packaging/macos/package.sh builds FieldCraft.app (io.github.jyviko.fieldcraft, with icon.icns
and the layered Assets.car), signs it with a Developer ID and notarizes it when the
credentials are there and ad-hoc otherwise, and puts it on a drag-to-Applications dmg that
is mounted and checked; fieldcraft-cli goes in its own zip. packaging/linux/package.sh makes
an FHS tar.gz (binaries, .desktop entry, hicolor icons, licences) and an AppImage made with
appimagetool and the type 2 runtime at pinned, hash-checked releases.
packaging/windows/package.ps1 zips fieldcraft.exe and fieldcraft-cli.exe (static CRT,
checked PE headers and icon). Every package carries README.md, LICENSE-MIT, LICENSE-APACHE,
NOTICE and THIRD-PARTY-LICENSES.txt (#72).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm