explicit: deformable contact and friction, verified by bars, sliding blocks, the patch test and Hertz

Segment-to-segment penalty contact between element faces: each secondary
face and each main face facing it are projected onto the secondary face's
plane, split into triangles, clipped (Sutherland–Hodgman) and integrated
with a three-point rule per sub-triangle (Puso–Laursen segmentation, the
penalty at the integration points as Fischer–Wriggers), so a uniform
pressure gives the consistent nodal forces on both meshes and the contact
patch test passes on non-matching meshes. Every contact runs both ways at
half the penalty: pairs with each surface as the secondary, general and
self contact face against face. A bucket grid of face boxes every
increment, faces integrated in parallel and their forces added in face
order: the same numbers on any thread count.

The penalty per area ε = s γ min(m/A)/Δt² comes from the lumped masses,
each node's directional area and the stable increment, bounded by
Gershgorin's row sums so contact never shortens the increment. Coulomb
friction with exponential decay by a regularised return map at the
secondary nodes; rigid walls take Coulomb impulses. Contact work and
friction dissipation join the energy balance; each contact reports its
peak force, first and last contact, deepest penetration, friction and the
nodes adjusted at the start (initial penetrations adjusted strain-free or
refused with the node, face and depth); a cap on contact faces.

Verified (crates/explicit/tests/contact.rs, tests/oracle/explicit-*):
colliding bars (2L/c +1.2%, ρcAv₀/2, KE kept to 0.005%, contact energy
back to 8e-5 of it), blocks sliding to a stop on a rigid wall and on a
plate under constant and decaying friction (0.005–0.2%), the patch test
(σ_zz uniform to 0.06%), two spheres colliding against Hertz (peak +2.3%,
duration −0.4%; the oracle case waits for a graded sphere mesher), a free
body untouched by general contact, determinism across threads. Oracle
measures gain `over` (ratios). Existing fixtures do not move.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-14 12:49:45 -04:00
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//! Penalty contact between element faces, with Coulomb friction.
//!
//! **Kinematics: segment to segment, both ways.** The normal contact pressure is integrated over
//! the overlap of each pair of facing faces: a secondary face and a main face it faces are
//! projected onto the secondary face's plane, each split into triangles, clipped against each
//! other (Sutherland–Hodgman), and the overlap is integrated with a three-point rule per
//! sub-triangle; at each point the gap g = (x_s − x_m) · n_m between the two faces (n_m the main
//! face's outward normal) gives a penalty pressure p = ε (−g) where they overlap, which acts on
//! the secondary face's nodes with weights N_i^s and on the main face's with −N_j^m. This is the
//! segmentation and integration of mortar contact (M. A. Puso, T. A. Laursen, *A mortar
//! segment-to-segment contact method for large deformation solid mechanics*, CMAME
//! 193:601–629, 2004) with the penalty applied at the integration points (K. A. Fischer, P.
//! Wriggers, *Frictionless 2D contact formulations for finite deformations based on the mortar
//! method*, Comput. Mech. 36:226–244, 2005): for a uniform pressure across flat faces both sides
//! receive exactly the consistent nodal forces ∫ p N dA, whatever the meshes, so the contact
//! patch test is passed — node-to-segment contact fails it on non-matching meshes (R. L. Taylor,
//! P. Papadopoulos, *On a patch test for contact problems in two dimensions*, 1991). Every
//! contact runs both ways — a pair with each surface as the secondary in turn, single-surface
//! (general and self) contact with every face against every other one that shares no node with
//! it — at half the penalty each, so neither side is privileged and no corner of either surface
//! sinks into the other. Two faces are in contact where they face each other (their normals more
//! than [`FACING`] from parallel, which keeps the faces of one body that meet at an edge apart)
//! and the gap is negative but no deeper than half the main face's element is thick (deeper, the
//! surfaces have passed through each other). Faces of eroded elements leave the contact.
//!
//! **Search.** Every increment: each surface's faces go into a bucket grid with their boxes grown
//! by their depth limit ([`fieldcraft_fem::contact::Grid`]: D. J. Benson, J. O. Hallquist, *A
//! single surface contact algorithm for the post-buckling analysis of shell structures*, CMAME
//! 78:141–163, 1990); each secondary face takes the main faces listed in the cells its box
//! overlaps. The faces are integrated in parallel, each on its own, and their forces added face by
//! face in a fixed order, so the result does not depend on how the faces are split among threads.
//!
//! **Penalty.** The penalty per area comes from the masses and the stable increment Δt:
//! ε = s γ min_i (m_i / A_i) / Δt², with m_i the lumped mass of node i and A_i the area that
//! bounds its contact stiffness, over the nodes of the contact. The stiffness entries of node i
//! in direction d sum to at most 2 ε Σ_f a_f |n_f,d| Σ_d′ |n_f,d′| over its faces f (a_f its
//! share of the face, a quarter of a quadrilateral or a third of a triangle, n_f the unit normal;
//! its weights over a face sum to one on both sides), so A_i = κ_i max_d Σ_f a_f |n_f,d| with
//! κ_i = max_f Σ_d |n_f,d| ∈ [1, √3]: the node's area on a flat surface in any orientation, and
//! no more than the largest of its areas facing one way at an edge or a corner. By Gershgorin's
//! theorem the contact then adds at most 2 s γ / Δt² to the square of any frequency (Weyl's
//! inequality adds it to the elements'); with γ = [`GAMMA`] and the
//! default increment scale (0.9 of the critical increment, ω Δt ≤ 1.8) the step stays under the
//! stability limit ω Δt = 2 (1.8² + 2γ ≤ 4) and contact never shortens the increment. The penalty
//! scale s ≤ 1 only softens it. The pressure stiffness this gives is about a fifth of the
//! smallest element's M/h (M the constrained modulus): stiffer than the element-based penalty
//! f K A²/V with its usual f = 0.1 (J. O. Hallquist, G. L. Goudreau, D. J. Benson, *Sliding
//! interfaces with contact-impact in large-scale Lagrangian computations*, CMAME 51:107–137,
//! 1985), and a uniform ε keeps a uniform pressure uniform.
//!
//! **Friction** at the secondary nodes by a regularised return map (P. Wriggers, *Computational
//! Contact Mechanics*, 2nd ed., Springer 2006, §5.2 and §10.3; J. C. Simo, T. A. Laursen, *An
//! augmented Lagrangian treatment of contact problems involving friction*, Comput. Struct.
//! 42(1):97–116, 1992): a node's normal force f_n is its share of the pressure, its tangential
//! force an elastic predictor, the previous force moved onto the current tangent plane less
//! k_t times the tangential motion of the node relative to the closest point of the main face that
//! pressed it most over the increment, t* = P t_n − k_t Δu_T with k_t the node's normal stiffness ε A_i / 2; if
//! |t*| ≤ μ f_n the node sticks (t = t*), otherwise it slips and the force returns to the cone,
//! t = μ f_n t*/|t*|, dissipating μ f_n (|t*| − μ f_n)/k_t. The reaction goes to the main face's
//! nodes with −N_j. The coefficient μ = μ_k + (μ_s − μ_k) e^{−d γ̇} follows the slip rate
//! γ̇ = |Δu_T|/Δt ([`fieldcraft_model::Friction`]). A node that leaves contact forgets its
//! tangential force.
//!
//! **Energy.** The contact forces enter the equations of motion like external forces; their work
//! (the penalty energy stored, plus what friction dissipates) is integrated with the trapezoidal
//! rule like the internal forces' (see [`crate::integrate`]), and the friction dissipation is
//! reported too.
//!
//! **Initial penetration.** Before the analysis each node of a secondary surface is projected
//! onto the faces of the main surface ([`fieldcraft_fem::contact::closest_point`]); a node behind
//! a face it lies over (within a fiftieth of the face's size), within the depth limit and with its
//! own faces facing it, is moved onto it (strain-free: the reference coordinates change before the
//! elements are built) or the analysis is refused with the node, the face and the depth, as the
//! contact's `initial_penetration` says.
//!
//! **Erosion.** The faces of eroded elements leave the contact; the faces their removal exposes
//! do not join it (eroding contact is later work).
use fieldcraft_fem::contact::{Aabb, Grid, Projection, bounds, closest_point};
use fieldcraft_fem::frame::{cross, dot, norm, sub};
use fieldcraft_model::{Contact, ContactSurfaces, ElementFace, ElementKind, Friction, InitialPenetration, Model, Resolved};
use serde::Serialize;
use crate::elements::{State, add_at};
use crate::system::NODE_DOFS;
use crate::{Error, Result};
/// The penalty's share of the stability budget: ε = s γ min(m/A) / Δt² (see the module docs).
pub const GAMMA: f64 = 0.3;
/// A node lies over a face when its lateral offset is at most this fraction of the face's size
/// (the initial-penetration check).
pub const EDGE_TOLERANCE: f64 = 0.02;
/// A point deeper than this fraction of the thickness of a face's element has passed through it.
pub const DEPTH_FRACTION: f64 = 0.5;
/// Facing faces: the dot product of their unit normals is below minus this.
pub const FACING: f64 = 0.1;
/// Faces per parallel task.
const BLOCK: usize = 64;
/// The three-point rule on a triangle, exact for quadratics: barycentric points (of the second
/// and third corners), weights summing to one.
const TRIANGLE_RULE: [([f64; 2], f64); 3] =
[([1.0 / 6.0, 1.0 / 6.0], 1.0 / 3.0), ([2.0 / 3.0, 1.0 / 6.0], 1.0 / 3.0), ([1.0 / 6.0, 2.0 / 3.0], 1.0 / 3.0)];
type Vec3 = [f64; 3];
/// A face of a contact surface.
#[derive(Debug, Clone)]
pub struct Face {
/// The corner nodes (system indices), in the face's order; the last unused on a triangle.
pub nodes: [usize; 4],
pub count: usize,
/// The element's label, its position in [`crate::system::System::elements`] and the face
/// number.
pub element: u32,
pub index: usize,
pub face: u8,
/// The nodes of the face's element (a node of it is never in contact with the face).
pub owner: Vec<usize>,
/// The penetration beyond which a point has passed through: [`DEPTH_FRACTION`] of the
/// element's thickness under the face.
pub depth: f64,
}
impl Face {
fn corners(&self) -> &[usize] {
self.nodes.get(..self.count).unwrap_or_default()
}
}
/// The faces and nodes of one surface.
#[derive(Debug, Clone, Default)]
pub struct Surface {
pub faces: Vec<Face>,
/// Its nodes, sorted (system indices).
pub nodes: Vec<usize>,
/// Per node (in `nodes` order), the faces that hold it.
node_faces: Vec<Vec<usize>>,
/// Per node, the area of the surface that bounds its contact stiffness (undeformed; see
/// [`Interface::forces`]).
area: Vec<f64>,
}
/// A node's friction state in one pass.
#[derive(Debug, Clone, Copy, Default)]
struct Slip {
/// The tangential force on the node.
force: Vec3,
}
/// One pass: the faces of a surface (secondary) against the faces of a surface (main).
#[derive(Debug, Clone)]
struct Pass {
secondary: usize,
main: usize,
/// Per node of the secondary surface.
slip: Vec<Slip>,
}
/// A contact as the solver runs it.
#[derive(Debug, Clone)]
pub struct Interface {
pub name: String,
pub friction: Friction,
pub scale: f64,
pub surfaces: Vec<Surface>,
passes: Vec<Pass>,
/// Nodes moved onto the other surface before the analysis.
pub adjusted: Vec<Adjustment>,
/// min over the contact's nodes of mass / area, once the masses are known.
mass_per_area: Option<f64>,
}
/// A node moved onto a face before the analysis.
#[derive(Debug, Clone, Copy, PartialEq, Serialize)]
pub struct Adjustment {
pub node: u32,
pub element: u32,
pub face: u8,
/// How far it started inside.
pub depth: f64,
}
/// What one evaluation of the contact forces found, per contact.
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub struct Evaluation {
/// The normal force across the contact (the integrated pressure, both ways).
pub normal_force: f64,
/// The deepest penetration.
pub penetration: f64,
/// Integration points in contact.
pub active: usize,
/// Friction dissipated over the increment that led here.
pub dissipation: f64,
}
fn invalid(m: impl Into<String>) -> Error {
Error::Invalid(m.into())
}
/// The volume of a solid element of corners `x` (hex8 or tet4), for the thickness under a face.
fn volume(kind: ElementKind, x: &[Vec3]) -> Option<f64> {
match kind {
ElementKind::Hex8 => <[Vec3; 8]>::try_from(x).ok().and_then(|a| fieldcraft_fem::uniform::Hex8::hex8(&a).ok()).map(|k| k.volume),
ElementKind::Tet4 => <[Vec3; 4]>::try_from(x).ok().and_then(|a| fieldcraft_fem::uniform::Tet4::tet4(&a).ok()).map(|k| k.volume),
_ => None,
}
}
/// A face's area vector (its outward normal times its area, flat or bilinear).
fn area_vector(x: &[Vec3]) -> Vec3 {
match x {
[a, b, c] => cross(sub(*b, *a), sub(*c, *a)).map(|v| 0.5 * v),
[a, b, c, d] => cross(sub(*c, *a), sub(*d, *b)).map(|v| 0.5 * v),
_ => [0.0; 3],
}
}
/// The largest side of a face's bounding box.
fn size(x: &[Vec3]) -> f64 {
let b = bounds(x, 0.0);
(0..3).map(|k| b[1][k] - b[0][k]).fold(0.0, f64::max)
}
/// Where a node is: its rest position plus its displacement.
fn position(xyz: &[Vec3], u: &[f64], node: usize) -> Vec3 {
let x = xyz.get(node).copied().unwrap_or_default();
[0, 1, 2].map(|k| x[k] + u.get(NODE_DOFS * node + k).copied().unwrap_or(0.0))
}
/// A node's displacement increment.
fn shift(du: &[f64], node: usize) -> Vec3 {
[0, 1, 2].map(|k| du.get(NODE_DOFS * node + k).copied().unwrap_or(0.0))
}
impl Surface {
/// The surface of element faces `faces`, its nodes, their faces and areas. `node` and
/// `element` give a label's index among the analysed nodes and elements.
fn new(
model: &Model,
faces: &[ElementFace],
xyz: &[Vec3],
node: &impl Fn(u32) -> Option<usize>,
element: &impl Fn(u32) -> Option<usize>,
) -> Result<Surface> {
let mut out = Surface::default();
for f in faces {
let at = |what: &str| invalid(format!("element {} face {}: {what}", f.element, f.face));
let el = model.element(f.element).ok_or_else(|| at("the element is missing"))?;
if !matches!(el.kind, ElementKind::Hex8 | ElementKind::Tet4) {
return Err(Error::NotSupported(format!(
"contact on the faces of {} elements (element {}); explicit contact acts on hex8 and tet4 faces",
el.kind.name(),
f.element
)));
}
let labels = model.face_nodes(*f).ok_or_else(|| at("no such face"))?;
let corners: Vec<usize> = labels.iter().map(|l| node(*l).ok_or_else(|| at("a node is not analysed"))).collect::<Result<_>>()?;
let owner: Vec<usize> = el.nodes.iter().filter_map(|l| node(*l)).collect();
let index = element(f.element).ok_or_else(|| at("the element is not analysed"))?;
let x: Vec<Vec3> = corners.iter().map(|n| xyz.get(*n).copied().unwrap_or_default()).collect();
let ex: Vec<Vec3> = owner.iter().map(|n| xyz.get(*n).copied().unwrap_or_default()).collect();
let area = norm(area_vector(&x));
// Thickness V/A; a face of no area or an element of no volume falls back on its size.
let thickness = volume(el.kind, &ex).filter(|v| *v > 0.0 && area > 0.0).map_or(size(&x), |v| v / area);
let mut nodes = [usize::MAX; 4];
for (slot, n) in nodes.iter_mut().zip(&corners) {
*slot = *n;
}
out.faces.push(Face { nodes, count: corners.len(), element: f.element, index, face: f.face, owner, depth: DEPTH_FRACTION * thickness });
}
out.nodes = out.faces.iter().flat_map(|f| f.corners().iter().copied()).collect();
out.nodes.sort_unstable();
out.nodes.dedup();
out.node_faces = vec![Vec::new(); out.nodes.len()];
// Per node and direction, Σ_f A_f |n_f,d| / count, and the largest Σ_d |n_d| of its faces.
let mut directional = vec![[0.0; 3]; out.nodes.len()];
let mut spread = vec![1.0f64; out.nodes.len()];
for (i, f) in out.faces.iter().enumerate() {
let x: Vec<Vec3> = f.corners().iter().map(|n| xyz.get(*n).copied().unwrap_or_default()).collect();
let a = area_vector(&x);
let l = norm(a);
let share = a.map(|c| c.abs() / f.count as f64);
let kappa = if l > 0.0 { a.iter().map(|c| c.abs()).sum::<f64>() / l } else { 1.0 };
for n in f.corners() {
if let Ok(k) = out.nodes.binary_search(n) {
if let Some(list) = out.node_faces.get_mut(k) {
list.push(i);
}
if let (Some(d), Some(s)) = (directional.get_mut(k), spread.get_mut(k)) {
for c in 0..3 {
d[c] += share[c];
}
*s = s.max(kappa);
}
}
}
}
out.area = directional.iter().zip(&spread).map(|(d, s)| s * d.iter().copied().fold(0.0, f64::max)).collect();
Ok(out)
}
/// The faces' corner positions at displacements `u`.
fn positions(&self, xyz: &[Vec3], u: &[f64]) -> Vec<Vec<Vec3>> {
self.faces.iter().map(|f| f.corners().iter().map(|n| position(xyz, u, *n)).collect()).collect()
}
/// The nodes' outward normals (the sum of their faces' area vectors; not normalised).
fn node_normals(&self, faces: &[Vec<Vec3>]) -> Vec<Vec3> {
self.node_faces
.iter()
.map(|list| {
let mut n = [0.0; 3];
for a in list.iter().filter_map(|i| faces.get(*i)).map(|x| area_vector(x)) {
for k in 0..3 {
n[k] += a[k];
}
}
n
})
.collect()
}
}
/// The faces' grid for the global search at positions `positions`.
fn grid(surface: &Surface, positions: &[Vec<Vec3>]) -> Grid {
let boxes: Vec<Aabb> = surface.faces.iter().zip(positions).map(|(f, x)| bounds(x, f.depth)).collect();
Grid::new(&boxes, 4 * boxes.len() + 64)
}
/// The face a node at `x` (index `node`, outward normal `normal`) starts inside, among the grid's
/// candidates: over it, behind it within its depth limit, facing it; the nearest.
fn inside(surface: &Surface, positions: &[Vec<Vec3>], grid: &Grid, node: usize, x: Vec3, normal: Vec3) -> Option<(usize, Projection)> {
let mut best: Option<(usize, Projection)> = None;
for &c in grid.candidates(x) {
let c = c as usize;
let (Some(face), Some(fx)) = (surface.faces.get(c), positions.get(c)) else { continue };
if face.owner.contains(&node) {
continue;
}
let Some(q) = closest_point(fx, x) else { continue };
let over = q.lateral <= EDGE_TOLERANCE * size(fx);
let n = norm(normal);
let facing = n == 0.0 || dot(normal, q.normal) < -FACING * n;
if q.gap < 0.0 && -q.gap <= face.depth && over && facing && best.is_none_or(|b| q.distance < b.1.distance) {
best = Some((c, q));
}
}
best
}
/// A point of a plane in its own 2D coordinates.
type Point = [f64; 2];
fn cross2(o: Point, a: Point, b: Point) -> f64 {
(a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0])
}
/// The signed area of a polygon (counter-clockwise positive).
fn signed_area(p: &[Point]) -> f64 {
let mut s = 0.0;
for (i, a) in p.iter().enumerate() {
let b = p.get((i + 1) % p.len()).copied().unwrap_or(*a);
s += a[0] * b[1] - a[1] * b[0];
}
0.5 * s
}
/// `subject` clipped by the convex counter-clockwise polygon `clip` (Sutherland–Hodgman).
fn clip(subject: &[Point], clip: &[Point]) -> Vec<Point> {
let mut out: Vec<Point> = subject.to_vec();
for (i, a) in clip.iter().enumerate() {
let Some(b) = clip.get((i + 1) % clip.len()).copied() else { break };
let input = std::mem::take(&mut out);
let side = |p: Point| cross2(*a, b, p);
for (j, p) in input.iter().enumerate() {
let Some(q) = input.get((j + 1) % input.len()).copied() else { break };
let (sp, sq) = (side(*p), side(q));
if sp >= 0.0 {
out.push(*p);
}
if (sp >= 0.0) != (sq >= 0.0) {
let t = sp / (sp - sq);
out.push([p[0] + t * (q[0] - p[0]), p[1] + t * (q[1] - p[1])]);
}
}
if out.is_empty() {
break;
}
}
out
}
/// The corners `t` of `points`, counter-clockwise.
fn counter_clockwise(t: &[usize; 3], points: &[Point]) -> Vec<Point> {
let mut out: Vec<Point> = t.iter().filter_map(|i| points.get(*i).copied()).collect();
if signed_area(&out) < 0.0 {
out.reverse();
}
out
}
/// The triangles a face splits into (corner positions in its order).
fn triangles(count: usize) -> &'static [[usize; 3]] {
if count == 3 { &[[0, 1, 2]] } else { &[[0, 1, 2], [0, 2, 3]] }
}
/// What the integration needs of each main face, worked out once per increment.
#[derive(Debug, Clone, Copy)]
struct FaceInfo {
/// Area vector and its length.
area: Vec3,
length: f64,
/// The lateral offset beyond which a point is past the face's edge.
edge: f64,
alive: bool,
}
fn face_info(surface: &Surface, positions: &[Vec<Vec3>], alive: &dyn Fn(&Face) -> bool) -> Vec<FaceInfo> {
surface
.faces
.iter()
.zip(positions)
.map(|(f, x)| {
let area = area_vector(x);
FaceInfo { area, length: norm(area), edge: EDGE_TOLERANCE * size(x), alive: alive(f) }
})
.collect()
}
/// One secondary face against the main surface: its contributions to the nodal forces and to
/// each secondary node's normal force.
#[derive(Debug, Default)]
struct FaceForces {
/// (node, force) contributions, in order.
forces: Vec<(usize, Vec3)>,
/// (secondary node, normal force share, main face) of each integration point.
normal: Vec<(usize, f64, usize)>,
penetration: f64,
points: usize,
total: f64,
}
/// The penalty pressure integrated over the overlaps of secondary face `f` (corners `fx`) with
/// the main faces facing it, at penalty `eps` per area.
#[allow(clippy::too_many_arguments)]
fn integrate_face(
f: &Face,
fx: &[Vec3],
alive: bool,
main: &Surface,
mx: &[Vec<Vec3>],
info: &[FaceInfo],
grid: &Grid,
eps: f64,
found: &mut Vec<u32>,
) -> FaceForces {
let mut out = FaceForces::default();
if !alive {
return out;
}
let area = area_vector(fx);
let a = norm(area);
if !(a > 0.0 && a.is_finite()) {
return out;
}
let normal = area.map(|c| c / a);
let n = fx.len() as f64;
let center: Vec3 = [0, 1, 2].map(|k| fx.iter().map(|p| p[k]).sum::<f64>() / n);
let Some(first) = fx.first().copied() else { return out };
// A basis of the face's plane, (e1, e2, normal) right-handed.
let r = sub(first, center);
let r = sub(r, normal.map(|c| c * dot(r, normal)));
let rl = norm(r);
if !(rl > 0.0) {
return out;
}
let e1 = r.map(|c| c / rl);
let e2 = cross(normal, e1);
let flat = |x: Vec3| -> Point {
let d = sub(x, center);
[dot(d, e1), dot(d, e2)]
};
let lift = |p: Point| -> Vec3 { [0, 1, 2].map(|k| center[k] + p[0] * e1[k] + p[1] * e2[k]) };
let own: Vec<Point> = fx.iter().map(|x| flat(*x)).collect();
let own_triangles: Vec<Vec<Point>> = triangles(f.count).iter().map(|t| counter_clockwise(t, &own)).collect();
grid.candidates_in(&bounds(fx, 0.0), found);
for &c in found.iter() {
let c = c as usize;
let (Some(m), Some(x), Some(mi)) = (main.faces.get(c), mx.get(c), info.get(c)) else { continue };
if !mi.alive || m.corners().iter().any(|k| f.corners().contains(k)) {
continue;
}
if !(mi.length > 0.0) || dot(mi.area, normal) >= -FACING * mi.length {
continue;
}
let theirs: Vec<Point> = x.iter().map(|p| flat(*p)).collect();
for s in &own_triangles {
for tm in triangles(m.count) {
let t = counter_clockwise(tm, &theirs);
let overlap = clip(&t, s);
if overlap.len() < 3 {
continue;
}
let Some(o) = overlap.first().copied() else { continue };
for w in overlap.windows(2).skip(1) {
let (p, q) = (w[0], w[1]);
let tri_area = 0.5 * cross2(o, p, q);
if !(tri_area > 0.0) {
continue;
}
for (bary, weight) in TRIANGLE_RULE {
let y = [0, 1].map(|k| o[k] + bary[0] * (p[k] - o[k]) + bary[1] * (q[k] - o[k]));
let point = lift(y);
let (Some(qs), Some(qm)) = (closest_point(fx, point), closest_point(x, point)) else { continue };
let gap = dot(sub(qs.point, qm.point), qm.normal);
// Over the main face (its foot not clamped to an edge), behind it, within
// its depth.
if !(gap < 0.0 && -gap <= m.depth && qm.lateral <= mi.edge) {
continue;
}
let push = eps * (-gap) * weight * tri_area;
if !push.is_finite() {
continue;
}
let force = qm.normal.map(|k| push * k);
for (node, w) in f.corners().iter().zip(qs.weights) {
out.forces.push((*node, force.map(|k| w * k)));
out.normal.push((*node, w * push, c));
}
for (node, w) in m.corners().iter().zip(qm.weights) {
out.forces.push((*node, force.map(|k| -w * k)));
}
out.penetration = out.penetration.max(-gap);
out.points += 1;
out.total += push;
}
}
}
}
}
out
}
impl Interface {
/// The contact `name` of the model on the analysed nodes and elements: its surfaces, and the
/// initial penetrations adjusted in `xyz` (or refused).
pub fn new(
model: &Model,
resolved: &Resolved,
name: &str,
contact: &Contact,
xyz: &mut [Vec3],
labels: &[u32],
elements: &[u32],
) -> Result<Interface> {
let context = |e: Error| match e {
Error::Invalid(m) => invalid(format!("contact `{name}`: {m}")),
other => other,
};
let node = |l: u32| labels.binary_search(&l).ok();
let element = |l: u32| elements.binary_search(&l).ok();
let faces_of = |set: &str| resolved.sets.get(set).map(|s| s.faces.clone()).unwrap_or_default();
let (surfaces, passes) = match &contact.surfaces {
ContactSurfaces::Pair { main, secondary } => {
let main = Surface::new(model, &faces_of(main), xyz, &node, &element).map_err(context)?;
let secondary = Surface::new(model, &faces_of(secondary), xyz, &node, &element).map_err(context)?;
(vec![main, secondary], vec![(1, 0), (0, 1)])
}
ContactSurfaces::General { surface } => {
let faces = match surface {
Some(s) => faces_of(s),
None => model.exterior_faces(),
};
(vec![Surface::new(model, &faces, xyz, &node, &element).map_err(context)?], vec![(0, 0)])
}
};
let passes = passes
.into_iter()
.map(|(secondary, main)| Pass { secondary, main, slip: vec![Slip::default(); surfaces.get(secondary).map_or(0, |s| s.nodes.len())] })
.collect();
let mut interface = Interface {
name: name.to_string(),
friction: contact.friction,
scale: contact.penalty_scale,
surfaces,
passes,
adjusted: Vec::new(),
mass_per_area: None,
};
interface.adjust(xyz, labels, contact.initial_penetration)?;
Ok(interface)
}
/// Move the nodes that start inside a face onto it, or refuse them.
fn adjust(&mut self, xyz: &mut [Vec3], labels: &[u32], mode: InitialPenetration) -> Result<()> {
let zero: Vec<f64> = Vec::new();
for pass in &self.passes {
let (Some(nodes), Some(faces)) = (self.surfaces.get(pass.secondary), self.surfaces.get(pass.main)) else { continue };
let positions = faces.positions(xyz, &zero);
let grid = grid(faces, &positions);
let own = nodes.positions(xyz, &zero);
let normals = nodes.node_normals(&own);
// Each move is decided on the positions before any move of this pass.
let mut moves: Vec<(usize, Vec3, Adjustment)> = Vec::new();
for (i, &n) in nodes.nodes.iter().enumerate() {
let x = xyz.get(n).copied().unwrap_or_default();
let normal = normals.get(i).copied().unwrap_or_default();
let Some((c, q)) = inside(faces, &positions, &grid, n, x, normal) else { continue };
let Some(face) = faces.faces.get(c) else { continue };
// Coordinates are exact to a few units in the last place: a node a hair behind a
// face it was meshed on is touching, not inside.
let scale = x.iter().fold(1.0f64, |m, c| m.max(c.abs()));
if -q.gap <= 1e-9 * scale {
continue;
}
let label = labels.get(n).copied().unwrap_or(0);
let adjustment = Adjustment { node: label, element: face.element, face: face.face, depth: -q.gap };
if mode == InitialPenetration::Refuse {
return Err(invalid(format!(
"contact `{}`: node {label} starts {:.4e} inside face {} of element {} (move it out, or let the contact adjust it: initial_penetration \"adjust\")",
self.name, -q.gap, face.face, face.element
)));
}
moves.push((n, q.point, adjustment));
}
for (n, point, a) in moves {
if let Some(x) = xyz.get_mut(n) {
*x = point;
}
self.adjusted.push(a);
}
}
Ok(())
}
/// The number of faces.
pub fn faces(&self) -> usize {
self.surfaces.iter().map(|s| s.faces.len()).sum()
}
/// Add the contact forces at displacements `u` into `force` (per degree of freedom), with
/// `du` the displacement increment that led to `u` over `dt_prev`, the stable increment
/// `dt` and the lumped masses per degree of freedom `mass`; update the friction state.
#[allow(clippy::too_many_arguments)]
pub fn forces(
&mut self,
xyz: &[Vec3],
u: &[f64],
du: &[f64],
dt_prev: f64,
dt: f64,
mass: &[f64],
state: &State,
force: &mut [f64],
) -> Evaluation {
let mut e = Evaluation::default();
let node_mass = |n: usize| (0..3).map(|k| mass.get(NODE_DOFS * n + k).copied().unwrap_or(0.0)).fold(f64::INFINITY, f64::min);
let mass_per_area = *self.mass_per_area.get_or_insert_with(|| {
self.surfaces
.iter()
.flat_map(|s| s.nodes.iter().zip(&s.area))
.filter(|(_, a)| **a > 0.0)
.map(|(n, a)| node_mass(*n) / a)
.fold(f64::INFINITY, f64::min)
});
// Every contact runs both ways, at half the penalty each.
let eps = 0.5 * self.scale * GAMMA * mass_per_area / (dt * dt);
if !(eps > 0.0 && eps.is_finite()) {
for pass in &mut self.passes {
pass.slip.fill(Slip::default());
}
return e;
}
let alive = |f: &Face| state.elements.get(f.index).is_none_or(|s| s.failed.is_none());
let positions: Vec<Vec<Vec<Vec3>>> = self.surfaces.iter().map(|s| s.positions(xyz, u)).collect();
let grids: Vec<Grid> = self.surfaces.iter().zip(&positions).map(|(s, p)| grid(s, p)).collect();
let friction = self.friction;
for pass in &mut self.passes {
let (Some(secondary), Some(main), Some(sx), Some(mx), Some(grid)) = (
self.surfaces.get(pass.secondary),
self.surfaces.get(pass.main),
positions.get(pass.secondary),
positions.get(pass.main),
grids.get(pass.main),
) else {
continue;
};
let info = face_info(main, mx, &alive);
let blocks = fieldcraft_parallel::map_grained(secondary.faces.len().div_ceil(BLOCK), 1, |b| {
let mut found = Vec::new();
(b * BLOCK..((b + 1) * BLOCK).min(secondary.faces.len()))
.map(|i| match (secondary.faces.get(i), sx.get(i)) {
(Some(f), Some(fx)) => integrate_face(f, fx, alive(f), main, mx, &info, grid, eps, &mut found),
_ => FaceForces::default(),
})
.collect::<Vec<_>>()
});
// Per secondary node: its normal force, and the main face that gave it the most.
let mut normal = vec![0.0; secondary.nodes.len()];
let mut partner: Vec<Option<(usize, f64)>> = vec![None; secondary.nodes.len()];
for face in blocks.iter().flatten() {
for (node, f) in &face.forces {
add_at(force, *node, f);
}
for (node, share, c) in &face.normal {
if let Ok(k) = secondary.nodes.binary_search(node)
&& let (Some(slot), Some(best)) = (normal.get_mut(k), partner.get_mut(k))
{
*slot += share;
if best.is_none_or(|(_, s)| *share > s) {
*best = Some((*c, *share));
}
}
}
e.normal_force += face.total;
e.penetration = e.penetration.max(face.penetration);
e.active += face.points;
}
if friction.is_frictionless() {
continue;
}
// Friction at the secondary nodes, in node order, against the point under the node
// of the main face that pressed it most.
for (k, (&n, slip)) in secondary.nodes.iter().zip(pass.slip.iter_mut()).enumerate() {
let fn_ = normal.get(k).copied().unwrap_or(0.0);
let kt = eps * secondary.area.get(k).copied().unwrap_or(0.0);
let hit = partner
.get(k)
.copied()
.flatten()
.filter(|_| fn_ > 0.0 && kt > 0.0)
.and_then(|(c, _)| mx.get(c).and_then(|x| closest_point(x, position(xyz, u, n))).map(|q| (c, q)));
let Some((c, q)) = hit else {
*slip = Slip::default();
continue;
};
let Some(face) = main.faces.get(c) else { continue };
let mut rel = shift(du, n);
for (m, w) in face.corners().iter().zip(q.weights) {
let d = shift(du, *m);
for c in 0..3 {
rel[c] -= w * d[c];
}
}
let normal = q.normal;
let rn = dot(rel, normal);
let slide = [0, 1, 2].map(|c| rel[c] - rn * normal[c]);
let old = slip.force;
let on = dot(old, normal);
let trial: Vec3 = std::array::from_fn(|c| old[c] - on * normal[c] - kt * slide[c]);
let size = norm(trial);
let rate = if dt_prev > 0.0 { norm(slide) / dt_prev } else { 0.0 };
let limit = friction.coefficient(rate) * fn_;
let tangential = if size <= limit {
trial
} else {
e.dissipation += limit * (size - limit) / kt;
trial.map(|c| c * limit / size)
};
slip.force = tangential;
add_at(force, n, &tangential);
for (m, w) in face.corners().iter().zip(q.weights) {
add_at(force, *m, &tangential.map(|c| -w * c));
}
}
}
e
}
}
/// Every contact of the model, built on the analysed nodes and elements (with the initial
/// adjustments made in `xyz`), and no more than `max_faces` faces in all.
pub fn interfaces(
model: &Model,
resolved: &Resolved,
xyz: &mut [Vec3],
labels: &[u32],
elements: &[u32],
max_faces: usize,
) -> Result<Vec<Interface>> {
let mut out = Vec::with_capacity(model.contacts().len());
let mut faces = 0usize;
for (name, c) in model.contacts() {
let i = Interface::new(model, resolved, name, c, xyz, labels, elements)?;
faces = faces.saturating_add(i.faces());
if faces > max_faces {
return Err(Error::Limit(format!(
"the contacts hold more than {max_faces} faces (contact `{name}` passes the cap); name smaller surfaces"
)));
}
out.push(i);
}
Ok(out)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clipping_two_triangles_gives_their_overlap() {
let a = [[0.0, 0.0], [2.0, 0.0], [0.0, 2.0]];
let b = [[1.0, -1.0], [1.0, 3.0], [-1.0, 1.0]];
// b clockwise: reversed it is counter-clockwise.
let mut b2 = b.to_vec();
if signed_area(&b2) < 0.0 {
b2.reverse();
}
let o = clip(&a, &b2);
// The overlap: the part of a with x ≤ 1 and y ≤ x + 2… here the triangle's left half,
// area 2 − ½ = 1.5.
assert!((signed_area(&o) - 1.5).abs() < 1e-12, "{o:?} {}", signed_area(&o));
assert!(clip(&a, &[[5.0, 5.0], [6.0, 5.0], [5.0, 6.0]]).is_empty());
let same = clip(&a, &a);
assert!((signed_area(&same) - 2.0).abs() < 1e-12);
}
}