forked from 1b-agent/opencadstudio-upstream
A 2D SOLID's `to_truck` emitted only its 4 perimeter edges; its fill came from a solid-fill HatchModel the scene injects for top-level SOLIDs. That injection never runs for a SOLID nested in a block, so a filled arrowhead like the `_BoxFilled` dimension arrow rendered as a hollow box outline. `to_truck` now also emits the two fill triangles (visual quad p0→p1→p3→p2, the second degenerate for a triangle SOLID). Block expansion carries fill_tris, so the arrowhead — and any SOLID inside a block — renders filled; the dimension / MultiLeader / mesh 2-D fill pass already routes these to the flat fill batch. Top-level SOLIDs also keep their HatchModel fill; the duplicate is invisible for the opaque solids these are. Verified on budweiser dim 3728: the `_BoxFilled` arrow SOLID now tessellates to fill_tris (2 triangles) instead of an empty fill. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
178 lines
6.4 KiB
Rust
178 lines
6.4 KiB
Rust
// SOLID entity — 2D filled quadrilateral (or triangle when p3 == p4).
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//
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// Wireframe: the 4 perimeter edges as TruckObject::Lines.
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// Filled: two triangles on `fill_tris`, so a SOLID nested in a block (e.g.
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// a `_BoxFilled` dimension arrowhead) renders filled — block
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// expansion has no separate hatch-model injection. Top-level SOLIDs
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// also get a solid-fill HatchModel; the duplicate fill is invisible
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// for the opaque solids these are (arrowheads, cell fills).
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// Grips: 4 corner grip points.
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use acadrust::entities::Solid;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::SnapHint;
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fn v3(v: &acadrust::types::Vector3) -> [f64; 3] {
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[v.x, v.y, v.z]
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}
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fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
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glam::DVec3::new(v.x, v.y, v.z)
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}
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impl TruckConvertible for Solid {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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let p0 = v3(&self.first_corner);
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let p1 = v3(&self.second_corner);
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let p2 = v3(&self.third_corner);
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let p3 = v3(&self.fourth_corner);
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// DXF SOLID vertex order: 1-2-4-3 (Z-shaped), render as closed quad outline.
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// AutoCAD stores corners in "Z" order: p0-p1 are top edge, p2-p3 are bottom edge,
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// so the visual quad is p0→p1→p3→p2→p0.
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let pts = vec![
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p0,
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p1,
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[f64::NAN; 3],
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p1,
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p3,
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[f64::NAN; 3],
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p3,
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p2,
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[f64::NAN; 3],
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p2,
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p0,
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];
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let dv = |c: &acadrust::types::Vector3| glam::DVec3::new(c.x, c.y, c.z);
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let snap = vec![
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(dv(&self.first_corner), SnapHint::Node),
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(dv(&self.second_corner), SnapHint::Node),
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(dv(&self.third_corner), SnapHint::Node),
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(dv(&self.fourth_corner), SnapHint::Node),
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];
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// Fill the visual quad p0→p1→p3→p2 (Z-order) as two triangles; a
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// triangle SOLID (p2 == p3) degenerates the second, which is harmless.
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let fill_tris = vec![p0, p1, p3, p0, p3, p2];
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Some(TruckEntity {
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pick_tris: Vec::new(),
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object: TruckObject::Lines(pts),
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snap_pts: snap,
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tangent_geoms: vec![],
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key_vertices: vec![p0, p1, p2, p3],
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fill_tris,
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})
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}
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}
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impl Grippable for Solid {
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fn grips(&self) -> Vec<GripDef> {
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vec![
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square_grip(0, dvec3(&self.first_corner)),
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square_grip(1, dvec3(&self.second_corner)),
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square_grip(2, dvec3(&self.third_corner)),
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square_grip(3, dvec3(&self.fourth_corner)),
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]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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let corner = match grip_id {
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0 => &mut self.first_corner,
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1 => &mut self.second_corner,
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2 => &mut self.third_corner,
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3 => &mut self.fourth_corner,
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_ => return,
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};
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match apply {
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GripApply::Translate(d) => {
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corner.x += d.x as f64;
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corner.y += d.y as f64;
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corner.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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corner.x = p.x as f64;
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corner.y = p.y as f64;
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corner.z = p.z as f64;
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}
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}
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}
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}
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impl PropertyEditable for Solid {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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// Elevation is the OCS Z shared by the planar corners (no dedicated
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// field on the entity); reported from the first corner's Z.
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let elevation = self.first_corner.z;
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vec![PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Point 1 X", "sl_p1x", self.first_corner.x),
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edit("Point 1 Y", "sl_p1y", self.first_corner.y),
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edit("Point 1 Z", "sl_p1z", self.first_corner.z),
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edit("Point 2 X", "sl_p2x", self.second_corner.x),
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edit("Point 2 Y", "sl_p2y", self.second_corner.y),
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edit("Point 2 Z", "sl_p2z", self.second_corner.z),
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edit("Point 3 X", "sl_p3x", self.third_corner.x),
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edit("Point 3 Y", "sl_p3y", self.third_corner.y),
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edit("Point 3 Z", "sl_p3z", self.third_corner.z),
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edit("Point 4 X", "sl_p4x", self.fourth_corner.x),
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edit("Point 4 Y", "sl_p4y", self.fourth_corner.y),
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edit("Point 4 Z", "sl_p4z", self.fourth_corner.z),
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ro("Elevation", "sl_elev", format!("{:.4}", elevation)),
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],
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"sl_p1x" => self.first_corner.x = v,
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"sl_p1y" => self.first_corner.y = v,
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"sl_p1z" => self.first_corner.z = v,
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"sl_p2x" => self.second_corner.x = v,
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"sl_p2y" => self.second_corner.y = v,
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"sl_p2z" => self.second_corner.z = v,
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"sl_p3x" => self.third_corner.x = v,
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"sl_p3y" => self.third_corner.y = v,
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"sl_p3z" => self.third_corner.z = v,
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"sl_p4x" => self.fourth_corner.x = v,
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"sl_p4y" => self.fourth_corner.y = v,
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"sl_p4z" => self.fourth_corner.z = v,
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_ => {}
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}
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}
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}
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impl Transformable for Solid {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(
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self,
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t,
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|entity, p1, p2| {
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for corner in [
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&mut entity.first_corner,
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&mut entity.second_corner,
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&mut entity.third_corner,
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&mut entity.fourth_corner,
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] {
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crate::scene::view::transform::reflect_xy_point(
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&mut corner.x,
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&mut corner.y,
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p1,
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p2,
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);
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}
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},
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);
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}
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}
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