Files
OneCAD-Draft/src/ui/wrap_bar.rs
T
Hakan SevenandClaude Opus 4.8 8e6146fd91 feat(ribbon): tighten + squeeze collapsed panels, content-driven height
Adaptive tool-panel row now keeps degrading past the collapsed state instead
of overflowing:

- Panels still shrink from the right one at a time (full -> compact ->
  collapsed). Once every panel is a collapsed button and the row still
  overflows, each button drops its large icon to a small one (tight) together,
  then the buttons are pulled together up to 8px per gap (reclaiming edge
  padding) before anything is clipped.
- Tool-area height now tracks the tallest shown panel, so the ribbon shrinks
  as its panels collapse; the measured height is reported for dropdown
  anchoring.
- Tabs squeeze their inter-tab gaps shut before wrapping to a new row
  (WrapFlow min_spacing_x).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 23:58:18 +03:00

993 lines
29 KiB
Rust

//! Adaptive two-block bar that wraps its trailing block onto a second row when
//! the width can't hold both blocks side by side. Used by the ribbon tab row
//! (lead = quick-access + undo/redo, trail = tabs) and the status bar
//! (lead = menu, trail = status pills, with the layout-tab strip as the Fill
//! `middle` filler between them).
//!
//! Layout, per row:
//! • one row → `lead` at the left; `trail` packed after it (`justify_end`
//! false) or flush to the right edge (`justify_end` true);
//! an optional Fill `middle` stretches through the gap.
//! • two rows → `lead` (+ `middle` filling the rest) on row 1; `trail` on
//! row 2, left- or right-aligned per `justify_end`.
//!
//! The measured total height is written to `height_out` (if set) so callers can
//! anchor overlays below the possibly-taller bar.
use std::cell::{Cell, RefCell};
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use rustc_hash::FxHashMap;
use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{self, Widget};
use iced::advanced::{mouse, overlay, renderer, Clipboard, Shell};
use iced::{Element, Event, Length, Point, Rectangle, Renderer, Size, Theme, Vector};
use crate::app::Message;
thread_local! {
/// Screen bounds of every ribbon dropdown button, keyed by dropdown id, so
/// an open dropdown's overlay can anchor directly below its widget at any
/// size. Written by `PosReport` on draw, read by `dropdown_bounds`.
static DD_BOUNDS: RefCell<FxHashMap<&'static str, Rectangle>> =
RefCell::new(FxHashMap::default());
}
/// Last-drawn screen bounds of the dropdown button with this id.
pub fn dropdown_bounds(id: &str) -> Option<Rectangle> {
DD_BOUNDS.with(|m| m.borrow().get(id).copied())
}
pub struct WrapBar<'a> {
lead: Element<'a, Message>,
/// Optional Fill filler occupying the gap between `lead` and `trail`.
middle: Option<Element<'a, Message>>,
trail: Element<'a, Message>,
/// Gap between adjacent blocks on a shared row.
spacing: f32,
/// Minimum height of a single row.
min_row_h: f32,
/// When true, `trail` sits at the right edge (justified); otherwise it is
/// packed immediately after `lead`.
justify_end: bool,
/// Receives the measured total height (bits of an `f32`).
height_out: Option<Arc<AtomicU32>>,
}
impl<'a> WrapBar<'a> {
pub fn new(lead: Element<'a, Message>, trail: Element<'a, Message>) -> Self {
Self {
lead,
middle: None,
trail,
spacing: 0.0,
min_row_h: 28.0,
justify_end: false,
height_out: None,
}
}
pub fn spacing(mut self, spacing: f32) -> Self {
self.spacing = spacing;
self
}
pub fn min_row_h(mut self, h: f32) -> Self {
self.min_row_h = h;
self
}
pub fn justify_end(mut self, justify: bool) -> Self {
self.justify_end = justify;
self
}
pub fn middle(mut self, middle: Element<'a, Message>) -> Self {
self.middle = Some(middle);
self
}
pub fn report_height(mut self, out: Arc<AtomicU32>) -> Self {
self.height_out = Some(out);
self
}
/// Elements in row order: lead, [middle], trail.
fn refs(&self) -> Vec<&Element<'a, Message>> {
let mut v = Vec::with_capacity(3);
v.push(&self.lead);
if let Some(m) = &self.middle {
v.push(m);
}
v.push(&self.trail);
v
}
fn refs_mut(&mut self) -> Vec<&mut Element<'a, Message>> {
let mut v = Vec::with_capacity(3);
v.push(&mut self.lead);
if let Some(m) = &mut self.middle {
v.push(m);
}
v.push(&mut self.trail);
v
}
}
impl<'a> Widget<Message, Theme, Renderer> for WrapBar<'a> {
fn children(&self) -> Vec<widget::Tree> {
self.refs().iter().map(|e| widget::Tree::new(*e)).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
let refs: Vec<_> = self.refs().iter().map(|e| e.as_widget()).collect();
tree.diff_children(&refs);
}
fn size(&self) -> Size<Length> {
Size::new(Length::Fill, Length::Shrink)
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max = limits.max();
// Measure blocks at their natural (unwrapped) width so the fit decision
// and one-row placement use true content widths. A flex-wrap `trail`
// (WrapFlow) only wraps when it is later laid out with a bounded width.
let natural =
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
let has_middle = self.middle.is_some();
let trail_idx = if has_middle { 2 } else { 1 };
let mut lead_node =
self.lead
.as_widget_mut()
.layout(&mut tree.children[0], renderer, &natural);
let mut trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&natural,
);
let mut lead_sz = lead_node.size();
let mut trail_sz = trail_node.size();
let width = if max.width.is_finite() {
max.width
} else {
lead_sz.width + self.spacing + trail_sz.width
};
let fits = max.width.is_finite()
&& lead_sz.width + self.spacing + trail_sz.width <= max.width;
let row_h = lead_sz.height.max(trail_sz.height).max(self.min_row_h);
let bounded = layout::Limits::new(Size::ZERO, Size::new(width, f32::INFINITY));
let (lead_pos, trail_pos, middle_x, middle_gap, total_h);
if fits {
// One row: lead left, trail packed after it or flush right.
let trail_x = if self.justify_end {
(width - trail_sz.width).max(lead_sz.width + self.spacing)
} else {
lead_sz.width + self.spacing
};
lead_pos = Point::new(0.0, (row_h - lead_sz.height) / 2.0);
trail_pos = Point::new(trail_x, (row_h - trail_sz.height) / 2.0);
middle_x = lead_sz.width + self.spacing;
middle_gap = (trail_x - self.spacing - middle_x).max(0.0);
total_h = row_h;
} else if has_middle {
// 3-slot justified bar: lead on row 1, middle fills the rest of it,
// trail (flex-wrap) drops onto the row(s) below.
lead_pos = Point::new(0.0, (row_h - lead_sz.height) / 2.0);
middle_x = lead_sz.width + self.spacing;
middle_gap = (width - middle_x).max(0.0);
trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&bounded,
);
trail_sz = trail_node.size();
trail_pos = Point::new(0.0, row_h);
total_h = row_h + trail_sz.height;
} else {
// 2-slot dual-wrap: lead and trail each wrap within their OWN row
// band, stacked so a wrapped lead item never lands on a trail row.
lead_node =
self.lead
.as_widget_mut()
.layout(&mut tree.children[0], renderer, &bounded);
lead_sz = lead_node.size();
let lead_h = lead_sz.height.max(self.min_row_h);
trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&bounded,
);
trail_sz = trail_node.size();
let trail_h = trail_sz.height.max(self.min_row_h);
lead_pos = Point::new(0.0, (lead_h - lead_sz.height) / 2.0);
trail_pos = Point::new(0.0, lead_h + (trail_h - trail_sz.height) / 2.0);
middle_x = 0.0;
middle_gap = 0.0;
total_h = lead_h + trail_h;
}
let mut children: Vec<layout::Node> = Vec::with_capacity(3);
children.push(lead_node.move_to(lead_pos));
if has_middle {
let mid_limits =
layout::Limits::new(Size::new(middle_gap, 0.0), Size::new(middle_gap, row_h));
let mut mid_node = self.middle.as_mut().unwrap().as_widget_mut().layout(
&mut tree.children[1],
renderer,
&mid_limits,
);
let mid_y = ((row_h - mid_node.size().height) / 2.0).max(0.0);
mid_node = mid_node.move_to(Point::new(middle_x, mid_y));
children.push(mid_node);
}
children.push(trail_node.move_to(trail_pos));
if let Some(out) = &self.height_out {
out.store(total_h.to_bits(), Ordering::Relaxed);
}
layout::Node::with_children(Size::new(width, total_h), children)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((child, state), child_layout) in self
.refs_mut()
.into_iter()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
child.as_widget_mut().update(
state,
event,
child_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut interaction = mouse::Interaction::default();
for ((child, state), child_layout) in self
.refs()
.into_iter()
.zip(tree.children.iter())
.zip(layout.children())
{
let i = child.as_widget().mouse_interaction(
state,
child_layout,
cursor,
viewport,
renderer,
);
if i != mouse::Interaction::default() {
interaction = i;
}
}
interaction
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
for ((child, state), child_layout) in self
.refs_mut()
.into_iter()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
child
.as_widget_mut()
.operate(state, child_layout, renderer, operation);
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
for ((child, state), child_layout) in self
.refs()
.into_iter()
.zip(tree.children.iter())
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
style,
child_layout,
cursor,
viewport,
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
// At most one child (the hovered tooltip, if any) yields an overlay;
// return the first. Borrow fields and tree slots disjointly so the
// returned overlay can outlive this call.
let layouts: Vec<Layout<'b>> = layout.children().collect();
let has_middle = self.middle.is_some();
// Split the tree children into disjoint mutable slots.
let (lead_tree, rest) = tree.children.split_at_mut(1);
if let Some(ll) = layouts.first() {
if let Some(ov) = self.lead.as_widget_mut().overlay(
&mut lead_tree[0],
*ll,
renderer,
viewport,
translation,
) {
return Some(ov);
}
}
if has_middle {
let (mid_tree, trail_tree) = rest.split_at_mut(1);
if let (Some(m), Some(ml)) = (self.middle.as_mut(), layouts.get(1)) {
if let Some(ov) = m.as_widget_mut().overlay(
&mut mid_tree[0],
*ml,
renderer,
viewport,
translation,
) {
return Some(ov);
}
}
if let Some(tl) = layouts.get(2) {
return self.trail.as_widget_mut().overlay(
&mut trail_tree[0],
*tl,
renderer,
viewport,
translation,
);
}
} else if let Some(tl) = layouts.get(1) {
return self.trail.as_widget_mut().overlay(
&mut rest[0],
*tl,
renderer,
viewport,
translation,
);
}
None
}
}
impl<'a> From<WrapBar<'a>> for Element<'a, Message> {
fn from(w: WrapBar<'a>) -> Self {
Element::new(w)
}
}
/// Flex-wrap row: lays its items left-to-right and wraps onto a new row when
/// the next item would exceed the available width. Each row is `row_h` tall and
/// items are vertically centred. Used for the status-bar pills so they spread
/// across multiple rows when the width can't hold them on one line.
pub struct WrapFlow<'a> {
items: Vec<Element<'a, Message>>,
spacing_x: f32,
/// Smallest inter-item gap when the row overflows. `INFINITY` (the default)
/// means "never compress" — strictly opt-in per flow.
min_spacing_x: f32,
spacing_y: f32,
row_h: f32,
}
impl<'a> WrapFlow<'a> {
pub fn new(items: Vec<Element<'a, Message>>) -> Self {
Self {
items,
spacing_x: 2.0,
min_spacing_x: f32::INFINITY,
spacing_y: 0.0,
row_h: 28.0,
}
}
pub fn spacing_x(mut self, s: f32) -> Self {
self.spacing_x = s;
self
}
/// Allow the inter-item gap to shrink to `s` (from `spacing_x`) when the
/// items don't fit, so they get a bit closer before wrapping to a new row.
pub fn min_spacing_x(mut self, s: f32) -> Self {
self.min_spacing_x = s;
self
}
pub fn row_h(mut self, h: f32) -> Self {
self.row_h = h;
self
}
}
impl<'a> Widget<Message, Theme, Renderer> for WrapFlow<'a> {
fn children(&self) -> Vec<widget::Tree> {
self.items.iter().map(widget::Tree::new).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
let refs: Vec<_> = self.items.iter().map(|e| e.as_widget()).collect();
tree.diff_children(&refs);
}
fn size(&self) -> Size<Length> {
Size::new(Length::Shrink, Length::Shrink)
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max_w = limits.max().width;
let natural =
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
// Measure each item exactly once and total their widths.
let mut measured: Vec<layout::Node> = Vec::with_capacity(self.items.len());
let mut sum_w = 0.0f32;
for (item, state) in self.items.iter_mut().zip(tree.children.iter_mut()) {
let node = item.as_widget_mut().layout(state, renderer, &natural);
sum_w += node.size().width;
measured.push(node);
}
// If this flow opted into compression and the items don't fit one row at
// the normal gap, shrink the gap (down to min_spacing_x) so they get a
// bit closer before wrapping. Only fires when max_w is a real bound
// (i.e. the flow is already width-constrained, e.g. overflowing tabs).
let n = measured.len();
let mut eff_gap = self.spacing_x;
if self.min_spacing_x < self.spacing_x && max_w.is_finite() && n > 1 {
let line_w = sum_w + (n - 1) as f32 * self.spacing_x;
if line_w > max_w {
eff_gap =
((max_w - sum_w) / (n - 1) as f32).clamp(self.min_spacing_x, self.spacing_x);
}
}
let mut nodes: Vec<layout::Node> = Vec::with_capacity(n);
let mut x = 0.0f32;
let mut y = 0.0f32;
let mut used_w = 0.0f32;
for node in measured {
let sz = node.size();
if x > 0.0 && x + sz.width > max_w {
x = 0.0;
y += self.row_h + self.spacing_y;
}
let cy = y + ((self.row_h - sz.height) / 2.0).max(0.0);
nodes.push(node.move_to(Point::new(x, cy)));
x += sz.width + eff_gap;
used_w = used_w.max(x - eff_gap);
}
let total_h = if self.items.is_empty() {
self.row_h
} else {
y + self.row_h
};
layout::Node::with_children(Size::new(used_w.max(0.0), total_h), nodes)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((item, state), child_layout) in self
.items
.iter_mut()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
item.as_widget_mut().update(
state,
event,
child_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut interaction = mouse::Interaction::default();
for ((item, state), child_layout) in self
.items
.iter()
.zip(tree.children.iter())
.zip(layout.children())
{
let i = item.as_widget().mouse_interaction(
state,
child_layout,
cursor,
viewport,
renderer,
);
if i != mouse::Interaction::default() {
interaction = i;
}
}
interaction
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
for ((item, state), child_layout) in self
.items
.iter_mut()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
item.as_widget_mut()
.operate(state, child_layout, renderer, operation);
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
for ((item, state), child_layout) in self
.items
.iter()
.zip(tree.children.iter())
.zip(layout.children())
{
item.as_widget()
.draw(state, renderer, theme, style, child_layout, cursor, viewport);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.items,
tree,
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a> From<WrapFlow<'a>> for Element<'a, Message> {
fn from(w: WrapFlow<'a>) -> Self {
Element::new(w)
}
}
/// Picks the widest variant that fits the available width and shows only that
/// one — used by the ribbon tool area to swap a full-size panel row for a
/// compact (icon-only) one when the window is too narrow. Variants must be
/// ordered widest-first; the last is shown when none fit.
pub struct DensitySwap<'a> {
variants: Vec<Element<'a, Message>>,
chosen: Cell<usize>,
height_out: Option<Arc<AtomicU32>>,
}
impl<'a> DensitySwap<'a> {
pub fn new(variants: Vec<Element<'a, Message>>) -> Self {
Self {
variants,
chosen: Cell::new(0),
height_out: None,
}
}
/// Report the chosen variant's height (bits of an `f32`) so callers can
/// anchor overlays below a possibly-taller (wrapped) tool area.
pub fn report_height(mut self, out: Arc<AtomicU32>) -> Self {
self.height_out = Some(out);
self
}
}
impl<'a> Widget<Message, Theme, Renderer> for DensitySwap<'a> {
fn children(&self) -> Vec<widget::Tree> {
self.variants.iter().map(widget::Tree::new).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
let refs: Vec<_> = self.variants.iter().map(|e| e.as_widget()).collect();
tree.diff_children(&refs);
}
fn size(&self) -> Size<Length> {
Size::new(Length::Shrink, Length::Shrink)
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max_w = limits.max().width;
let natural =
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
// Widest-first: keep the first variant whose natural width fits; else the
// last (which is expected to wrap to fit any width).
let mut pick = self.variants.len().saturating_sub(1);
for (i, v) in self.variants.iter_mut().enumerate() {
let n = v.as_widget_mut().layout(&mut tree.children[i], renderer, &natural);
if n.size().width <= max_w {
pick = i;
break;
}
}
self.chosen.set(pick);
let node =
self.variants[pick]
.as_widget_mut()
.layout(&mut tree.children[pick], renderer, limits);
let sz = node.size();
if let Some(out) = &self.height_out {
out.store(sz.height.to_bits(), Ordering::Relaxed);
}
layout::Node::with_children(sz, vec![node])
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let i = self.chosen.get();
if let Some(child_layout) = layout.children().next() {
self.variants[i].as_widget_mut().update(
&mut tree.children[i],
event,
child_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let i = self.chosen.get();
layout
.children()
.next()
.map(|child_layout| {
self.variants[i].as_widget().mouse_interaction(
&tree.children[i],
child_layout,
cursor,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
let i = self.chosen.get();
if let Some(child_layout) = layout.children().next() {
self.variants[i]
.as_widget_mut()
.operate(&mut tree.children[i], child_layout, renderer, operation);
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let i = self.chosen.get();
if let Some(child_layout) = layout.children().next() {
self.variants[i].as_widget().draw(
&tree.children[i],
renderer,
theme,
style,
child_layout,
cursor,
viewport,
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let i = self.chosen.get();
let child_layout = layout.children().next()?;
self.variants[i].as_widget_mut().overlay(
&mut tree.children[i],
child_layout,
renderer,
viewport,
translation,
)
}
}
impl<'a> From<DensitySwap<'a>> for Element<'a, Message> {
fn from(w: DensitySwap<'a>) -> Self {
Element::new(w)
}
}
/// A transparent wrapper that records its child's screen bounds under `id` on
/// every draw, so an open dropdown can anchor its overlay just below the widget.
pub struct PosReport<'a> {
id: &'static str,
child: Element<'a, Message>,
}
impl<'a> PosReport<'a> {
pub fn new(id: &'static str, child: impl Into<Element<'a, Message>>) -> Self {
Self {
id,
child: child.into(),
}
}
}
impl<'a> Widget<Message, Theme, Renderer> for PosReport<'a> {
fn children(&self) -> Vec<widget::Tree> {
vec![widget::Tree::new(&self.child)]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(&[self.child.as_widget()]);
}
fn size(&self) -> Size<Length> {
self.child.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.child.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.child
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.child.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.child
.as_widget()
.mouse_interaction(&tree.children[0], layout, cursor, viewport, renderer)
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.child
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
DD_BOUNDS.with(|m| {
m.borrow_mut().insert(self.id, layout.bounds());
});
self.child.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.child.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a> From<PosReport<'a>> for Element<'a, Message> {
fn from(w: PosReport<'a>) -> Self {
Element::new(w)
}
}