engine: friction output of implicit contact

solve.nonlinear counts the slipping nodes, solve.probe gives a secondary node's shear traction
and slip, and the results display draws contact_shear and contact_slip, contact_status coding
stick and slip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-14 15:14:14 -04:00
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@@ -41,7 +41,7 @@ pub const PAIR: CommandSpec = CommandSpec {
params: concat!(
r#"{"name": "impact", "main": "plate" (a set of element faces), "secondary": "ball" (another), "#,
r#""friction": {"static": 0.3, "kinetic": 0.2, "decay": 10} (Coulomb, μ = μk + (μs − μk) e^(−decay × slip rate); default frictionless), "penalty_scale": 1 (0 < scale ≤ 1: a factor on the penalty: explicit, the stiffest that leaves the time increment alone; nonlinear static, the augmented Lagrangian's), "initial_penetration": "adjust" (nodes that start inside: explicit moves them onto the surface, strain-free; nonlinear static takes the overlap out of their gap; both report them) | "refuse" (refuse the analysis, naming the first)"#,
r#"} — contact between two surfaces: in explicit dynamics each one's nodes are kept out of the other's faces; in nonlinear static steps `secondary` is the mortar (non-mortar) side whose pressure field is enforced against `main` by an augmented Lagrangian, frictionless so far (fails if the name is taken)"#
r#"} — contact between two surfaces: in explicit dynamics each one's nodes are kept out of the other's faces; in nonlinear static steps `secondary` is the mortar (non-mortar) side whose pressure field is enforced against `main` by an augmented Lagrangian, with Coulomb friction by a return map (static coefficient while a node sticks, kinetic once it slips) (fails if the name is taken)"#
),
form: Some(super::forms::CONTACT_PAIR),
kind: CommandKind::Model,