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cli, mcp: snapshot --section and --field; headless MCP screenshots on the GPU
--section x|y|z[=VALUE] hides the elements on the camera's side of a plane (at the mesh's middle by default) so the element faces inside show; --field contours a nodal field of the solved step (results.contour). The MCP server's headless screenshot draws with the viewport's pipeline on the shared device and its reply, like snapshot's, names the renderer. Refs #422 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -71,6 +71,8 @@ pub const TABLE: &[(&str, Class)] = &[
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pub const INTRA_LAYER_ORDER: &[&[&str]] = &[
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// The window draws through the GPU crate's pipelines.
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&["gpu", "ui-egui"],
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// The MCP server's headless screenshots draw with them too.
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&["gpu", "mcp"],
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];
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fn intra_layer_allowed(from: &str, to: &str) -> bool {
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