Rename the project to FieldCraft

Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-13 23:51:40 -04:00
1 parent 9bc4e1b182
commit d5bd74570f
268 files changed
+1666 -1666

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@@ -12,7 +12,7 @@
//!
//! The output is deterministic: elements come out in label order, edges sorted.
use modelcraft_model::{ElementKind, Model};
use fieldcraft_model::{ElementKind, Model};
use crate::{Aabb3, Vec3};
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//! Display data for ModelCraft, with no GPU dependency: what a finite element model looks like
//! Display data for FieldCraft, with no GPU dependency: what a finite element model looks like
//! on screen ([`DisplayMesh`]: the visible faces, element edges, line elements and nodes), an
//! orbit camera with perspective or orthographic projection, and a CPU rasterizer for headless
//! snapshots. The desktop viewport draws the same [`Scene`] on the GPU.