forked from 1b-agent/fieldcraft-upstream
ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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[package]
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name = "modelcraft-cli"
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description = "ModelCraft from the command line: list commands, run scripts"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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modelcraft-engine = { workspace = true }
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serde_json = { workspace = true }
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