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engine: mesh.hex.octree command
Replaces the mesh with the octree all-hex mesh of a body, an imported surface or every body of the open design, and tags boundary element faces with their B-rep faces so sets by geometry resolve. Size, tolerance, refinement depth, element cap, attempts and optimiser sweeps are validated and capped; the element cap defaults to the session limit (`Limits::max_hex_elements`), which the hostile-params test keeps small. Body input and face tagging are shared with mesh.hex.generate. The catalogue's Automatic Hex entry is ready. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -281,7 +281,13 @@ pub static CATALOGUE: &[Capability] = &[
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),
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soon("mesh.hex.decompose", "Decompose", Mesh, "Structured Hex", "M5", "Find sweepable and mappable regions and propose the splits"),
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soon("mesh.transition", "Transition", Mesh, "Structured Hex", "M5", "Conforming tet–hex interfaces with pyramids"),
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soon("mesh.hex.octree", "All-Hex", Mesh, "Automatic Hex", "M6", "Octree dual all-hex mesh of any part"),
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ready(
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"mesh.hex.octree",
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"Octree Hex",
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Mesh,
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"Automatic Hex",
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"Unstructured all-hex mesh of any part: adaptive grid, boundary layers on every sharp edge, untangled and proven valid",
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),
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soon("mesh.hex.dominant", "Hex-Dominant", Mesh, "Automatic Hex", "M6", "Hex-dominant mesh by recombining tets"),
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soon("mesh.hex.polycube", "Polycube", Mesh, "Automatic Hex", "M6", "Polycube hex mesh of blocky parts"),
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soon("mesh.smooth", "Smooth", Mesh, "Improve", "M6", "Smooth node positions, keeping every element valid"),
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