Files
OneCAD-Draft/src/modules/draw/modify/entity_index.rs
T
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00

100 lines
3.1 KiB
Rust

//! Shared broad phase for interactive modify commands.
//!
//! The scene already narrows the cursor pick. Commands still need fast access
//! to the picked analytic entity and, for intersection-heavy operations such
//! as TRIM, to nearby boundary entities. Keeping this compact command-local
//! index avoids cloning/scanning the complete drawing on every mouse move.
use codec::{EntityType, Handle};
use rustc_hash::{FxHashMap, FxHashSet};
use crate::scene::convert::tess::entity_world_aabb_f64;
use crate::scene::pick::quadtree::QuadTree;
pub(super) struct ModifyEntityIndex {
by_handle: FxHashMap<Handle, usize>,
tree: Option<QuadTree>,
unbounded: Vec<Handle>,
}
impl ModifyEntityIndex {
pub(super) fn build(entities: &[EntityType]) -> Self {
let mut by_handle = FxHashMap::default();
let mut bounded = Vec::new();
let mut unbounded = Vec::new();
let mut world = [
f64::INFINITY,
f64::INFINITY,
f64::NEG_INFINITY,
f64::NEG_INFINITY,
];
for (index, entity) in entities.iter().enumerate() {
let handle = entity.common().handle;
by_handle.insert(handle, index);
if let Some(aabb) = entity_world_aabb_f64(entity) {
world[0] = world[0].min(aabb[0]);
world[1] = world[1].min(aabb[1]);
world[2] = world[2].max(aabb[2]);
world[3] = world[3].max(aabb[3]);
bounded.push((handle, aabb));
} else {
unbounded.push(handle);
}
}
let tree = if bounded.is_empty() {
None
} else {
let span = (world[2] - world[0]).max(world[3] - world[1]).max(1.0);
let pad = span * 1.0e-9 + 1.0e-6;
let mut tree = QuadTree::new([
world[0] - pad,
world[1] - pad,
world[2] + pad,
world[3] + pad,
]);
for (handle, aabb) in bounded {
tree.insert(handle, aabb);
}
Some(tree)
};
Self {
by_handle,
tree,
unbounded,
}
}
#[inline]
pub(super) fn get<'a>(
&self,
entities: &'a [EntityType],
handle: Handle,
) -> Option<&'a EntityType> {
self.by_handle
.get(&handle)
.and_then(|index| entities.get(*index))
}
pub(super) fn nearby_handles(
&self,
entities: &[EntityType],
handle: Handle,
) -> Option<FxHashSet<Handle>> {
let entity = self.get(entities, handle)?;
let aabb = entity_world_aabb_f64(entity)?;
let span = (aabb[2] - aabb[0]).max(aabb[3] - aabb[1]).max(1.0);
let pad = span * 1.0e-10 + 1.0e-7;
let query = [aabb[0] - pad, aabb[1] - pad, aabb[2] + pad, aabb[3] + pad];
let mut handles: FxHashSet<Handle> = self
.tree
.as_ref()
.map(|tree| tree.query_rect(query).into_iter().collect())
.unwrap_or_default();
handles.extend(self.unbounded.iter().copied());
Some(handles)
}
}