engine: one scene builder for the window and headless pictures

engine::view::build (Style, Show, Palette) is the viewport's builder,
moved from ui-egui; ui-egui maps theme::Tokens onto a Palette and calls
it. Palette::LIGHT now equals the light theme's tokens. Test: the app's
scene and engine::view::frame's are identical for the same session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-16 08:29:38 -04:00
1 parent 6136770c1c
commit 78b8fc8d6c
4 files changed
+156 -115

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+23
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@@ -6,6 +6,7 @@
//! ATTRIBUTION.md. Widget states are coloured with craft-ui's `WidgetPalette`.
use egui::{Color32, Stroke};
use fieldcraft_engine::view::Palette;
use fieldcraft_model::ElementKind;
use fieldcraft_render::Rgb;
use fieldcraft_render::glyphs::GlyphColors;
@@ -257,6 +258,28 @@ impl Tokens {
}
}
/// The viewport's colours for the scene builder ([`fieldcraft_engine::view::build`]).
pub fn palette(&self) -> Palette {
Palette {
background: (rgb(self.viewport_top), rgb(self.viewport_bottom)),
hex: rgb(self.hex),
tet: rgb(self.tet),
wedge: rgb(self.wedge),
shell: rgb(self.shell),
line_element: rgb(self.line_element),
mesh_edge: rgb(self.mesh_edge),
node: rgb(self.node),
geometry: rgb(self.geometry),
geometry_edge: rgb(self.geometry_edge),
bodies: self.bodies.map(rgb),
no_result: rgb(self.no_result),
contour: self.contour_stops(),
contour_over: rgb(self.contour_over),
marked: rgb(self.error),
glyphs: self.glyph_colors(),
}
}
/// The colour elements of this kind are drawn in.
pub fn element(&self, kind: ElementKind) -> Color32 {
match kind {