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Engine: mesh.mirror reflects meshed bodies across a plane
The bodies' elements are reflected across a datum plane (or a point and normal) with fieldcraft_mesh::mirror and joined on it. The image is tagged as the design's body at the reflected place (found by volume and centroid, or named in `as`), its faces with that body's faces under them, so sets by face name reach both halves. Half a bar meshed hex8 or hex20 and mirrored has the whole bar's node and element counts and volume, and its bending deflection to 1e-12; tet4 and tet10 mirror valid and conforming. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -14,6 +14,7 @@ mod hex;
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pub(crate) mod mesh;
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pub use mesh::analytic_surfaces;
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mod mirror;
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mod model;
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pub(crate) mod octree;
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mod results;
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@@ -55,6 +56,7 @@ pub static ALL: &[CommandSpec] = &[
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hex::HEX_MAPPED,
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hex::HEX_BLOCKS,
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cells::CELLS,
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mirror::MIRROR,
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tags::TAG,
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tags::TAG_CLEAR,
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model::UNITS,
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