engine: geometry.defeature takes features out of the design for meshing (#433)

Suppresses the SolidCraft features named (holes filled, fillets and chamfers back to
their sharp edges, bosses removed) and rebuilds the design; a feature that cannot be
suppressed alone is merged into its neighbour for meshing only. Kept in the model,
replayed on open, undoable; geometry.defeature.delete turns them back on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-16 17:43:42 -04:00
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@@ -317,6 +317,14 @@ pub static CATALOGUE: &[Capability] = &[
"Split a face along a datum plane for meshing only: two faces on its surface, the cut an edge between them",
&["geometry.face.split.delete"],
),
covering(
"geometry.defeature",
"Defeature",
Geometry,
"Prepare",
"Take small holes, fillets, chamfers and bosses out for meshing: the design rebuilt without their features",
&["geometry.defeature.delete"],
),
covering(
"geometry.stitch",
"Stitch",