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geometry: meshes go with the bodies a partition change removes (#385)
Deleting, suppressing or editing a partition (or its datum), or cutting a meshed body, removes the meshes of the bodies that are gone, reported as replaced, in the same undo step. model.check lists meshes of partition cells the open design no longer has (a model saved before the cut changed), and mesh.clear removes them, or the meshes of named bodies. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -355,7 +355,7 @@ pub static CATALOGUE: &[Capability] = &[
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soon("mesh.untangle", "Untangle", Mesh, "Improve", "M6", "Repair inverted elements"),
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soon("mesh.layers", "Layers", Mesh, "Improve", "M6", "Boundary padding and layers through thin walls"),
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ready_more("mesh.node.add", "Node", Mesh, "Edit", "Add a node", &["mesh.node.remove"]),
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ready_more("mesh.element.add", "Element", Mesh, "Edit", "Add an element on existing nodes", &["mesh.element.remove"]),
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ready_more("mesh.element.add", "Element", Mesh, "Edit", "Add an element on existing nodes", &["mesh.element.remove", "mesh.clear"]),
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ready("mesh.mirror", "Mirror Mesh", Mesh, "Edit", "Mirror a body's mesh across a plane, joined on the plane (mesh half a symmetric part)"),
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ready_more(
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"mesh.node.merge",
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