forked from 1b-agent/fieldcraft-upstream
engine: samples can build their geometry from a SolidCraft script
A sample may carry a SolidCraft script (the corpus recipe form) whose design opens before its commands run, and its script sees the design's bodies. fieldcraft-engine now builds fieldcraft-geometry with its scripts feature. The start screen scrolls its sample list, and a test keeps the file.sample form's choices in step with the samples. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -10,7 +10,8 @@ workspace = true
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[dependencies]
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fieldcraft-model = { workspace = true }
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fieldcraft-geometry = { workspace = true }
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# Samples build their geometry from SolidCraft scripts (sample.rs).
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fieldcraft-geometry = { workspace = true, features = ["scripts"] }
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fieldcraft-mesh = { workspace = true }
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fieldcraft-io = { workspace = true }
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fieldcraft-decks = { workspace = true }
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@@ -27,5 +28,3 @@ log = { workspace = true }
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[dev-dependencies]
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zip = { workspace = true }
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# Multi-body designs from SolidCraft scripts in tests.
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fieldcraft-geometry = { workspace = true, features = ["scripts"] }
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