forked from 1b-agent/fieldcraft-upstream
docs: the plan's apply, the cells mesher and the partition are jobs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -129,7 +129,7 @@ files named on the command line go through native file pickers and open in the b
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`engine.execute` of a solve (`solve.run`, `solve.static`, `solve.nonlinear`, `solve.heat`,
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`engine.execute` of a solve (`solve.run`, `solve.static`, `solve.nonlinear`, `solve.heat`,
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`solve.frequency`, `solve.buckle`, `solve.explicit`, `solve.fluid`) or a mesher (`mesh.tet.generate`,
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`solve.frequency`, `solve.buckle`, `solve.explicit`, `solve.fluid`) or a mesher (`mesh.tet.generate`,
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`mesh.hex.*`) runs it off the window thread, as the Solve button and a mesher form's OK do: the
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`mesh.hex.*`, `mesh.node.relax`, `mesh.plan.apply`, `mesh.cells`) or a partition (`geometry.partition`) runs it off the window thread, as the Solve button and a mesher form's OK do: the
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window keeps drawing its progress (step, stage and count, elapsed time) with Cancel. The reply is
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window keeps drawing its progress (step, stage and count, elapsed time) with Cancel. The reply is
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the command's result when it ends, however long that takes; with `"wait": false` it is
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the command's result when it ends, however long that takes; with `"wait": false` it is
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`{"job": n}` at once, and `job.status`, `job.wait` and `job.cancel` follow it. Cancel (the button
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`{"job": n}` at once, and `job.status`, `job.wait` and `job.cancel` follow it. Cancel (the button
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