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Engine: geometry.bodies lists each body's named edges
Each edge with its persistent name and length. A reference to an edge name selects its numbered pieces (`~k`), as a face name selects its `#k` pieces. Part of #230. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -645,6 +645,10 @@ mod tests {
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assert!((volume - expect).abs() < 1e-3 * expect, "{volume}");
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let faces = bodies[0]["faces"].as_array().unwrap();
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assert_eq!(faces.len(), 8);
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let edges = bodies[0]["edges"].as_array().unwrap();
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assert_eq!(edges.len(), 18);
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// Through the thickness: four box corners, the two hole seams.
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assert_eq!(edges.iter().filter(|e| (e["length"].as_f64().unwrap() - 10.0).abs() < 1e-6).count(), 6);
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let t = s.execute("geometry.tessellate", &json!({"body": "Body1", "tolerance": 0.05})).unwrap();
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let per_face: Vec<u64> = t["faces"].as_array().unwrap().iter().map(|f| f["triangles"].as_u64().unwrap()).collect();
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@@ -662,6 +666,8 @@ mod tests {
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let wider = s.execute("geometry.bodies", &json!({})).unwrap();
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assert!(wider[0]["volume"].as_f64().unwrap() > volume);
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assert_eq!(wider[0]["faces"], bodies[0]["faces"]);
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let names = |b: &Value| b[0]["edges"].as_array().unwrap().iter().map(|e| e["name"].clone()).collect::<Vec<_>>();
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assert_eq!(names(&wider), names(&bodies));
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assert_eq!(s.journal.len(), 2);
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}
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