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engine: geometry.defeature takes features out of the design for meshing (#433)
Suppresses the SolidCraft features named (holes filled, fillets and chamfers back to their sharp edges, bosses removed) and rebuilds the design; a feature that cannot be suppressed alone is merged into its neighbour for meshing only. Kept in the model, replayed on open, undoable; geometry.defeature.delete turns them back on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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