Files
OneCAD-Draft/src/modules/home/modify/offset.rs
T
2026-03-22 14:56:27 +03:00

574 lines
18 KiB
Rust

// Offset tool — ribbon definition + interactive command.
//
// Command: OFFSET (O)
// OFFSET: Creates a parallel copy of an object (line, arc, circle,
// or lwpolyline) at a specified distance on the chosen side.
//
// Steps:
// 1. Text input: "Specify offset distance <last>:" → enter float or Enter for default
// 2. Pick object to offset (Line, Arc, Circle, LwPolyline)
// 3. Pick a point on the side to offset toward
use std::f64::consts::TAU;
use acadrust::entities::LwVertex;
use acadrust::entities::{Arc as ArcEnt, Circle as CircleEnt, Line as LineEnt, LwPolyline};
use acadrust::{EntityType, Handle};
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::home::defaults;
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::wire_model::WireModel;
// ── Ribbon definition ──────────────────────────────────────────────────────
pub fn tool() -> ToolDef {
ToolDef {
id: "OFFSET",
label: "Offset",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/offset.svg")),
event: ModuleEvent::Command("OFFSET".to_string()),
}
}
// ── Geometry helpers ────────────────────────────────────────────────────────
/// Infinite-line intersection in 2D. Returns the point or None if parallel.
fn isect_lines(p0: [f64; 2], p1: [f64; 2], q0: [f64; 2], q1: [f64; 2]) -> Option<[f64; 2]> {
let dx = p1[0] - p0[0];
let dy = p1[1] - p0[1];
let ex = q1[0] - q0[0];
let ey = q1[1] - q0[1];
let det = dx * ey - dy * ex;
if det.abs() < 1e-10 {
return None;
}
let t = ((q0[0] - p0[0]) * ey - (q0[1] - p0[1]) * ex) / det;
Some([p0[0] + t * dx, p0[1] + t * dy])
}
fn norm_rad(a: f64) -> f64 {
((a % TAU) + TAU) % TAU
}
// ── Line offset ────────────────────────────────────────────────────────────
fn offset_line(l: &LineEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let dx = l.end.x - l.start.x;
let dy = l.end.y - l.start.y;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let nx = -dy / len; // left-perpendicular
let ny = dx / len;
let vx = side_pt.x as f64 - l.start.x;
let vy = side_pt.y as f64 - l.start.y;
let cross = dx * vy - dy * vx;
let sign = if cross >= 0.0 { 1.0 } else { -1.0 };
let ox = sign * nx * dist;
let oy = sign * ny * dist;
let mut new_l = l.clone();
new_l.common.handle = Handle::NULL;
new_l.start.x += ox;
new_l.start.y += oy;
new_l.end.x += ox;
new_l.end.y += oy;
Some(EntityType::Line(new_l))
}
// ── Circle offset ──────────────────────────────────────────────────────────
fn offset_circle(c: &CircleEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let px = side_pt.x as f64;
let py = side_pt.y as f64;
let dc = ((px - c.center.x).powi(2) + (py - c.center.y).powi(2)).sqrt();
let new_r = if dc < c.radius {
c.radius - dist
} else {
c.radius + dist
};
if new_r <= 1e-9 {
return None;
}
let mut new_c = c.clone();
new_c.common.handle = Handle::NULL;
new_c.radius = new_r;
Some(EntityType::Circle(new_c))
}
// ── Arc offset ─────────────────────────────────────────────────────────────
fn offset_arc(a: &ArcEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let px = side_pt.x as f64;
let py = side_pt.y as f64;
let dc = ((px - a.center.x).powi(2) + (py - a.center.y).powi(2)).sqrt();
let new_r = if dc < a.radius {
a.radius - dist
} else {
a.radius + dist
};
if new_r <= 1e-9 {
return None;
}
let mut new_a = a.clone();
new_a.common.handle = Handle::NULL;
new_a.radius = new_r;
Some(EntityType::Arc(new_a))
}
// ── LwPolyline offset ──────────────────────────────────────────────────────
//
// Algorithm:
// 1. Offset every segment by `dist` in the direction perpendicular to it
// (sign is determined once from the first non-degenerate segment + side_pt).
// 2. Reconnect adjacent offset segments:
// - Open: first / last vertex use the raw offset endpoints;
// interior vertices are the intersection of adjacent offset segments.
// - Closed: every vertex is the intersection of the previous and next
// offset segments.
// 3. Bulge values are preserved from the original vertices (arc segments
// keep the same angle; the radius changes implicitly via the new chord
// length — a minor approximation acceptable for modest offsets).
fn offset_lwpolyline(p: &LwPolyline, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let n = p.vertices.len();
if n < 2 {
return None;
}
let n_segs = if p.is_closed { n } else { n - 1 };
// Determine offset sign from the first non-degenerate segment.
let sign: f64 = (0..n_segs).find_map(|i| {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let dx = v1.location.x - v0.location.x;
let dy = v1.location.y - v0.location.y;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let vx = side_pt.x as f64 - v0.location.x;
let vy = side_pt.y as f64 - v0.location.y;
let cross = dx * vy - dy * vx;
Some(if cross >= 0.0 { 1.0 } else { -1.0 })
})?;
// Offset each segment. A segment may be degenerate (zero length) → None.
struct OffSeg {
p0: [f64; 2],
p1: [f64; 2],
}
let segs: Vec<Option<OffSeg>> = (0..n_segs)
.map(|i| {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let dx = v1.location.x - v0.location.x;
let dy = v1.location.y - v0.location.y;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let ox = sign * (-dy / len) * dist;
let oy = sign * (dx / len) * dist;
Some(OffSeg {
p0: [v0.location.x + ox, v0.location.y + oy],
p1: [v1.location.x + ox, v1.location.y + oy],
})
})
.collect();
let m = segs.len();
// Helper: corner vertex from the intersection of two consecutive offset segments.
let corner = |prev: &OffSeg, curr: &OffSeg| -> [f64; 2] {
isect_lines(prev.p0, prev.p1, curr.p0, curr.p1).unwrap_or([
(prev.p1[0] + curr.p0[0]) * 0.5,
(prev.p1[1] + curr.p0[1]) * 0.5,
])
};
let mut new_verts: Vec<LwVertex> = Vec::new();
if p.is_closed {
for i in 0..m {
let prev_idx = (i + m - 1) % m;
let prev = match &segs[prev_idx] {
Some(s) => s,
None => continue,
};
let curr = match &segs[i] {
Some(s) => s,
None => continue,
};
let pt = corner(prev, curr);
let mut v = LwVertex::from_coords(pt[0], pt[1]);
v.bulge = p.vertices[i].bulge;
new_verts.push(v);
}
} else {
// First vertex
if let Some(s) = &segs[0] {
let mut v = LwVertex::from_coords(s.p0[0], s.p0[1]);
v.bulge = p.vertices[0].bulge;
new_verts.push(v);
}
// Interior vertices
for i in 1..m {
let prev = match &segs[i - 1] {
Some(s) => s,
None => continue,
};
let curr = match &segs[i] {
Some(s) => s,
None => continue,
};
let pt = corner(prev, curr);
let mut v = LwVertex::from_coords(pt[0], pt[1]);
v.bulge = p.vertices[i].bulge;
new_verts.push(v);
}
// Last vertex
if let Some(s) = &segs[m - 1] {
new_verts.push(LwVertex::from_coords(s.p1[0], s.p1[1]));
}
}
if new_verts.len() < 2 {
return None;
}
let mut new_p = p.clone();
new_p.common.handle = Handle::NULL;
new_p.vertices = new_verts;
Some(EntityType::LwPolyline(new_p))
}
// ── Dispatch ───────────────────────────────────────────────────────────────
fn compute_offset(entity: &EntityType, dist: f64, side_pt: Vec3) -> Option<EntityType> {
match entity {
EntityType::Line(l) => offset_line(l, dist, side_pt),
EntityType::Circle(c) => offset_circle(c, dist, side_pt),
EntityType::Arc(a) => offset_arc(a, dist, side_pt),
EntityType::LwPolyline(p) => offset_lwpolyline(p, dist, side_pt),
_ => None,
}
}
// ── Wire preview points ─────────────────────────────────────────────────────
fn entity_wire_pts(e: &EntityType) -> Vec<[f32; 3]> {
match e {
EntityType::Line(l) => vec![
[l.start.x as f32, l.start.y as f32, l.start.z as f32],
[l.end.x as f32, l.end.y as f32, l.end.z as f32],
],
EntityType::Circle(c) => {
let steps = 64usize;
(0..=steps)
.map(|i| {
let a = TAU * i as f64 / steps as f64;
[
(c.center.x + c.radius * a.cos()) as f32,
(c.center.y + c.radius * a.sin()) as f32,
c.center.z as f32,
]
})
.collect()
}
EntityType::Arc(a) => {
let a0 = norm_rad(a.start_angle.to_radians());
let a1 = norm_rad(a.end_angle.to_radians());
let span = {
let s = a1 - a0;
if s <= 0.0 {
s + TAU
} else {
s
}
};
let steps = ((span.abs() * 20.0).ceil() as usize).max(4);
(0..=steps)
.map(|i| {
let ang = a0 + span * (i as f64 / steps as f64);
[
(a.center.x + a.radius * ang.cos()) as f32,
(a.center.y + a.radius * ang.sin()) as f32,
a.center.z as f32,
]
})
.collect()
}
EntityType::LwPolyline(p) => lwpolyline_pts(p),
_ => vec![],
}
}
/// Tessellate a LwPolyline into wire points (straight segments + arc bulges).
fn lwpolyline_pts(p: &LwPolyline) -> Vec<[f32; 3]> {
let n = p.vertices.len();
if n < 2 {
return vec![];
}
let z = p.elevation as f32;
let n_segs = if p.is_closed { n } else { n - 1 };
let mut pts: Vec<[f32; 3]> = Vec::new();
for i in 0..n_segs {
let v0 = &p.vertices[i];
let v1 = &p.vertices[(i + 1) % n];
let x0 = v0.location.x;
let y0 = v0.location.y;
let x1 = v1.location.x;
let y1 = v1.location.y;
if pts.is_empty() {
pts.push([x0 as f32, y0 as f32, z]);
}
if v0.bulge.abs() < 1e-10 {
pts.push([x1 as f32, y1 as f32, z]);
} else {
// Arc from bulge
let b = v0.bulge;
let chord_x = x1 - x0;
let chord_y = y1 - y0;
let chord_len = (chord_x * chord_x + chord_y * chord_y).sqrt();
if chord_len < 1e-12 {
pts.push([x1 as f32, y1 as f32, z]);
continue;
}
let b2 = b * b;
let r = chord_len * (1.0 + b2) / (4.0 * b.abs());
let d = r * (1.0 - b2) / (1.0 + b2);
let mx = (x0 + x1) * 0.5;
let my = (y0 + y1) * 0.5;
let perp_x = -chord_y / chord_len;
let perp_y = chord_x / chord_len;
let sign = b.signum();
let cx = mx + sign * d * perp_x;
let cy = my + sign * d * perp_y;
let a0 = norm_rad((y0 - cy).atan2(x0 - cx));
let a1 = norm_rad((y1 - cy).atan2(x1 - cx));
let span = if b > 0.0 {
let s = a1 - a0;
if s <= 0.0 {
s + TAU
} else {
s
}
} else {
let s = a0 - a1;
if s <= 0.0 {
s + TAU
} else {
s
}
};
let steps = ((span.abs() * 20.0).ceil() as usize).max(4);
for j in 1..=steps {
let t = j as f64 / steps as f64;
let ang = if b > 0.0 {
a0 + span * t
} else {
a0 - span * t
};
pts.push([(cx + r * ang.cos()) as f32, (cy + r * ang.sin()) as f32, z]);
}
}
}
if p.is_closed {
if let Some(&first) = pts.first() {
pts.push(first);
}
}
pts
}
// ── Command implementation ─────────────────────────────────────────────────
enum Step {
Distance,
SelectObject {
dist: f64,
},
PickSide {
dist: f64,
#[allow(dead_code)]
handle: Handle,
entity: EntityType,
},
}
pub struct OffsetCommand {
default_dist: f64,
step: Step,
all_entities: Vec<EntityType>,
}
impl OffsetCommand {
pub fn new(last_dist: f32, all_entities: Vec<EntityType>) -> Self {
Self {
default_dist: last_dist as f64,
step: Step::Distance,
all_entities,
}
}
}
impl CadCommand for OffsetCommand {
fn name(&self) -> &'static str {
"OFFSET"
}
fn prompt(&self) -> String {
match &self.step {
Step::Distance => format!(
"OFFSET Specify offset distance <{:.4}>:",
self.default_dist
),
Step::SelectObject { dist } => {
format!("OFFSET Select object to offset [dist={dist:.4}]:")
}
Step::PickSide { dist, .. } => {
format!("OFFSET Specify side to offset [dist={dist:.4}]:")
}
}
}
fn wants_text_input(&self) -> bool {
matches!(self.step, Step::Distance)
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
if let Step::Distance = self.step {
let dist = if text.trim().is_empty() {
self.default_dist
} else {
text.trim()
.replace(',', ".")
.parse::<f64>()
.unwrap_or(self.default_dist)
.abs()
.max(1e-9)
};
defaults::set_offset_dist(dist as f32);
self.default_dist = dist;
self.step = Step::SelectObject { dist };
}
None
}
fn needs_entity_pick(&self) -> bool {
matches!(self.step, Step::SelectObject { .. })
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
let dist = match &self.step {
Step::SelectObject { dist } => *dist,
_ => return CmdResult::NeedPoint,
};
let entity = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.cloned();
match entity {
Some(e @ EntityType::Line(_))
| Some(e @ EntityType::Circle(_))
| Some(e @ EntityType::Arc(_))
| Some(e @ EntityType::LwPolyline(_)) => {
self.step = Step::PickSide {
dist,
handle,
entity: e,
};
CmdResult::NeedPoint
}
_ => CmdResult::NeedPoint,
}
}
fn on_hover_entity(&mut self, handle: Handle, _pt: Vec3) -> Vec<WireModel> {
if handle.is_null() {
return vec![];
}
if let Some(entity) = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
{
let pts = entity_wire_pts(entity);
if !pts.is_empty() {
return vec![WireModel::solid(
"offset_hover".into(),
pts,
WireModel::CYAN,
false,
)];
}
}
vec![]
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
let (dist, entity) = match &self.step {
Step::PickSide { dist, entity, .. } => (*dist, entity.clone()),
_ => return CmdResult::NeedPoint,
};
match compute_offset(&entity, dist, pt) {
Some(new_entity) => CmdResult::CommitAndExit(new_entity),
None => CmdResult::NeedPoint,
}
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
let (dist, entity) = match &self.step {
Step::PickSide { dist, entity, .. } => (*dist, entity.clone()),
_ => return vec![],
};
if let Some(result) = compute_offset(&entity, dist, pt) {
let pts = entity_wire_pts(&result);
if !pts.is_empty() {
return vec![WireModel::solid(
"offset_preview".into(),
pts,
WireModel::CYAN,
false,
)];
}
}
vec![]
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}