Files
OneCAD-Draft/src/modules/draw/modify/txtexp.rs
T
Hakan SevenandClaude Opus 5.5 dd45ac4039 feat(modify): TXTEXP turns text into its character outlines
TXTEXP replaces each selected TEXT and MTEXT with one polyline per
glyph contour, on the text's layer and with its properties: a
lightweight polyline for flat text, a 3D polyline for tilted text.
The outlines come from the same glyph tessellation the text renders
with, so stroke fonts give their strokes and outline fonts their
closed contours.

Refs D#1665

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:27:28 +03:00

88 lines
3.5 KiB
Rust

// TXTEXP — replace text with the outlines of its characters.
//
// Each glyph contour of a TEXT or MTEXT becomes a polyline on the text's
// layer and with its properties: a lightweight polyline when the text lies
// flat, a 3D polyline when it is tilted.
use codec::entities::{LwPolyline, LwVertex, Polyline3D, Vertex3DPolyline};
use codec::types::Vector2;
use codec::{CadDocument, EntityType, Handle};
use crate::scene::convert::acad_to_render::{convert, RenderObject};
/// The outlines replacing each explodable text of `selected`, as
/// (text, polylines) pairs ready for `apply_explode_replacements`.
pub fn plan_text_explode(
selected: &[(Handle, &EntityType)],
document: &CadDocument,
) -> Vec<(Handle, Vec<EntityType>)> {
selected
.iter()
.filter_map(|(handle, entity)| {
let outlines = text_outlines(entity, document);
(!outlines.is_empty()).then_some((*handle, outlines))
})
.collect()
}
/// The character outlines of a TEXT or MTEXT; empty for anything else.
pub fn text_outlines(entity: &EntityType, document: &CadDocument) -> Vec<EntityType> {
let (common, elevation) = match entity {
EntityType::Text(text) => (&text.common, text.insertion_point.z),
EntityType::MText(text) => (&text.common, text.insertion_point.z),
_ => return Vec::new(),
};
let Some(RenderObject::Text(groups)) = convert(entity, document).map(|render| render.object)
else {
return Vec::new();
};
let mut common = common.clone();
common.handle = Handle::NULL;
let mut outlines = Vec::new();
for group in &groups {
for stroke in group.strokes.iter().filter(|stroke| stroke.len() >= 2) {
let mut points: Vec<[f64; 3]> = stroke
.iter()
.map(|&[x, y]| {
let (x, y) = (x as f64, y as f64);
match group.plane {
Some(plane) => std::array::from_fn(|axis| {
plane.origin[axis] + plane.x_axis[axis] * x + plane.y_axis[axis] * y
}),
None => [group.origin[0] + x, group.origin[1] + y, elevation],
}
})
.collect();
let closed = points.len() > 2 && {
let (first, last) = (points[0], points[points.len() - 1]);
(0..3).all(|axis| (first[axis] - last[axis]).abs() <= 1e-9)
};
if closed {
points.pop();
}
let z = points[0][2];
if points.iter().all(|point| (point[2] - z).abs() <= 1e-9) {
let mut polyline = LwPolyline::new();
polyline.common = common.clone();
polyline.is_closed = closed;
polyline.elevation = z;
polyline.vertices = points
.iter()
.map(|point| LwVertex::new(Vector2::new(point[0], point[1])))
.collect();
outlines.push(EntityType::LwPolyline(polyline));
} else {
let mut polyline = Polyline3D::new();
polyline.common = common.clone();
polyline.flags.closed = closed;
polyline.vertices = points
.iter()
.map(|point| Vertex3DPolyline::from_xyz(point[0], point[1], point[2]))
.collect();
outlines.push(EntityType::Polyline3D(polyline));
}
}
}
outlines
}