forked from 1b-agent/fieldcraft-upstream
docs: shell quad meshing survey (advancing front in (u,v) with a cross field); citation fix (#44)
Survey of ~40 papers for meshing curved B-rep faces for shells: frontal-Delaunay point placement in the cross-field metric (Remacle et al. 2013), recombination to all-quad, cleanup (Reberol et al. 2021), global parity by minimum T-join, verification on shell benchmarks; licences of every code base. Also fixes the Lee & Lo 1994 author initials in literature.md B7.2. Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -799,7 +799,11 @@ Delaunay methods with Voronoi/ODT improvement, then (2) all-hex and hex-dominant
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shape metrics for hexes, wedges and quads.
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### B7. Planar quadrilateral meshing (implemented in `modelcraft-mesh::quad`)
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### B7. Planar quadrilateral meshing
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> Shell (curved-face) quad meshing — advancing front in (u,v) with a cross field, recombination and cleanup — is surveyed separately in [shell-quad-literature.md](shell-quad-literature.md).
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(implemented in `modelcraft-mesh::quad`)
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The face meshers under mapped and swept hex meshing and shell meshing. All quads on prescribed
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boundary nodes, so faces sharing an edge share its nodes. DOIs below were checked through
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@@ -824,7 +828,7 @@ boundary nodes, so faces sharing an edge share its nodes. DOIs below were checke
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non-uniform quadrilateral mesh generator using a minimum-cost perfect-matching algorithm.* IJNME 89(9):1102–1119,
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2012. DOI [10.1002/nme.3279](https://doi.org/10.1002/nme.3279). **Verdict: reference (upgrade path for the
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matching).** Paper only: the implementation lives in Gmsh, which is GPL and forbidden.
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- **Recombination and split.** D. T. Lee, S. H. Lo. *A new scheme for the generation of a graded quadrilateral
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- **Recombination and split.** C. K. Lee, S. H. Lo. *A new scheme for the generation of a graded quadrilateral
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mesh.* Computers & Structures 52(5):847–857, 1994. DOI
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[10.1016/0045-7949(94)90070-1](https://doi.org/10.1016/0045-7949(94)90070-1). **Verdict: BUILD ON.** Triangles
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merged into quads, then every element split once, which makes the mesh all-quad whatever the merge found.
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