forked from 1b-agent/fieldcraft-upstream
Rename the project to FieldCraft
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family, docs and licences. No compatibility shim: no files of the earlier name exist. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -1,6 +1,6 @@
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# ModelCraft application icon
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# FieldCraft application icon
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ModelCraft's mark is an L-shaped bracket with a bolt hole, drawn in isometric view and covered
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FieldCraft's mark is an L-shaped bracket with a bolt hole, drawn in isometric view and covered
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by a structured hexahedral mesh with an O-grid around the hole. Its faces are separated by
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transparent gaps rather than painted edge lines, so the backdrop shows through them in every
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appearance. It is original artwork, attributed in `ATTRIBUTION.md`, and shares the Craft
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@@ -17,11 +17,11 @@ hand. It runs on macOS (sips, iconutil, `xcrun actool`) with ImageMagick (`magic
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| `icon-small.vectorcraft`, `icon-small.svg`, `icon-small.png` | Small-size artwork used at 16–32 px: no mesh or floor grid, faces edge to edge |
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| `icon.iconset/`, `icon.icns` | macOS iconset (sips) and its iconutil compilation |
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| `icon.ico` | Windows icon, 16–256 px |
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| `ModelCraft.icon/` | Icon Composer document: floor grid (Default and Dark), part and mesh layers, each scaled to 90% |
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| `FieldCraft.icon/` | Icon Composer document: floor grid (Default and Dark), part and mesh layers, each scaled to 90% |
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| `layers/*.vectorcraft` | Editable sources of the Icon Composer layers |
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| `Assets.car` | `actool` compilation of `ModelCraft.icon` for macOS 26 and later (needs Xcode 26 or later; the task skips it with a note otherwise) |
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| `Assets.car` | `actool` compilation of `FieldCraft.icon` for macOS 26 and later (needs Xcode 26 or later; the task skips it with a note otherwise) |
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The desktop app embeds `icon.iconset/icon_128x128@2x.png` as its window and Dock icon
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(`apps/modelcraft/src/main.rs`). There is no macOS bundle yet; packaging will copy
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`Assets.car` and `icon.icns` into `Contents/Resources` and name `ModelCraft` in
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(`apps/fieldcraft/src/main.rs`). There is no macOS bundle yet; packaging will copy
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`Assets.car` and `icon.icns` into `Contents/Resources` and name `FieldCraft` in
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`CFBundleIconName` / `CFBundleIconFile`.
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