forked from 1b-agent/fieldcraft-upstream
engine: geometry.faces.merge, faces meshed as one (virtual topology, #505)
geometry.faces.merge {name, faces} records a face merge in the model;
it is applied after the partitions whenever the design is opened or cut
again, undoes through the journal and is saved with the model. Meshers,
mesh.plan (features and rings see merge:<name>; a merged face is
prismatic when its B-rep faces are), checks and the viewport see one
face, drawn in the warm colour. geometry.faces.merge.delete removes it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
1 parent
22d709e604
commit
ce02d263c7
17 files changed
+464
-22
No files matched your search
@@ -276,6 +276,7 @@ impl Tokens {
|
||||
contour: self.contour_stops(),
|
||||
contour_over: rgb(self.contour_over),
|
||||
marked: rgb(self.error),
|
||||
merged: rgb(self.warm),
|
||||
glyphs: self.glyph_colors(),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user