forked from 1b-agent/fieldcraft-upstream
engine, render: hidden bodies hide their mesh and results; solve totals without round-off
- DisplayMesh::from_model_hiding leaves out a hidden body's elements (and the nodes only they use); Session::hidden_elements names them, so the viewport, probing and headless pictures skip hidden bodies (#365). - A solve summary's applied and reaction totals set the round-off of cancelling sums to 0 (#319). - results::principal for the probe's principal stresses (#329). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
1 parent
0966dfa2a6
commit
91e8467e4f
5 files changed
+61
-9
No files matched your search
@@ -118,7 +118,7 @@ pub struct Shown {
|
||||
|
||||
/// The model's display data with the open design's bodies and the imported surfaces.
|
||||
pub fn display(s: &Session) -> (DisplayMesh, Vec<String>) {
|
||||
let mut d = DisplayMesh::from_model(&s.model);
|
||||
let mut d = DisplayMesh::from_model_hiding(&s.model, &s.hidden_elements());
|
||||
let mut failed = Vec::new();
|
||||
for body in s.design.iter().flat_map(|d| &d.bodies).filter(|b| s.shows(fieldcraft_io::ItemKind::Body, &b.name)) {
|
||||
let mesh = body.measure().and_then(|m| body.tessellate(display_tolerance(&Aabb3 { min: m.bbox_min.into(), max: m.bbox_max.into() })));
|
||||
|
||||
Reference in new issue
Block a user