forked from 1b-agent/fieldcraft-upstream
fem: pyramid5 element (solver, quality, decks, VTK)
A five-node pyramid, the conforming transition between a hexahedron's face and tetrahedra: Bedrosian's rational shape functions with a collapsed (Duffy) Gauss rule, a certified Jacobian on the base square with exact volume, a scaled Jacobian, C3D5 / CPYRAM / LS-DYNA degenerate solid, VTK_PYRAMID and the binary mesh code 13. A distorted hex8-pyramid5-tet4 transition mesh passes the patch test and uniaxial tension exactly. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -23,6 +23,8 @@ pub fn reflected_order(kind: ElementKind) -> Option<&'static [usize]> {
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ElementKind::Tet10 => &[0, 2, 1, 3, 6, 5, 4, 7, 9, 8],
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// Each triangle's last two corners swap.
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ElementKind::Wedge6 => &[0, 2, 1, 3, 5, 4],
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// The base's corners in reverse cyclic order; the apex stays.
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ElementKind::Pyramid5 => &[0, 3, 2, 1, 4],
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// Each quadrilateral's corners in reverse cyclic order from its first.
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ElementKind::Hex8 => &[0, 3, 2, 1, 4, 7, 6, 5],
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ElementKind::Hex20 => &[0, 3, 2, 1, 4, 7, 6, 5, 11, 10, 9, 8, 15, 14, 13, 12, 16, 19, 18, 17],
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