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UI: pick a design's edges by their persistent names
The viewport keeps each drawn body's B-rep edges; with Select: Edges a click picks the nearest visible one (before and after meshing), hover and the selection draw it wide, and multi-select works as for faces. Part of #230. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -16,7 +16,7 @@ mod raster;
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mod vec;
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pub use camera::{Camera, Mat4, Orientation, StandardView};
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pub use display::{DisplayEdge, DisplayLine, DisplayMesh, DisplayNode, DisplayTri, SurfaceTri};
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pub use display::{DisplayEdge, DisplayLine, DisplayMesh, DisplayNode, DisplayTri, SurfaceCurve, SurfaceTri};
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pub use raster::{
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Canvas, LABEL_OFFSET, MAX_DIM, MAX_PIXELS, MAX_PRIMITIVES, RenderError, Rgb, Scene, SceneLabel, SceneLine, ScenePoint, SceneTri, fit_size, png,
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render, render_layers, render_layers_png, render_png, shade,
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