engine: pick-driven points, cells' methods per cell, rigid walls as interactions

- geometry.bodies lists each body's vertices; geometry.datum.point by
  vertex takes the design's vertex names (labelled Vertex, not Mesh
  vertex) (#346).
- geometry.centre: the point for what is picked: a vertex, nodes, a
  hole's centre (cylindrical faces or circular edges), else a centroid
  (#351).
- mesh.cells' form: the cells first, and a method drop-down per cell
  (schema kind RefChoices) instead of JSON (#344).
- interaction.rigid_wall(.delete): rigid walls of an explicit step from
  the Interactions tab, no longer coming soon (#350).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-15 09:27:39 -04:00
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@@ -6,7 +6,7 @@ Every entry is a toolbar button. **Ready** entries run their command; **coming s
shown greyed with the roadmap milestone that brings them (ROADMAP.md). Scripts, the command line,
the control channel and AI agents over MCP (docs/mcp.md) run the same commands.
68 ready, 41 coming soon.
69 ready, 40 coming soon.
## Geometry
@@ -14,7 +14,7 @@ the control channel and AI agents over MCP (docs/mcp.md) run the same commands.
|---|---|---|---|
| Import | Open Design — Open a SolidCraft design: its bodies with persistent face names | ready | `geometry.open` |
| Import | Tagged Mesh — Read a face-tagged surface mesh (3MF) | ready | `geometry.import.mesh` |
| Inspect | Bodies — List the open design's bodies, volumes and named faces | ready | `geometry.bodies` |
| Inspect | Bodies — List the open design's bodies, volumes and named faces, edges and vertices | ready | `geometry.bodies`, `geometry.centre` |
| Inspect | Tessellate — Tessellate a body into a face-tagged boundary surface | ready | `geometry.tessellate` |
| Inspect | Check Surface — Weld, closed, manifold, orientation and self-intersection checks; feature edges | ready | `mesh.surface.check` |
| Prepare | Datum Plane — A datum plane: principal plane and offset, three points or datum points, point and normal, normal to an axis | ready | `geometry.datum`, (`geometry.datum.edit`), (`geometry.datum.delete`) |
@@ -109,7 +109,7 @@ the control channel and AI agents over MCP (docs/mcp.md) run the same commands.
| Contact | General Contact — Contact between everything that may touch, or self contact of a surface, with friction (explicit dynamics and nonlinear static steps) | ready | `interaction.contact.general`, `interaction.contact.edit`, `interaction.contact.delete` |
| Contact | Contact Pair — Contact between two surfaces: with friction in explicit dynamics, mortar contact with friction in nonlinear static steps | ready | `interaction.contact.pair` |
| Contact | Find Contacts — Find the parts of the mesh that touch, and make contact pairs of them | ready | `interaction.contact.find` |
| Contact | Rigid Wall — Rigid walls for explicit dynamics | coming soon (M10) | |
| Contact | Rigid Wall — A fixed rigid plane a set's nodes cannot pass, with friction, in an explicit dynamics step | ready | `interaction.rigid_wall`, `interaction.rigid_wall.delete` |
| Connectors | Bolt Load — Bolt pretension | coming soon (M7) | |
| Connectors | Spring — Spring or dashpot to the ground or between two points, along a direction or their line | ready | `model.spring.create`, `model.spring.edit`, `model.spring.delete` |
| Connectors | Point Mass — Point mass and rotary inertia at nodes or a reference point | ready | `model.mass.create`, `model.mass.edit`, `model.mass.delete` |