Files
OneCAD-Draft/src/scene/section_cull.rs
T
Hakan SevenandClaude Opus 5.5 d4b4fc37e1 feat(model): SECTIONCULL erases what lies outside a section
SECTIONCULL keeps only what the selected section object (or the live
section of the space) shows: solids, surfaces and closed meshes are cut
to it with the same planes the live section uses, open meshes are
clipped face by face, and every other object wholly outside it is
erased. Objects across the boundary that cannot be cut stay whole. One
undo step.

The section's bounding planes are gathered once (section_planes) and
shared by the live section and the cull.

Refs #1407

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:59:25 +03:00

230 lines
8.6 KiB
Rust

//! SECTIONCULL: keep only what lies inside a section object — the part a
//! live section shows — and remove the rest for good. Solids, surfaces and
//! closed meshes are cut to it, open meshes are clipped face by face, and
//! every other object wholly outside it is erased. Objects across its
//! boundary that cannot be cut stay whole.
use codec::{EntityType, Handle};
use glam::DVec3;
use rustc_hash::FxHashMap;
use super::Scene;
/// What culling to a section does to the space it lives in.
#[derive(Default)]
pub struct SectionCull {
/// Bodies the section crosses, with what stays of each.
pub cut: Vec<(Handle, kernel::brep::Body)>,
/// Open meshes the section crosses, clipped to it.
pub clipped: Vec<EntityType>,
/// Objects wholly outside the section.
pub outside: Vec<Handle>,
}
enum Place {
Inside,
Outside,
Across,
}
const TOLERANCE: f64 = 1e-9;
fn place(planes: &[kernel::space::Plane], points: &[[f64; 3]]) -> Place {
let mut inside = true;
for plane in planes {
let behind = points
.iter()
.filter(|point| plane.distance_to(**point).unwrap_or(0.0) < -TOLERANCE)
.count();
if behind == points.len() {
return Place::Outside;
}
inside &= behind == 0;
}
if inside {
Place::Inside
} else {
Place::Across
}
}
fn same_extent(a: &kernel::brep::Body, b: &kernel::brep::Body) -> bool {
match (kernel::brep::body_bounds(a), kernel::brep::body_bounds(b)) {
(Some(a), Some(b)) => (0..3).all(|axis| {
(a.min[axis] - b.min[axis]).abs() <= 1e-7 && (a.max[axis] - b.max[axis]).abs() <= 1e-7
}),
_ => false,
}
}
impl Scene {
/// The section SECTIONCULL works with: the selected section object, or
/// else the live section of the current space.
pub fn cull_section(&self) -> Option<Handle> {
let is_section = |handle: &Handle| {
matches!(
self.document.get_entity(*handle),
Some(EntityType::Extended(extended))
if matches!(
extended.data,
codec::entities::ExtendedEntityData::SectionObject(_)
)
)
};
if let Some(handle) = self.selected_handles_in_order().into_iter().find(is_section) {
return Some(handle);
}
let block = self.current_layout_block_handle();
self.document
.entities()
.filter(|entity| match entity {
EntityType::Extended(extended) => match &extended.data {
codec::entities::ExtendedEntityData::SectionObject(data) => {
let owner = extended.common.owner_handle;
data.flags & 1 != 0
&& !extended.common.invisible
&& (owner.is_null() || owner == block)
}
_ => false,
},
_ => false,
})
.map(|entity| entity.common().handle)
.last()
}
/// Plan culling the current space to section object `section`; `None`
/// when it is not a section object.
pub fn section_cull(&self, section: Handle) -> Option<SectionCull> {
let Some(EntityType::Extended(extended)) = self.document.get_entity(section) else {
return None;
};
let codec::entities::ExtendedEntityData::SectionObject(data) = &extended.data else {
return None;
};
let slice_depth = crate::entities::extended::section_is_slice(extended).then(|| {
crate::entities::extended::section_slice_depth(extended).unwrap_or(0.0)
});
let planes = Self::section_planes(data, slice_depth, None)?;
// Every drawn point of every object in the space, from its wires and
// its shaded mesh.
let block = self.current_layout_block_handle();
let mut points: FxHashMap<Handle, Vec<[f64; 3]>> = FxHashMap::default();
let wires = self.wires_for_block_culled(
block,
None,
None,
None,
None,
None,
true,
None,
);
for wire in &wires {
let Some(handle) = Self::handle_from_wire_name(&wire.name) else {
continue;
};
let entry = points.entry(handle).or_default();
for (index, &[x, y, z]) in wire.points.iter().enumerate() {
let [lx, ly, lz] = wire.points_low.get(index).copied().unwrap_or([0.0; 3]);
let point = DVec3::new(
f64::from(x) + f64::from(lx),
f64::from(y) + f64::from(ly),
f64::from(z) + f64::from(lz),
);
if point.is_finite() {
entry.push(point.to_array());
}
}
}
for set in self.interaction_meshes_arc().iter() {
let handle = set.entity_handle();
let (Some(handle), Some(aabb)) = (handle, super::mesh_interaction_aabb(set)) else {
continue;
};
let entry = points.entry(handle).or_default();
for corner in 0..8 {
entry.push([
aabb[if corner & 1 == 0 { 0 } else { 3 }],
aabb[if corner & 2 == 0 { 1 } else { 4 }],
aabb[if corner & 4 == 0 { 2 } else { 5 }],
]);
}
}
let mut cull = SectionCull::default();
// A live section hides what lies wholly outside it, so the space's
// own objects are walked too.
let mut handles: Vec<Handle> = points
.keys()
.copied()
.chain(
self.document
.entities()
.filter(|entity| entity.common().owner_handle == block)
.map(|entity| entity.common().handle),
)
.collect();
handles.sort_unstable_by_key(|handle| handle.value());
handles.dedup();
for handle in handles {
if handle == section || self.is_layer_locked(handle) {
continue;
}
let Some(entity) = self.document.get_entity(handle) else {
continue;
};
// Bodies are cut with the kernel: their drawn wires may already
// show the live cut, so they say nothing about the source.
if let Some(body) = self.section_source_body(handle) {
match Self::section_body(&body, data, slice_depth, None) {
Ok(None) => cull.outside.push(handle),
Ok(Some(kept)) if !same_extent(&body, &kept) => cull.cut.push((handle, kept)),
_ => {}
}
continue;
}
if let Some((vertices, _)) = crate::entities::mesh::mesh_polygons(entity) {
match place(&planes, &vertices) {
Place::Outside => cull.outside.push(handle),
Place::Inside => {}
Place::Across => {
let mut mesh = entity.clone();
for plane in &planes {
let Some((vertices, faces)) =
crate::entities::mesh::mesh_polygons(&mesh)
else {
break;
};
let side = |point: [f64; 3]| plane.distance_to(point).unwrap_or(0.0);
if vertices.iter().all(|point| side(*point) >= -TOLERANCE) {
continue;
}
let Some(mut clipped) = crate::entities::mesh::clipped_mesh(
&vertices,
&faces,
side,
true,
mesh.common(),
) else {
break;
};
clipped.common.handle = handle;
mesh = EntityType::Mesh(clipped);
}
cull.clipped.push(mesh);
}
}
continue;
}
if let Some(points) = points.get(&handle) {
if matches!(place(&planes, points), Place::Outside) {
cull.outside.push(handle);
}
}
}
Some(cull)
}
}