Files
OneCAD-Draft/src/scene/image_model.rs
T
Hakan SevenandClaude Opus 4.8 09e7e90aae feat(draworder): cross-type draw order + context menu
DRAWORDER now affects rendering immediately (bump geometry epoch so the
sort cache rebuilds) and front/back anchor to the block's full effective
sort range instead of only existing table entries, so bring-to-front
actually lands on top. The render fallback sorts table-absent entities by
their own handle.

Draw order now applies across entity types, not just within a type. A
per-entity draw-order rank (SortEntitiesTable override or own handle,
ranked per block) is encoded as a small signed clip-z bias in the wire,
hatch, image, and 3DFACE pipelines. The shared LessEqual depth buffer then
orders fills, lines, rasters and 2D solids against each other regardless of
pass order — without touching model coordinates. 3D meshes keep real
geometric depth; wipeouts stay always-on-top.

Adds a Draw Order submenu to the viewport context menu (Bring to Front,
Send to Back, Bring Above/Send Under Object). The above/under items run an
interactive reference-object pick, then reorder the captured selection.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-30 21:29:01 +03:00

81 lines
2.9 KiB
Rust

// ImageModel — CPU-side data for a raster image quad.
//
// Holds decoded RGBA pixel data and the world-space quad geometry derived
// from the RasterImage entity's insertion point, u/v vectors, and pixel size.
use std::path::Path;
use std::sync::Arc;
#[derive(Clone, Debug)]
pub struct ImageModel {
/// Original file path (used for reload / display in properties).
pub file_path: String,
/// RGBA8 pixel data in row-major order. Arc-wrapped so cloning ImageModel
/// is O(1) — the pixel bytes are shared, not copied.
pub pixels: Arc<Vec<u8>>,
pub width: u32,
pub height: u32,
/// Opacity: 1.0 = opaque, 0.0 = transparent.
pub opacity: f32,
/// World-space quad corners (CCW), same order as image_corners() helper:
/// [0] origin (bottom-left)
/// [1] origin + U*W (bottom-right)
/// [2] origin + U*W + V*H (top-right)
/// [3] origin + V*H (top-left)
pub corners: [[f32; 3]; 4],
/// Optional world-space XY rect [x0, y0, x1, y1] for paper-space
/// viewport clipping. Mirrors `WireModel.vp_scissor` /
/// `HatchModel.vp_scissor`.
pub vp_scissor: Option<[f32; 4]>,
/// Normalized draw-order depth in (0,1); higher draws on top. Fed to the
/// image pipeline as a small clip-z bias so the raster orders correctly
/// against other entity types.
pub draw_depth: f32,
}
impl ImageModel {
/// Build an ImageModel from a DXF RasterImage entity.
/// Returns `None` if the image file cannot be opened or decoded.
pub fn from_raster_image(img: &acadrust::entities::RasterImage) -> Option<Self> {
let w = img.size.x;
let h = img.size.y;
let ox = img.insertion_point.x as f32;
let oy = img.insertion_point.y as f32;
let oz = img.insertion_point.z as f32;
let ux = (img.u_vector.x * w) as f32;
let uy = (img.u_vector.y * w) as f32;
let uz = (img.u_vector.z * w) as f32;
let vx = (img.v_vector.x * h) as f32;
let vy = (img.v_vector.y * h) as f32;
let vz = (img.v_vector.z * h) as f32;
let corners = [
[ox, oy, oz],
[ox + ux, oy + uy, oz + uz],
[ox + ux + vx, oy + uy + vy, oz + uz + vz],
[ox + vx, oy + vy, oz + vz],
];
let opacity = 1.0 - img.fade as f32 / 100.0;
let (pixels, width, height) = load_pixels(&img.file_path)?;
Some(Self {
file_path: img.file_path.clone(),
pixels: Arc::new(pixels),
width,
height,
opacity,
corners,
vp_scissor: None,
draw_depth: 0.0,
})
}
}
/// Decode a raster image file into RGBA8 pixels.
/// Returns `None` if the file does not exist or cannot be decoded.
pub fn load_pixels(path_str: &str) -> Option<(Vec<u8>, u32, u32)> {
let img = image::open(Path::new(path_str)).ok()?;
let rgba = img.to_rgba8();
let (w, h) = rgba.dimensions();
Some((rgba.into_raw(), w, h))
}