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packaging: macOS app and dmg, Linux tar.gz and AppImage, Windows zip
packaging/macos/package.sh builds FieldCraft.app (io.github.jyviko.fieldcraft, with icon.icns and the layered Assets.car), signs it with a Developer ID and notarizes it when the credentials are there and ad-hoc otherwise, and puts it on a drag-to-Applications dmg that is mounted and checked; fieldcraft-cli goes in its own zip. packaging/linux/package.sh makes an FHS tar.gz (binaries, .desktop entry, hicolor icons, licences) and an AppImage made with appimagetool and the type 2 runtime at pinned, hash-checked releases. packaging/windows/package.ps1 zips fieldcraft.exe and fieldcraft-cli.exe (static CRT, checked PE headers and icon). Every package carries README.md, LICENSE-MIT, LICENSE-APACHE, NOTICE and THIRD-PARTY-LICENSES.txt (#72). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!-- Hardened-runtime entitlements for FieldCraft. Deliberately empty: the app is pure Rust, loads
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no unsigned code, needs no JIT and is not sandboxed (it opens files by path, from the command
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line and drag-and-drop). Add an exception here only with a reason in a comment. -->
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<plist version="1.0">
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<dict>
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</dict>
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</plist>
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