,
v1.position.y + v1.miter.y * off,
v1.position.z + v1.miter.z * off,
);
result.push(make_line(&ml.common, &s, &e));
}
}
}
result
}
// ── Dimension explode ──────────────────────────────────────────────────────
/// Convert a Dimension entity into Lines (geometry) + Text (label).
fn explode_dimension(dim: &Dimension) -> Vec<EntityType> {
use acadrust::entities::Text;
let base = dim.base();
let common = base.common.clone();
let mut result: Vec<EntityType> = Vec::new();
// Helper: make a line segment
let make_seg = |a: &Vector3, b: &Vector3, common: &EntityCommon| -> EntityType {
let mut c = common.clone();
c.handle = Handle::NULL;
EntityType::Line(LineEnt {
common: c,
start: a.clone(),
end: b.clone(),
..LineEnt::new()
})
};
let v3 = |x: f64, y: f64, z: f64| Vector3::new(x, y, z);
match dim {
Dimension::Aligned(d) => {
let fx = d.first_point.x;
let fy = d.first_point.y;
let sx = d.second_point.x;
let sy = d.second_point.y;
let dx_s = sx - fx;
let dy_s = sy - fy;
let len = (dx_s * dx_s + dy_s * dy_s).sqrt().max(1e-12);
let axis_angle = dy_s.atan2(dx_s);
let perp_x = -(axis_angle.sin());
let perp_y = axis_angle.cos();
let offset =
(d.definition_point.x - fx) * perp_x + (d.definition_point.y - fy) * perp_y;
let d1 = v3(fx + perp_x * offset, fy + perp_y * offset, d.first_point.z);
let d2 = v3(sx + perp_x * offset, sy + perp_y * offset, d.second_point.z);
result.push(make_seg(&d.first_point, &d1, &common));
result.push(make_seg(&d.second_point, &d2, &common));
result.push(make_seg(&d1, &d2, &common));
let _ = len;
}
Dimension::Linear(d) => {
let angle = d.rotation.to_radians();
let perp_x = -(angle.sin());
let perp_y = angle.cos();
let fx = d.first_point.x;
let fy = d.first_point.y;
let sx = d.second_point.x;
let sy = d.second_point.y;
let offset =
(d.definition_point.x - fx) * perp_x + (d.definition_point.y - fy) * perp_y;
let d1 = v3(fx + perp_x * offset, fy + perp_y * offset, d.first_point.z);
let d2 = v3(sx + perp_x * offset, sy + perp_y * offset, d.second_point.z);
result.push(make_seg(&d.first_point, &d1, &common));
result.push(make_seg(&d.second_point, &d2, &common));
result.push(make_seg(&d1, &d2, &common));
}
Dimension::Radius(d) => {
result.push(make_seg(&d.angle_vertex, &d.definition_point, &common));
}
Dimension::Diameter(d) => {
result.push(make_seg(&d.angle_vertex, &d.definition_point, &common));
}
Dimension::Angular2Ln(d) => {
result.push(make_seg(&d.first_point, &d.angle_vertex, &common));
result.push(make_seg(&d.second_point, &d.angle_vertex, &common));
}
Dimension::Angular3Pt(d) => {
result.push(make_seg(&d.first_point, &d.angle_vertex, &common));
result.push(make_seg(&d.second_point, &d.angle_vertex, &common));
}
Dimension::Ordinate(d) => {
result.push(make_seg(&d.feature_location, &d.definition_point, &common));
result.push(make_seg(&d.definition_point, &d.leader_endpoint, &common));
}
}
// Text entity for the dimension label
let text_val = if let Some(u) = &base.user_text {
if !u.trim().is_empty() {
u.clone()
} else {
format!("{:.4}", dim.measurement())
}
} else if !base.text.trim().is_empty() {
base.text.clone()
} else {
match dim {
Dimension::Radius(_) => format!("R{:.4}", dim.measurement()),
Dimension::Diameter(_) => format!("Ø{:.4}", dim.measurement()),
Dimension::Angular2Ln(_) | Dimension::Angular3Pt(_) => {
format!("{:.2}°", dim.measurement())
}
_ => format!("{:.4}", dim.measurement()),
}
};
let mut text = Text::with_value(text_val, base.text_middle_point.clone())
.with_height(base.line_spacing_factor.abs().max(0.1))
.with_rotation(base.text_rotation);
text.common = common.clone();
text.common.handle = Handle::NULL;
result.push(EntityType::Text(text));
result
}
// ── Command stub (kept for future interactive selection mode) ───────────────
pub struct ExplodeCommand;
impl ExplodeCommand {
#[allow(dead_code)]
pub fn new() -> Self {
Self
}
}
impl CadCommand for ExplodeCommand {
fn name(&self) -> &'static str {
"EXPLODE"
}
fn prompt(&self) -> String {
"EXPLODE Select objects to explode:".into()
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::Cancel
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}