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mesh: hex extrusion of a quad section up to a target surface (#400)
Each source node follows its own path (a direction or the section normal) to the target, found by Newton on the target's tangent plane; layers are graded by a bias; side faces, when given, hold the boundary nodes of every layer (alternating projections at the target), and interior nodes take the boundary-residual correction. Source nodes are kept, so a section taken from a neighbouring mesh conforms with it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -40,6 +40,7 @@ mod arrangement;
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mod brep;
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mod cells;
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mod decompose;
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mod extrude_to;
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pub(crate) mod geom;
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mod interval;
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mod layered;
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@@ -54,6 +55,7 @@ mod tests;
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use std::collections::HashMap;
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pub use cells::{Cell, CellsMesh, GROWTH, MAX_CELLS, hex_mesh_cells, hex_mesh_swept_cells};
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pub use extrude_to::{ExtrudeBoundary, ExtrudeLayers, ExtrudePath, ExtrudeRole, ExtrudeSpec, Extruded, MAX_BIAS, MAX_LAYERS, extrude_to_surface};
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pub use geom::Surface;
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use crate::seeds::EdgeSeed;
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