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engine, ui: mesh.node.relax and relaxation fields, Relax Nodes tool with sphere and preview (#398)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -365,6 +365,14 @@ pub static CATALOGUE: &[Capability] = &[
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"Merge coincident nodes, keeping sets, loads and boundary conditions on the survivors; check for duplicates and cracks, renumber",
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&["mesh.check.duplicates", "mesh.renumber"],
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),
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ready_more(
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"mesh.node.relax",
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"Relax Nodes",
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Mesh,
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"Improve",
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"Relax the nodes inside a sphere to fix spikes and slivers; surface nodes slide on the geometry; kept as a field to apply again after a remesh",
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&["mesh.node.relax.apply"],
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),
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soon("mesh.region.remesh", "Remesh Region", Mesh, "Edit", "M6", "Remesh a region in place; split and collapse elements"),
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soon("mesh.import.orphan", "Orphan Mesh", Mesh, "Edit", "M6", "Import a mesh without geometry"),
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ready("mesh.quality", "Quality", Mesh, "Verify", "Quality metrics and the certified validity check, failing elements listed"),
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