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Engine: mesh.cells meshes a partitioned part cell by cell
Each cell (a body of the open design) gets its own method: structured hex where one fits (auto falls back to tet and says why), or tet. All go into one mesh. Cells on either side of a partition are joined: where their element faces match node for node the nodes are merged; otherwise (hex next to tet, or different divisions) the two partition faces get a set each and a dual mortar tie, the reported hex-tet transition. A 40 mm bar cut in half, one half hex, the other tet, stretches F L / (E A) to 1e-6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -1,6 +1,7 @@
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//! The command registry. Each area has its own module; [`ALL`] lists every command.
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mod block;
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mod cells;
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mod contact;
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pub(crate) mod datum;
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pub(crate) mod deck;
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@@ -53,6 +54,7 @@ pub static ALL: &[CommandSpec] = &[
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hex::HEX_SWEEP,
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hex::HEX_MAPPED,
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hex::HEX_BLOCKS,
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cells::CELLS,
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tags::TAG,
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tags::TAG_CLEAR,
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model::UNITS,
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