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engine: mesh.hex.extrude, hex layers up to a target surface (#400)
The section comes from a set (a 2D mesh or element faces), the mesh already on the source faces (tagged, or a neighbouring body's boundary lying on them, whose nodes are shared so the meshes conform), or a fresh quad mesh of one planar face. Target and side faces project through the tet mesher's B-rep projection. Replaces the body's mesh like the other meshers, tags the body's own source, target and side faces, and is on the MCP mesh tool as hex_extrude. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -8,6 +8,7 @@ pub(crate) mod deck;
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pub(crate) mod define;
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pub mod diagnostics;
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mod edit;
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mod extrude;
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pub(crate) mod file;
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pub(crate) mod forms;
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mod geometry;
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@@ -84,6 +85,7 @@ pub static ALL: &[CommandSpec] = &[
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hex::HEX_MAPPED,
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hex::HEX_BLOCKS,
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project::HEX_PROJECT,
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extrude::HEX_EXTRUDE,
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cells::CELLS,
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plan::PLAN,
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plan::APPLY,
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