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render: symbols for boundary conditions, loads and interactions, and scene labels
glyphs::Glyphs picks where a model's setup symbols go (resolving its sets once, thinning them on a grid, capping each definition and sampling large ones with a note) and draws them into a Scene at the nodes' current positions: cones for constrained translations (and rotations where nodes rotate), arrows for forces, double-headed arrows for moments, arrows normal to pressure faces, one arrow for gravity and body forces, a curved arrow for centrifugal loads, crosses with names for reference points, lines for couplings, hatched squares for rigid walls. Colours come from the caller by role, muted over results. Scene gains labels, drawn by the CPU rasterizer with a small bitmap font of its own. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -108,6 +108,13 @@ impl Aabb3 {
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self.min = Vec3::new(self.min.x.min(p.x), self.min.y.min(p.y), self.min.z.min(p.z));
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self.max = Vec3::new(self.max.x.max(p.x), self.max.y.max(p.y), self.max.z.max(p.z));
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}
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/// Grow to hold `o` too (an empty box adds nothing).
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pub fn union(&mut self, o: Aabb3) {
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if !o.is_empty() {
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self.add(o.min);
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self.add(o.max);
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}
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}
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pub fn center(&self) -> Vec3 {
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(self.min + self.max) * 0.5
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}
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