From 4ad793ca5ec1443d83577c9a7cbc321b8c1ce2c1 Mon Sep 17 00:00:00 2001 From: jyviko <2501648+jyviko@users.noreply.github.com> Date: Fri, 16 Oct 2026 07:19:18 -0400 Subject: [PATCH] skills: relax around marked elements (relax takes no set) Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo --- skills/fieldcraft-meshing/SKILL.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/skills/fieldcraft-meshing/SKILL.md b/skills/fieldcraft-meshing/SKILL.md index 684d005..0ce6172 100644 --- a/skills/fieldcraft-meshing/SKILL.md +++ b/skills/fieldcraft-meshing/SKILL.md @@ -110,7 +110,8 @@ Shapes without a timeline (STEP, 3MF) skip `mesh.plan` and go to step 4. - face angles 15°–165°, dihedrals 10°–165° (the defaults). 3. Picture the marked elements (camera `target` at their `at`, a `section` through them). Clustered marks mean the blocks are wrong: back to §3/§4. Isolated spikes only: - `mesh.node.relax {"set": "quality_marked"}` or `{"around_element":