engine: geometry.defeature takes features out of the design for meshing (#433)

Suppresses the SolidCraft features named (holes filled, fillets and chamfers back to
their sharp edges, bosses removed) and rebuilds the design; a feature that cannot be
suppressed alone is merged into its neighbour for meshing only. Kept in the model,
replayed on open, undoable; geometry.defeature.delete turns them back on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-16 17:43:42 -04:00
1 parent 3f0cae70a2
commit f297ffca3a
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@@ -5,6 +5,7 @@ mod cells;
mod contact;
pub(crate) mod datum;
pub(crate) mod deck;
mod defeature;
pub(crate) mod define;
pub mod diagnostics;
mod edit;
@@ -79,6 +80,8 @@ pub static ALL: &[CommandSpec] = &[
virtual_faces::FACE_ABSORB,
virtual_faces::FACE_SPLIT,
virtual_faces::FACE_SPLIT_DELETE,
defeature::DEFEATURE,
defeature::DEFEATURE_DELETE,
stitch::STITCH,
stitch::STITCH_DELETE,
mesh::NODE_ADD,