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ci: prove the lavapipe GPU path draws (FIELDCRAFT_REQUIRE_GPU=1)
The drawing tests skipped silently without an adapter. Under FIELDCRAFT_REQUIRE_GPU=1 they fail instead, and the snapshot and MCP screenshot tests require a GPU renderer. CI runs them with FIELDCRAFT_GPU=software on lavapipe. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -222,6 +222,9 @@ fn screenshot_takes_a_camera_orientation() {
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assert_eq!(info["view"], json!({"yaw": 30.0, "pitch": 90.0, "distance": 1e9, "target": {"center_of": "mass"}}), "{info}");
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// The reply names what drew it: the viewport's pipeline on a GPU, or the CPU rasterizer.
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assert!(matches!(info["renderer"]["kind"].as_str(), Some("hardware" | "software" | "cpu")), "{info}");
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if fieldcraft_gpu::select::gpu_required() {
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assert!(matches!(info["renderer"]["kind"].as_str(), Some("hardware" | "software")), "FIELDCRAFT_REQUIRE_GPU=1: {info}");
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}
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let (again, _) = picture(&mut s, json!({"width": 64, "height": 48}));
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assert_eq!(again, turned);
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// Aimed at a point, the camera looks at it; a section cuts the mesh.
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