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ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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use serde_json::{Value, json};
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use crate::{CommandSpec, Result, Session};
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pub const INFO: CommandSpec = CommandSpec { id: "model.info", label: "Model Info", params: "{}", run: info };
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fn info(s: &mut Session, _: &Value) -> Result<Value> {
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let counts: serde_json::Map<String, Value> = s.model.element_counts().into_iter().map(|(k, n)| (k.name().to_string(), json!(n))).collect();
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Ok(json!({"nodes": s.model.nodes().len(), "elements": counts}))
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}
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