geometry: a face split along a plane for meshing only (#508)

The face's triangles are cut along the plane, split:<name>:a on its
negative side and :b on the other, both on the face's surface, with the
cut as a new edge between them and the face's edges cut where the plane
crosses them. Applied after the merges; the B-rep is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-16 15:25:26 -04:00
1 parent 59a02b0172
commit e8e3fc647c
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@@ -277,7 +277,7 @@ fn split(body: &Shape, plane: &Plane, n: [f64; 3], cut: &Cut) -> Result<Split> {
let parent = Faces::of(body, tol)?;
let mut cells: Vec<(bool, [f64; 3], Shape)> = Vec::with_capacity(parts.len());
for part in parts {
let mut shape = Shape { name: String::new(), body: part, faces: Vec::new(), face_map: Vec::new() };
let mut shape = Shape { name: String::new(), body: part, faces: Vec::new(), face_map: Vec::new(), cuts: Vec::new() };
let m = shape.measure()?;
let negative = dot(sub(m.centroid, cut.point), n) < 0.0;
shape.faces = (0..m.faces).map(|_| Face { name: String::new(), exact: false, members: Vec::new() }).collect();