Files
OneCAD-Draft/src/entities/mtext.rs
T
Hakan SevenandClaude Opus 4.7 cd1d3bb619 refactor(snap): producers emit f64 snap points (world_offset removal P3)
TruckEntity.snap_pts is now DVec3 and every entity producer builds snap
candidates straight from the acadrust f64 coordinates instead of casting
to f32 first (text, mtext, arc, circle, ellipse, point, shape, solid,
mline, mtext, attribute, tolerance, table, underlay, ole2frame, mesh,
multileader, dimension, block-cache). offset_snap_pts stays f64
throughout. Still offset-relative (inert) — but snap precision is no
longer capped at ~0.5 m by an early f32 cast, which fixes a latent
UTM-scale snap error and sets up the absolute-coordinate switch.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 22:10:29 +03:00

442 lines
15 KiB
Rust

use acadrust::entities::{AttachmentPoint, DrawingDirection, MText};
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip, triangle_grip};
use crate::entities::text_support::{
layout_mtext, resolve_text_style, GlyphBox, MTextRenderOpts, MTextVAnchor,
};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::SnapHint;
fn attachment_str(a: &AttachmentPoint) -> &'static str {
match a {
AttachmentPoint::TopLeft => "Top Left",
AttachmentPoint::TopCenter => "Top Center",
AttachmentPoint::TopRight => "Top Right",
AttachmentPoint::MiddleLeft => "Middle Left",
AttachmentPoint::MiddleCenter => "Middle Center",
AttachmentPoint::MiddleRight => "Middle Right",
AttachmentPoint::BottomLeft => "Bottom Left",
AttachmentPoint::BottomCenter => "Bottom Center",
AttachmentPoint::BottomRight => "Bottom Right",
}
}
fn mtext_halign_str(a: &AttachmentPoint) -> &'static str {
match a {
AttachmentPoint::TopLeft | AttachmentPoint::MiddleLeft | AttachmentPoint::BottomLeft => {
"Left"
}
AttachmentPoint::TopCenter
| AttachmentPoint::MiddleCenter
| AttachmentPoint::BottomCenter => "Center",
AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
"Right"
}
}
}
fn mtext_valign_str(a: &AttachmentPoint) -> &'static str {
match a {
AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => "Top",
AttachmentPoint::MiddleLeft
| AttachmentPoint::MiddleCenter
| AttachmentPoint::MiddleRight => "Middle",
AttachmentPoint::BottomLeft
| AttachmentPoint::BottomCenter
| AttachmentPoint::BottomRight => "Bottom",
}
}
fn mtext_attachment_from_align(h: &str, v: &str) -> Option<AttachmentPoint> {
Some(match (h, v) {
("Left", "Top") => AttachmentPoint::TopLeft,
("Center", "Top") => AttachmentPoint::TopCenter,
("Right", "Top") => AttachmentPoint::TopRight,
("Left", "Middle") => AttachmentPoint::MiddleLeft,
("Center", "Middle") => AttachmentPoint::MiddleCenter,
("Right", "Middle") => AttachmentPoint::MiddleRight,
("Left", "Bottom") => AttachmentPoint::BottomLeft,
("Center", "Bottom") => AttachmentPoint::BottomCenter,
("Right", "Bottom") => AttachmentPoint::BottomRight,
_ => return None,
})
}
fn drawing_dir_str(d: &DrawingDirection) -> &'static str {
match d {
DrawingDirection::LeftToRight => "Left to Right",
DrawingDirection::TopToBottom => "Top to Bottom",
DrawingDirection::ByStyle => "By Style",
}
}
/// Per-visible-character world-space boxes for the MText editor's
/// click-to-select preview. Uses the exact same layout opts as `to_truck`
/// so the boxes line up with the rendered glyphs.
pub fn glyph_boxes(t: &MText, document: &acadrust::CadDocument) -> Vec<GlyphBox> {
let resolved_style = resolve_text_style(&t.style, document);
let attach_h_anchor: f32 = match t.attachment_point {
AttachmentPoint::TopCenter
| AttachmentPoint::MiddleCenter
| AttachmentPoint::BottomCenter => 0.5,
AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
1.0
}
_ => 0.0,
};
let v_anchor = match t.attachment_point {
AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
MTextVAnchor::Top
}
AttachmentPoint::MiddleLeft
| AttachmentPoint::MiddleCenter
| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
AttachmentPoint::BottomLeft
| AttachmentPoint::BottomCenter
| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
};
let rotation = if resolved_style.is_upside_down {
t.rotation as f32 + std::f32::consts::PI
} else {
t.rotation as f32
};
let layout = layout_mtext(&MTextRenderOpts {
value: &t.value,
insertion: [
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
],
height: t.height as f32,
rect_w: t.rectangle_width as f32,
rotation,
style: &resolved_style,
attach_h_anchor,
v_anchor,
line_spacing_factor: t.line_spacing_factor as f32,
vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
want_glyph_boxes: true,
});
layout.glyph_boxes
}
fn to_truck(t: &MText, document: &acadrust::CadDocument) -> TruckEntity {
let resolved_style = resolve_text_style(&t.style, document);
let attach_h_anchor: f32 = match t.attachment_point {
AttachmentPoint::TopCenter
| AttachmentPoint::MiddleCenter
| AttachmentPoint::BottomCenter => 0.5,
AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
1.0
}
_ => 0.0,
};
let v_anchor = match t.attachment_point {
AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
MTextVAnchor::Top
}
AttachmentPoint::MiddleLeft
| AttachmentPoint::MiddleCenter
| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
AttachmentPoint::BottomLeft
| AttachmentPoint::BottomCenter
| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
};
let rotation = if resolved_style.is_upside_down {
t.rotation as f32 + std::f32::consts::PI
} else {
t.rotation as f32
};
let layout = layout_mtext(&MTextRenderOpts {
value: &t.value,
insertion: [
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
],
height: t.height as f32,
rect_w: t.rectangle_width as f32,
rotation,
style: &resolved_style,
attach_h_anchor,
v_anchor,
line_spacing_factor: t.line_spacing_factor as f32,
vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
want_glyph_boxes: false,
});
let insertion = glam::DVec3::new(
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
);
TruckEntity {
object: TruckObject::Text(layout.strokes),
snap_pts: vec![(insertion, SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
}
}
fn grips(t: &MText) -> Vec<GripDef> {
let p = glam::DVec3::new(
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
);
let dir = glam::DVec3::new(t.rotation.cos(), t.rotation.sin(), 0.0);
let width_grip = p + dir * t.rectangle_width.max(0.0);
vec![square_grip(0, p), triangle_grip(1, width_grip)]
}
fn properties(t: &MText, text_style_names: &[String]) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("Insert X", "ins_x", t.insertion_point.x),
edit("Insert Y", "ins_y", t.insertion_point.y),
edit("Insert Z", "ins_z", t.insertion_point.z),
edit("Height", "height", t.height),
edit("Width", "rect_w", t.rectangle_width),
edit("Rect Height", "rect_h", t.rectangle_height.unwrap_or(0.0)),
edit("Rotation", "rotation", t.rotation.to_degrees()),
edit("Line Spacing", "line_spacing", t.line_spacing_factor),
Property {
label: "H-Align".into(),
field: "h_align",
value: PropValue::Choice {
selected: mtext_halign_str(&t.attachment_point).to_string(),
options: ["Left", "Center", "Right"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
Property {
label: "V-Align".into(),
field: "v_align",
value: PropValue::Choice {
selected: mtext_valign_str(&t.attachment_point).to_string(),
options: ["Top", "Middle", "Bottom"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
ro(
"Attachment",
"attachment",
attachment_str(&t.attachment_point).to_string(),
),
ro(
"Direction",
"direction",
drawing_dir_str(&t.drawing_direction).to_string(),
),
Property {
label: "Content".into(),
field: "content",
value: PropValue::EditText(t.value.clone()),
},
Property {
label: "Style".into(),
field: "style",
value: PropValue::Choice {
selected: if t.style.trim().is_empty() {
"Standard".into()
} else {
t.style.clone()
},
options: text_style_names.to_vec(),
},
},
],
}
}
fn apply_geom_prop(t: &mut MText, field: &str, value: &str) {
match field {
"content" => {
t.value = value.to_string();
return;
}
"style" => {
t.style = value.to_string();
return;
}
"h_align" => {
if let Some(next) =
mtext_attachment_from_align(value, mtext_valign_str(&t.attachment_point))
{
t.attachment_point = next;
}
return;
}
"v_align" => {
if let Some(next) =
mtext_attachment_from_align(mtext_halign_str(&t.attachment_point), value)
{
t.attachment_point = next;
}
return;
}
_ => {}
}
let Some(v) = crate::entities::common::parse_f64(value) else {
return;
};
match field {
"ins_x" => t.insertion_point.x = v,
"ins_y" => t.insertion_point.y = v,
"ins_z" => t.insertion_point.z = v,
"height" if v > 0.0 => t.height = v,
"rect_w" if v > 0.0 => t.rectangle_width = v,
"rect_h" if v > 0.0 => t.rectangle_height = Some(v),
"rotation" => t.rotation = v.to_radians(),
"line_spacing" if v > 0.0 => t.line_spacing_factor = v,
_ => {}
}
}
fn apply_grip(t: &mut MText, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Absolute(p)) => {
t.insertion_point.x = p.x as f64;
t.insertion_point.y = p.y as f64;
t.insertion_point.z = p.z as f64;
}
(0, GripApply::Translate(d)) => {
t.insertion_point.x += d.x as f64;
t.insertion_point.y += d.y as f64;
t.insertion_point.z += d.z as f64;
}
(1, GripApply::Absolute(p)) => {
let dir_x = t.rotation.cos();
let dir_y = t.rotation.sin();
let dx = p.x as f64 - t.insertion_point.x;
let dy = p.y as f64 - t.insertion_point.y;
let projected = dx * dir_x + dy * dir_y;
t.rectangle_width = projected.max(0.01);
}
_ => {}
}
}
fn apply_transform(t: &mut MText, tr: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.insertion_point.x,
&mut entity.insertion_point.y,
p1,
p2,
);
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let line_angle = dy.atan2(dx);
entity.rotation = 2.0 * line_angle - entity.rotation;
});
}
impl TruckConvertible for MText {
fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self, document))
}
}
impl Grippable for MText {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
if grip_id == 0 {
// Insertion point
vec![
GripMenuItem {
label: "Stretch",
action: GripMenuAction::Stretch,
},
GripMenuItem {
label: "Move with Text",
action: GripMenuAction::MoveWithText,
},
GripMenuItem {
label: "Rotate",
action: GripMenuAction::RotateText,
},
]
} else {
// Width grip
vec![GripMenuItem {
label: "Stretch",
action: GripMenuAction::Stretch,
}]
}
}
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
// Rotate needs a follow-up angle handled by
// `apply_grip_menu_value`; Move-with-Text is the default drag.
}
fn grip_menu_value_prompt(
&self,
_grip_id: usize,
action: crate::scene::model::object::GripMenuAction,
) -> Option<&'static str> {
use crate::scene::model::object::GripMenuAction as A;
match action {
A::RotateText => Some("Rotation (deg)"),
_ => None,
}
}
fn apply_grip_menu_value(
&mut self,
_grip_id: usize,
action: crate::scene::model::object::GripMenuAction,
value: f64,
) {
use crate::scene::model::object::GripMenuAction as A;
if matches!(action, A::RotateText) {
self.rotation = value.to_radians();
}
}
}
impl PropertyEditable for MText {
fn geometry_properties(&self, text_style_names: &[String]) -> PropSection {
properties(self, text_style_names)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for MText {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}
impl crate::entities::traits::TextContent for acadrust::entities::MText {
fn text_content(&self) -> Option<String> {
Some(self.value.clone())
}
fn replace_text(&mut self, search: &str, rep: &str) {
let search_lc = search.to_lowercase();
if self.value.to_lowercase().contains(&search_lc) {
self.value = self.value.replace(search, rep);
}
}
}