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Engine: geometry.bodies lists each body's named edges
Each edge with its persistent name and length. A reference to an edge name selects its numbered pieces (`~k`), as a face name selects its `#k` pieces. Part of #230. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -126,7 +126,8 @@ pub fn tool_definitions() -> Vec<Value> {
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"Inspect the model",
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"The model: node and element counts, the unit system and the definitions by kind (model.info); the step \
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table (which boundary conditions and loads each step has, model.activity); the open design's bodies with \
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their measures and persistent face names (geometry.bodies), which sets name as {body, face}.",
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their measures, persistent face names (geometry.bodies), which sets name as {body, face}, and persistent \
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edge names `<face>|<face>` with lengths, which sets name as {body, edge}.",
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obj(json!({}), &[]),
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true,
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false,
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