Files
OneCAD-Draft/src/modules/annotate/angular_dim.rs
T
Hakan SevenandClaude Fable 5 e177f92ff5 fix(xref): blocks respect their internal draw order
Xref merge now inserts entities in the source block's chain order and
carries SortEntitiesTable objects across (remapped to merged handles).
draw_depth_map values become [depth, half] so exploded block/xref fills
and wide-polyline band wires both compose child depth as
insert_depth + in-block rank x half, recursing into nested inserts with
the same divisor - bands and fills from one block interleave by the
block's internal order instead of stacking at the insert's single depth.
Band batches split per rank via WireModel.depth_override; thin wires
stay merged. The wire arena falls back to a full rebuild when a slab
carries mixed depths so refreshes don't flatten band overrides.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:53:28 +03:00

196 lines
5.7 KiB
Rust

use acadrust::entities::{Dimension, DimensionAngular3Pt};
use acadrust::types::Vector3;
use acadrust::EntityType;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use glam::{DVec3, Vec3};
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_angular.svg"));
pub fn tool() -> ToolDef {
ToolDef {
id: "DIMANGULAR",
label: "Angular",
icon: ICON,
event: ModuleEvent::Command("DIMANGULAR".to_string()),
}
}
enum Step {
Vertex,
FirstRay(DVec3),
SecondRay {
vertex: DVec3,
first: DVec3,
},
ArcPoint {
vertex: DVec3,
first: DVec3,
second: DVec3,
},
}
pub struct AngularDimensionCommand {
step: Step,
}
impl AngularDimensionCommand {
pub fn new() -> Self {
Self { step: Step::Vertex }
}
}
impl CadCommand for AngularDimensionCommand {
fn name(&self) -> &'static str {
"DIMANGULAR"
}
fn prompt(&self) -> String {
match self.step {
Step::Vertex => "DIMANGULAR Specify angle vertex:".into(),
Step::FirstRay(_) => "DIMANGULAR Specify first extension line point:".into(),
Step::SecondRay { .. } => "DIMANGULAR Specify second extension line point:".into(),
Step::ArcPoint { .. } => "DIMANGULAR Specify dimension arc location:".into(),
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match self.step {
Step::Vertex => {
self.step = Step::FirstRay(pt);
CmdResult::NeedPoint
}
Step::FirstRay(vertex) => {
self.step = Step::SecondRay { vertex, first: pt };
CmdResult::NeedPoint
}
Step::SecondRay { vertex, first } => {
self.step = Step::ArcPoint {
vertex,
first,
second: pt,
};
CmdResult::NeedPoint
}
Step::ArcPoint {
vertex,
first,
second,
} => {
let mut dim = DimensionAngular3Pt::new(v3(vertex), v3(first), v3(second));
dim.definition_point = v3(pt);
dim.base.definition_point = v3(pt);
dim.base.text_middle_point = v3(pt);
dim.base.insertion_point = v3(pt);
dim.base.actual_measurement = dim.measurement_degrees();
CmdResult::CommitAndExit(EntityType::Dimension(Dimension::Angular3Pt(dim)))
}
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
let pt = pt.as_vec3();
match self.step {
Step::Vertex => None,
Step::FirstRay(vertex) => Some(preview_wire(vec![vertex.as_vec3(), pt])),
Step::SecondRay { vertex, first } => Some(preview_wire(vec![
vertex.as_vec3(),
first.as_vec3(),
Vec3::new(f32::NAN, f32::NAN, f32::NAN),
vertex.as_vec3(),
pt,
])),
Step::ArcPoint {
vertex,
first,
second,
} => Some(preview_wire(angular_preview(
vertex.as_vec3(),
first.as_vec3(),
second.as_vec3(),
pt,
))),
}
}
}
fn v3(pt: DVec3) -> Vector3 {
Vector3::new(pt.x, pt.y, pt.z)
}
fn preview_wire(points: Vec<Vec3>) -> WireModel {
WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
depth_override: None,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
name: "dimangular_preview".to_string(),
points: points.into_iter().map(|p| [p.x, p.y, p.z]).collect(),
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
aci: 0,
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: vec![],
fill_tris_low: Vec::new(),
}
}
fn angular_preview(vertex: Vec3, first: Vec3, second: Vec3, arc_pt: Vec3) -> Vec<Vec3> {
let mut points = vec![
vertex,
first,
Vec3::new(f32::NAN, f32::NAN, f32::NAN),
vertex,
second,
Vec3::new(f32::NAN, f32::NAN, f32::NAN),
];
let r = vertex.distance(arc_pt);
if r <= 1e-6 {
return points;
}
let a0 = (first.y - vertex.y).atan2(first.x - vertex.x);
let mut a1 = (second.y - vertex.y).atan2(second.x - vertex.x);
let mut delta = a1 - a0;
while delta <= 0.0 {
delta += std::f32::consts::TAU;
}
if delta > std::f32::consts::PI {
a1 -= std::f32::consts::TAU;
delta = a1 - a0;
}
let steps = 24;
for i in 0..=steps {
let t = i as f32 / steps as f32;
let a = a0 + delta * t;
points.push(vertex + Vec3::new(a.cos() * r, a.sin() * r, 0.0));
}
points
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["DIMANGULAR"] }); // AngularDimensionCommand