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engine: geometry.faces.merge, faces meshed as one (virtual topology, #505)
geometry.faces.merge {name, faces} records a face merge in the model;
it is applied after the partitions whenever the design is opened or cut
again, undoes through the journal and is saved with the model. Meshers,
mesh.plan (features and rings see merge:<name>; a merged face is
prismatic when its B-rep faces are), checks and the viewport see one
face, drawn in the warm colour. geometry.faces.merge.delete removes it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -294,6 +294,14 @@ pub static CATALOGUE: &[Capability] = &[
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"Cut bodies into cells by a datum plane; the two faces of each cut are paired by name",
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&["geometry.partition.delete", "geometry.partition.suppress"],
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),
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covering(
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"geometry.faces.merge",
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"Merge Faces",
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Geometry,
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"Prepare",
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"Mesh adjacent faces as one (virtual topology): a fillet in pieces, a face split by an imprint; the B-rep is unchanged",
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&["geometry.faces.merge.delete"],
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),
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soon("geometry.midsurface", "Midsurface", Geometry, "Prepare", "M8", "Extract midsurfaces of thin parts for shell meshes"),
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// ---- Mesh ----
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soon("mesh.size.global", "Global Size", Mesh, "Size", "M2", "One element size for the whole part"),
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