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Engine: mesh.mirror reflects meshed bodies across a plane
The bodies' elements are reflected across a datum plane (or a point and normal) with fieldcraft_mesh::mirror and joined on it. The image is tagged as the design's body at the reflected place (found by volume and centroid, or named in `as`), its faces with that body's faces under them, so sets by face name reach both halves. Half a bar meshed hex8 or hex20 and mirrored has the whole bar's node and element counts and volume, and its bending deflection to 1e-12; tet4 and tet10 mirror valid and conforming. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -315,7 +315,7 @@ pub static CATALOGUE: &[Capability] = &[
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Mesh,
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"Edit",
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"Add an element on existing nodes, or a mapped block of them",
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&["mesh.element.remove", "mesh.block"],
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&["mesh.element.remove", "mesh.block", "mesh.mirror"],
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),
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soon("mesh.node.merge", "Merge Nodes", Mesh, "Edit", "M6", "Merge coincident nodes"),
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soon("mesh.region.remesh", "Remesh Region", Mesh, "Edit", "M6", "Remesh a region in place; split and collapse elements"),
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