simplify: joining in modelcraft-mesh::join, shared label helper, run_script returns step outputs

Weld and face-to-face check move from the mesh.block command to
modelcraft_mesh::join (bounding-box-limited weld, grid-binned hanging-node
test), for node merging and imports to reuse. mesh.block and
mesh.tet.generate share fresh_labels. The block map evaluates each edge
curve once per lattice parameter; vector helpers come from vec3; tet10 and
hex20 mid-side nodes follow ElementKind::edges. Session::run_script returns
each step's output, which the oracle reads instead of its own loop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-13 21:42:19 -04:00
1 parent cbff230734
commit 6dda34e837
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@@ -19,10 +19,9 @@
use modelcraft_model::{ElementKind, MAX_COORD};
use crate::quality::{Validity, element_validity};
use crate::vec3::{P, cross, dot, norm, sub};
use crate::{Error, Result};
type P = [f64; 3];
/// Most elements one block makes.
pub const MAX_BLOCK_ELEMENTS: usize = 4_000_000;
@@ -88,21 +87,9 @@ impl Block {
}
}
fn sub(a: P, b: P) -> P {
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}
fn add_scaled(a: P, s: f64, b: P) -> P {
[a[0] + s * b[0], a[1] + s * b[1], a[2] + s * b[2]]
}
fn dot(a: P, b: P) -> f64 {
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}
fn cross(a: P, b: P) -> P {
[a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]]
}
fn norm(a: P) -> f64 {
dot(a, a).sqrt()
}
/// An edge curve resolved against its end points: `point(s)` for `s` in `[0, 1]`.
#[derive(Debug, Clone, Copy)]
@@ -196,28 +183,38 @@ fn parameters(n: usize, bias: f64, order: usize) -> Vec<f64> {
out
}
/// The map from the unit cube onto the block.
struct Map {
/// The map from the unit cube onto the block, on the lattice of `params`: each edge curve is
/// evaluated once per lattice parameter along its direction.
struct Map<'a> {
corners: [P; 8],
edges: [Path; 12],
params: &'a [Vec<f64>; 3],
/// `edges[k][i]`: edge `k` at the `i`-th parameter of its direction (`k / 4`).
edges: [Vec<P>; 12],
}
impl Map {
fn point(&self, u: f64, v: f64, w: f64) -> P {
let e = |k: usize, s: f64| self.edges[k].point(s);
impl<'a> Map<'a> {
fn new(corners: [P; 8], paths: &[Path; 12], params: &'a [Vec<f64>; 3]) -> Map<'a> {
let edges = std::array::from_fn(|k| params[k / 4].iter().map(|&s| paths[k].point(s)).collect());
Map { corners, params, edges }
}
/// The point at lattice coordinates `[i, j, k]`.
fn point(&self, at: [usize; 3]) -> P {
let [u, v, w] = [0, 1, 2].map(|d| self.params[d].get(at[d]).copied().unwrap_or(0.0));
let e = |k: usize| self.edges[k].get(at[k / 4]).copied().unwrap_or([f64::NAN; 3]);
let terms: [(f64, P); 12] = [
((1.0 - v) * (1.0 - w), e(0, u)),
(v * (1.0 - w), e(1, u)),
((1.0 - v) * w, e(2, u)),
(v * w, e(3, u)),
((1.0 - u) * (1.0 - w), e(4, v)),
(u * (1.0 - w), e(5, v)),
((1.0 - u) * w, e(6, v)),
(u * w, e(7, v)),
((1.0 - u) * (1.0 - v), e(8, w)),
(u * (1.0 - v), e(9, w)),
(u * v, e(10, w)),
((1.0 - u) * v, e(11, w)),
((1.0 - v) * (1.0 - w), e(0)),
(v * (1.0 - w), e(1)),
((1.0 - v) * w, e(2)),
(v * w, e(3)),
((1.0 - u) * (1.0 - w), e(4)),
(u * (1.0 - w), e(5)),
((1.0 - u) * w, e(6)),
(u * w, e(7)),
((1.0 - u) * (1.0 - v), e(8)),
(u * (1.0 - v), e(9)),
(u * v, e(10)),
((1.0 - u) * v, e(11)),
];
let mut x = [0.0; 3];
for (f, p) in terms {
@@ -234,22 +231,23 @@ impl Map {
/// Lattice offsets of each element of one cell, in units of the lattice (two per cell for
/// quadratic kinds), in the model's node order.
fn cell_elements(kind: ElementKind) -> Vec<Vec<[usize; 3]>> {
let scale = |c: [usize; 3], m: usize| [c[0] * m, c[1] * m, c[2] * m];
match kind {
ElementKind::Hex8 => vec![CORNERS.to_vec()],
ElementKind::Hex20 => {
let mut nodes: Vec<[usize; 3]> = CORNERS.iter().map(|c| scale(*c, 2)).collect();
for edge in kind.edges() {
if let (Some(&a), Some(&b)) = (edge.first(), edge.get(1))
&& let (Some(pa), Some(pb)) = (CORNERS.get(a), CORNERS.get(b))
{
nodes.push([pa[0] + pb[0], pa[1] + pb[1], pa[2] + pb[2]]);
}
}
vec![nodes]
// Corners in units of the lattice, then (quadratic kinds) a mid-side node on each edge in
// the kind's edge order.
let nodes = |corners: &[[usize; 3]]| -> Vec<[usize; 3]> {
if !kind.is_quadratic() {
return corners.to_vec();
}
let mut out: Vec<[usize; 3]> = corners.iter().map(|c| c.map(|x| 2 * x)).collect();
for edge in kind.edges() {
if let (Some(a), Some(b)) = (edge.first().and_then(|&i| corners.get(i)), edge.get(1).and_then(|&i| corners.get(i))) {
out.push([a[0] + b[0], a[1] + b[1], a[2] + b[2]]);
}
}
out
};
match kind {
ElementKind::Hex8 | ElementKind::Hex20 => vec![nodes(&CORNERS)],
ElementKind::Tet4 | ElementKind::Tet10 => {
let m = if kind == ElementKind::Tet10 { 2 } else { 1 };
[[0, 1, 2], [0, 2, 1], [1, 0, 2], [1, 2, 0], [2, 0, 1], [2, 1, 0]]
.iter()
.map(|perm| {
@@ -263,13 +261,7 @@ fn cell_elements(kind: ElementKind) -> Vec<Vec<[usize; 3]>> {
if odd {
v.swap(1, 2);
}
let mut nodes: Vec<[usize; 3]> = v.iter().map(|c| scale(*c, m)).collect();
if m == 2 {
for [a, b] in [[0, 1], [1, 2], [2, 0], [0, 3], [1, 3], [2, 3]] {
nodes.push([v[a][0] + v[b][0], v[a][1] + v[b][1], v[a][2] + v[b][2]]);
}
}
nodes
nodes(&v)
})
.collect()
}
@@ -302,26 +294,22 @@ pub fn block(b: &Block) -> Result<BlockMesh> {
Error::Limit(format!("a block makes at most {MAX_BLOCK_ELEMENTS} elements; {:?} divisions of {} are more", b.divisions, kind.name()))
})?;
let mut curves = [Curve::Line; 12];
let mut seen = [false; 12];
let mut curves: [Option<Curve>; 12] = [None; 12];
for (pair, curve) in &b.curves {
let k = Block::edge_index(*pair)
.ok_or_else(|| Error::Invalid(format!("corners {} and {} are not joined by a block edge", pair[0] + 1, pair[1] + 1)))?;
if std::mem::replace(&mut seen[k], true) {
if curves[k].replace(*curve).is_some() {
return Err(Error::Invalid(format!("the edge from corner {} to {} is given twice", pair[0] + 1, pair[1] + 1)));
}
if let Some(slot) = curves.get_mut(k) {
*slot = *curve;
}
}
let mut paths = [Path::Line { from: [0.0; 3], to: [0.0; 3] }; 12];
for (k, [from, to]) in EDGES.iter().enumerate() {
paths[k] = Path::new(curves[k], b.corners[*from], b.corners[*to])?;
paths[k] = Path::new(curves[k].unwrap_or(Curve::Line), b.corners[*from], b.corners[*to])?;
}
let map = Map { corners: b.corners, edges: paths };
let order = if kind.is_quadratic() { 2 } else { 1 };
let params: [Vec<f64>; 3] = [0, 1, 2].map(|d| parameters(b.divisions[d], b.bias[d], order));
let map = Map::new(b.corners, &paths, &params);
let size = [0, 1, 2].map(|d| params[d].len());
let index = |c: [usize; 3]| c[0] + size[0] * (c[1] + size[1] * c[2]);
@@ -338,29 +326,28 @@ pub fn block(b: &Block) -> Result<BlockMesh> {
}
}
}
let total = size.iter().product::<usize>();
let mut number: Vec<u32> = vec![u32::MAX; total];
for e in &lattice {
for c in e {
if let Some(slot) = number.get_mut(index(*c)) {
*slot = 0;
}
let mut used = vec![false; size.iter().product::<usize>()];
for c in lattice.iter().flatten() {
if let Some(slot) = used.get_mut(index(*c)) {
*slot = true;
}
}
let mut number: Vec<Option<u32>> = vec![None; used.len()];
let mut points = Vec::new();
for k in 0..size[2] {
for j in 0..size[1] {
for i in 0..size[0] {
if let Some(slot) = number.get_mut(index([i, j, k]))
&& *slot == 0
let at = index([i, j, k]);
if used.get(at) == Some(&true)
&& let Some(slot) = number.get_mut(at)
{
*slot = u32::try_from(points.len()).map_err(|_| Error::Limit("too many points in one block".into()))?;
points.push(map.point(params[0][i], params[1][j], params[2][k]));
*slot = Some(u32::try_from(points.len()).map_err(|_| Error::Limit("too many points in one block".into()))?);
points.push(map.point([i, j, k]));
}
}
}
}
let point_of = |c: [usize; 3]| number.get(index(c)).copied().filter(|&n| n != u32::MAX);
let point_of = |c: [usize; 3]| number.get(index(c)).copied().flatten();
let last = [0, 1, 2].map(|d| size[d] - 1);
let mut corners = [0u32; 8];
for (slot, c) in corners.iter_mut().zip(CORNERS) {
@@ -370,6 +357,11 @@ pub fn block(b: &Block) -> Result<BlockMesh> {
// Block faces in hex8 face order: (direction, at the end?).
const FACES: [(usize, bool); 6] = [(2, false), (2, true), (1, false), (0, true), (1, true), (0, false)];
let on_face = |c: &[usize; 3], f: (usize, bool)| c[f.0] == if f.1 { last[f.0] } else { 0 };
// Each block edge: the direction it runs along and the lattice coordinates fixed on it.
let block_edges: [(usize, [usize; 3]); 12] = std::array::from_fn(|be| {
let [from, _] = EDGES[be];
(be / 4, [0, 1, 2].map(|d| CORNERS[from][d] * last[d]))
});
let corner_count = kind.corner_count();
let mut elements = Vec::with_capacity(lattice.len());
let mut faces = Vec::new();
@@ -397,11 +389,9 @@ pub fn block(b: &Block) -> Result<BlockMesh> {
}
for (k, local) in kind.edges().iter().enumerate() {
let (Some(a), Some(c)) = (local.first().and_then(|&i| nodes.get(i)), local.get(1).and_then(|&i| nodes.get(i))) else { continue };
for (be, [from, to]) in EDGES.iter().enumerate() {
// The block edge is where two of the three lattice coordinates are fixed.
let along = (0..3).find(|&d| CORNERS[*from][d] != CORNERS[*to][d]).unwrap_or(0);
let fixed = |p: &[usize; 3]| (0..3).filter(|&d| d != along).all(|d| p[d] == CORNERS[*from][d] * last[d]);
if fixed(a) && fixed(c) {
for (be, (along, fixed)) in block_edges.iter().enumerate() {
let on = |p: &[usize; 3]| (0..3).filter(|d| d != along).all(|d| p[d] == fixed[d]);
if on(a) && on(c) {
edges.push((label, k as u8 + 1, be as u8));
}
}