forked from 1b-agent/fieldcraft-upstream
gpu: the viewport's pipelines move to a crate of their own (fieldcraft-gpu)
ui-egui keeps only the egui_wgpu paint callback; the shaders, batching and pipelines are fieldcraft-gpu's view module, so an offscreen picture can draw with the window's pipelines. Refs #422 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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[package]
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name = "fieldcraft-gpu"
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description = "FieldCraft's GPU viewport pipelines (lit faces, wide lines) and offscreen captures: the window's picture, drawn without a window"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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fieldcraft-render = { workspace = true }
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wgpu = { workspace = true }
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log = { workspace = true }
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thiserror = { workspace = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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pollster = { workspace = true }
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# Native backends, so the CLI and the tests open a device without a window.
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wgpu = { workspace = true, features = ["metal", "vulkan", "dx12", "gles"] }
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