The setup checklist card (#265), its show_setup view setting, the View
menu checkbox and the preferences file that only remembered it go; the
tree's marks and ghost rows replace them. Session::progress and
model.check's progress stay for agents. An old prefs.json is no longer
read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Each top-level node that is a setup stage carries a mark at the right
of its row beside its count (done, next, blocked) with the reason and
place in its hover, and a node still lacking what its stage needs shows
a ghost row that starts the providing command. ui.inspect reports each
node's state as browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The form's OK on a mesher whose body already has a mesh opens a Replace
mesh prompt ("CrankArm already has a mesh (7,274 hex20). Replace it?"),
naming sets that list the old labels and results that will be cleared.
Replace runs the form; Cancel leaves it open. The control channel's
ui.dialog submit is the OK button, ui.prompt answers replace or cancel.
Programmatic calls never ask. Fixes#267.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The ~40 parameter checks give a ProblemKind instead of text; Session::execute looks the problem
up in the command's form (a group's missing field becomes that field's own path). Replies still
name keys; forms phrase the same problem by label. A test refuses every field of every form and
checks each refusal names a field of that form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Problem::phrase serves both for_agents and for_form. A required name says "enter a name", a
path "enter a path", anything else "required" (no more "Autosave: enter an autosave"). New
kinds for what commands check (positive, range, list, name, path, invalid), and refine() to
look a command's problem up in its form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Every fit frames what is drawn (the deformed shape and the setup's symbols
included) with Camera::fit_in in the part of the viewport the overlays
leave free: the results legend, the selection bar, the gizmo and the
navigation bar (framing::free_part). Standard views fit too, so a long
beam's front view keeps both ends (#147); fit and home leave the legend
clear (#76). The view frames itself in the home view when another model,
sample or design is opened (Session::opened; the same design opened again
after an edit keeps the camera) (#233), and when results come up with part
of the model out of sight (#223). ui.inspect's layout reports the legend.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The first look at a solved static step draws the von Mises contours on the
true geometry; the deformed shape comes when asked for (Deformed,
results.deformed, results.animate), at the automatic scale. Frequency steps
still open on mode 1 deformed and explicit steps at true scale, as the
owner's notes in #77 ask; a 0.24 mm deflection drawn as 10 mm no longer
reads as a failed part.
Fixes#77
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Zoomed in on the hex20 crank arm, the element edges and the shaded faces
did not meet (#260). The mesh is conforming; the display drew each hex20
face and edge as straight chords between corners while the mid-side
nodes lie on the curved surface (up to 0.44 mm off the chord at 3 mm),
and drew the geometry's face boundaries from the design tessellation,
off both.
Now a quadratic face is cut into triangles whose vertices are its
corners and mid-side nodes, each edge is drawn as its two halves, and
over the mesh the geometry's edges (and a hovered design edge) are drawn
as the element edges on geometry edges (`DisplayEdge::feature`), so
faces, edges, feature lines and the highlight share their vertices.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
file.recovery.list gives each entry's age; File › Recover shows name, age and counts, newest
first, with Discard all. docs/formats/fieldcraft.md states the folder and pruning rules.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Once a model has geometry or a mesh, the browser shows the analysis stages from the engine's
checklist, each ticked, next, dashed (optional) or open; a click starts the stage's command and a
blocked stage's hover says what it waits for. The × hides it and View › Setup checklist shows it
again; the choice is kept in the per-user prefs.json.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The column is measured from the form's labels, at most 45 % of the form's
width; a longer label wraps onto two lines (the column widens only when
two are not enough) and its required and help marks follow it inside the
column. Fixes labels cut at a fixed 112 pt ("Hardening modu…").
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A form row's label and its drawn (i) mark show the field's help and unit
on hover. With no unit system a number shows its dimension ("[stress]")
and the form says where to set the system (Properties › Units). Vector
components are captioned (X, Y, Z, or the field's own names such as E1).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
schema::Problem now holds the &'static Field it is about and a ProblemKind
(Required, NotANumber, Below, Above, NotAChoice, UnknownVariant, ...).
Problem::for_form phrases it by the field's label, Problem::for_agents by
its JSON path, from the same data. The form no longer rewrites problem
text by string matching or re-walks the field tree; field_at moves to
schema.rs for the engine's own Param errors. The forms test matches
EngineError::Param { key, .. } directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Every problem reads with the field's label ("Material: choose a material")
beside its field, once it was edited or OK was tried; a click on the greyed
OK shows them all, and its tooltip lists them. A parameter the command
refuses shows beside its field, by its label, in the form and status bar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A seed draws a tick at each node it puts on its edge, so a bias shows as ticks
crowding toward an end. The browser lists the seeds under Mesh; a click
selects the seeded edge. The Seed Edges form takes the selected edges with
Use selection. The toolbar entry is ready (its icon renamed with it).
Part of #230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Seed design edges by their persistent names with a count or a size, a bias
and a constraint; one undo step each, saved with the model. Seeds on edges a
reopened design lacks are reported as stale.
Part of #230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The viewport keeps each drawn body's B-rep edges; with Select: Edges a click
picks the nearest visible one (before and after meshing), hover and the
selection draw it wide, and multi-select works as for faces.
Part of #230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A reference field (a material, set, step…) with no items was a free-text box; it is now a greyed
drop-down ("No materials yet") with a button that opens the command making one (the
collection's requirement provider). That form comes back to this one on OK, with the new item
picked, or as it was on Cancel. A required reference with one candidate, or with the browser's
selection of its kind, starts picked when the form opens, so the fields and the JSON view agree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Commands run from the UI whose reply had no `summary` printed their raw
JSON into the status bar (Check Model, Step Table, Model Info, Bodies,
Find Contacts, the solve steps...). The status bar now gets one sentence
for every reply, and a reply with more to it opens in the context panel:
Check Model as its diagnostics with severity marks and a button to each
fix, the Step Table as a grid of loads and BCs against steps, any other
reply as labelled rows and tables. Check Model and the Step Table follow
the model as it changes. Programmatic replies stay JSON.
Fixes#217
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A Retina window 2300 pixels wide drew its CPU viewport (the offscreen capture's
path) into a 2300 x 1412 texture, past egui's 2048 limit, and the app aborted.
The image is now scaled to fit the context's max_texture_side and drawn
stretched, as an image over the renderer's own limit already was. Fixes#237.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Datum planes draw as a hatched square around the model, axes as a line through
it, each with its name, in the desktop viewport and the headless render. The
browser's Geometry node lists the datums and the partitions with the datum
each cuts by.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The ribbon buttons, drop-down rows, command search and the title bar's Solve read
Session::availability: greyed, with what is missing (and where to get it) in the tooltip.
Starting such an entry opens no form; the status bar names what is missing. ui.toolbar
reports each entry's `enabled` and `unavailable`, ui.inspect the Solve button's.
Fixes#220
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
CommandSpec gains `requires: &[Requirement]` (crates/engine/src/requirement.rs): an open
design, geometry, nodes, a mesh, something to analyse, materials and sections for the
elements, sets, the definition an edit or delete acts on, a step, a result. Session::execute
checks them before running, so a command missing one fails at once with no partial work,
naming each missing piece and the toolbar entry that provides it ("Needs a material —
Properties › Material"). Requirements are real prerequisites (the model's own reference
checks and model.check's rules), never a workflow order. engine.commands / list_commands
list them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Opening (File > Open, a drop, the recent list) a design that has none of the
bodies the model's mesh and sets are on now asks, like the unsaved-changes
prompt: Start a new model with this design (default, Enter), Keep the
current model (the status names what no longer resolves), or Cancel. The
opened session waits for the answer; the same design opens without asking.
ui.inspect shows the prompt as {"design": path}; ui.prompt answers it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
While result contours are shown, the hovered item's face fill is left out
and only its outline, edges and nodes are drawn, so the hover never hides
the colours under the pointer. Picker::hover is the hover's own overlay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A sample may carry a SolidCraft script (the corpus recipe form) whose design
opens before its commands run, and its script sees the design's bodies.
fieldcraft-engine now builds fieldcraft-geometry with its scripts feature.
The start screen scrolls its sample list, and a test keeps the file.sample
form's choices in step with the samples.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Procedure::Buckle {modes, shift}: the step's loads as a linear preload, K_σ from its stresses,
and (K + λ K_σ) φ = 0 by block Lanczos in the K inner product: K⁻¹(−K_σ) on Cholesky without a
shift, the buckling transformation (K + σ K_σ)⁻¹ K on LDLᵀ with one, whose inertia counts the
load factors below σ (Grimes–Lewis–Simon 1994). Lanczos gains an operand and an eigenvalue map
(defaults keep frequency steps bit for bit) and reports converged negative eigenvalues. Results
are frequency results with a `buckling` part; modes display with their load factor.
solve.buckle (in the Static drop-down); Abaqus *BUCKLE, Nastran SOL 105 and LS-DYNA refuse it by
name. Euler columns of hex20 within 0.18 % of Engesser's load.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
CommandSpec::listing gives id, label, the parameter doc and the schema; MCP
list_commands, the control channel's engine.commands and the new
fieldcraft-cli commands --json use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The context panel's form shows typed fields instead of the JSON text: numbers
with the model's units, drop-downs of choices and of the model's sets,
materials, steps and bodies, checkboxes, vectors, groups and one-of variants
(a load's type switches its fields), lists of rows. Defaults are filled in,
required fields are marked, a value the schema finds wrong is noted under its
field, and OK waits while a field holds text that is not a value. The JSON
text stays as the Advanced view. fields.rs holds the generic widgets (row,
number, drop-down, text), adapted from SolidCraft's dialog rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Contact definitions on face sets: a pair (each surface's nodes against the
other's faces), general contact on a surface (self contact) or on every
exterior face of the solids; Coulomb friction with static and kinetic
coefficients and an exponential decay, a penalty scale and the choice to
adjust or refuse initially penetrating nodes, validated with caps. Rigid
walls of explicit steps gain friction. The check wants solid faces on
contact surfaces; sets used by a contact cannot be deleted.
fem::contact: the closest point of a triangle (Ericson) or a bilinear
quadrilateral (projected Newton) to a point, and a bucket grid of face
boxes for the global search, deterministic and bounded.
Commands interaction.contact.pair, .general, .edit, .delete and .find
(the touching parts of the mesh, with face sets and pairs made of them);
contacts in the model browser. Abaqus writes *SURFACE INTERACTION with
*FRICTION (exponential decay), *CONTACT PAIR and general *CONTACT; LS-DYNA
*CONTACT_AUTOMATIC_SURFACE_TO_SURFACE and _SINGLE_SURFACE with FS, FD, DC;
Nastran refuses contact by name. The implicit solver refuses contact by
name (M7); the explicit solver refuses it until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
The mark is now a hex-meshed cube in isometric view whose faces carry a
banded colour fringe (blue to red, hottest at the front corner), with three
tapered streamlines wrapping around it. The small variant keeps the fringe
cube and one bolder streamline. Icon Composer gets four groups (floor, flow
behind, cube with mesh, flow in front), its maximum. The title-bar mark is
redrawn as the fringe cube.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The browser build has no threads, so a background job (opening a file,
meshing from a form, solving) ran inline in the click and the page froze
before it said what it was doing. Now the work waits until the window
has drawn the job's progress, then runs on the window thread in the
next frame. Native jobs still start on a worker thread at once.
Part of #119
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Quality from the ribbon printed its whole JSON report into the status
bar, cut off after the first metric's histogram, so a user saw braces
and no answer. The report now carries a `summary` line ("30676 elements,
all valid; scaled Jacobian min 0.305, mean 0.963", with the invalid and
undetermined counts when there are any), and the status bar shows a
reply's summary instead of its JSON whenever it has one. The CLI and MCP
get the same line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
OK on a mesher's form ran the command on the window thread: octree hex
on the bolted assembly froze the window for over a minute, with no
progress and no way to stop it. The tet and hex meshers' forms now run
their command as a background job on a copy of the session, as opening
a file and solving do: the window keeps drawing with the job's name and
Cancel, the form closes when the mesh is in and shows the error when it
is not. ui.dialog {run} stays synchronous for programmatic callers.
The new test walks a first-time user's path: Open picks a SolidCraft
design, Tet Mesh opens its form, OK with the defaults meshes the part,
and a mapped hex mesh of a holed plate says why it does not fit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
The Open dialog is a native picker the control channel cannot click, so
nothing could walk a person's open path end to end: ui.start file.open
opens the command's JSON form instead. ui.drop {paths} hands the paths
to the next frame with the window system's drops, which open them
through the same route a picked file takes (open_path: by type, in the
background, the unsaved-changes prompt, the recent list). At most 16
paths of at most 4096 bytes each.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
ui.select now also drives the viewport's selection: the filter, box
mode, items by name and label as model.set.create takes them, a pick at
a window point or the visible items in a box, changed by a mode
(replace, add, remove, toggle). ui.selection reads it back with its set
members and the hover; ui.dialog takes use_selection (the form's Target
row). Selection stays in the window: no engine command. Documented in
docs/control-protocol.md, with a test that picks the cantilever's free
end by a simulated click and a box, makes sets of it and resolves them,
and hostile-input tests (bad points and boxes, labels, huge lists).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
A click in the viewport picks what is under the pointer through the
selection filter (the selection bar, top centre): geometry faces, edges,
vertices and bodies, or mesh nodes, element faces and elements. Shift
adds, Cmd/Ctrl adds or removes, a click on nothing clears, Escape
clears; with Box on, a left drag selects the visible nodes, element
faces or elements inside the box. What a click would pick is
highlighted under the pointer with its name beside it.
The selection is kept in the model's persistent terms: geometry by name
(GeometryRef, named through the mesh's geometry tags or the drawn
bodies' face names), so it survives a remesh, and the mesh by label
(labels the model loses drop out). It reads as a set's members.
Picking runs on the CPU against the triangles both renderers draw. The
selection and the hover are drawn as an overlay in the theme's new
pick_selected and pick_hover colours (light and dark), outlined; the GPU
draws it as a second small layer, so a hover change uploads only that.
Command forms that apply to part of the model (sets, boundary
conditions, loads, sections, couplings) get a Target row whose Use
selection fills the members, or makes a set of the selection and names
it. A right click offers Create set from selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Geometry triangles remember their surface (body); the viewport and the
headless pictures draw each body of a multi-body design, such as the
cells of a partitioned part, in its own colour from the theme (eight in
turn), and a single body in the geometry colour as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
solve.nonlinear follows a nonlinear static step in load increments: dead
loads and prescribed displacements ramp with the load factor, a pressure
follows the deformed faces (its load stiffness symmetrised so the
supernodal Cholesky stays), the consistent tangent is refactored every
iteration with an optional line search, and an increment converges on
force, displacement and energy together. Increments start from the
extrapolated last one, grow after fast convergence and are cut back on
inversion, a non-finite or growing residual, an indefinite tangent or too
many iterations; the step stops cleanly at the minimum increment, the
increment cap or the Newton iteration limit. Elements are assembled in
parallel in label order (same bits on any thread count). Results carry
Cauchy stress, logarithmic strain, the increment history and a displacement
frame per increment, which results.frame and the results panel show.
Trusses, shells, beams, plane stress, incompatible modes, temperature and
centrifugal loads are refused by name; couplings warn that they stay
linear.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
The setup's symbols (fieldcraft_render::glyphs) are built with the display
data and drawn over the model in every style, at the drawn nodes (a results
plot's deformed shape), muted over results; the clipping radius holds them.
Theme tokens give their colours in light and dark. The browser's Loads & BCs
and Interactions rows get eye toggles (ui.set show_loads, show_interactions),
also in the view menu. The GPU viewport draws reference point names with the
interface's font; the bottom left says which definitions are sampled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
A command run by a script, the control channel, MCP, the command search
or the browser left the ribbon on whatever tab it showed, so an agent's
session never showed the stage it was at. `catalogue::stage_tab` is the
rule, from the catalogue: a command's entry tab, none for the Tools tab
(files, history, the model summary). The app follows it after a command
that changed the model or the results display (queries leave the ribbon
alone); a script follows its last command with a stage. A ribbon click
runs a command of the tab shown, so it never moves the ribbon: a test
checks every entry and drop-down command against its tab.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
A factor of 0 was refused, so a picture sequence swinging the deformation
out from the undeformed shape had to start at a small factor or switch
`show` off. 0 is now a factor like any other (the view stays deformed), and
the results panel no longer works around the refusal. The MCP show_results
docs say so, beside `deformed: false`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
`ui.view` and the MCP `screenshot` tool only turned to the named views, so
a picture sequence could only cut between them. `Orientation` (render) is a
camera orientation in degrees, {yaw, pitch, distance?}, checked as hostile
input: angles finite, distance finite and above 0, yaw wrapped, pitch
clamped to ±90, distance to 0.001–1e9. `modelcraft_engine::view::orientation`
parses it from JSON for both callers:
- control channel `ui.camera {yaw, pitch, distance?}` turns the app's camera;
- MCP `screenshot {camera}` turns it first (bridged through `ui.camera`,
headless in the CPU render, framed unless a distance is given). `view` and
`camera` are not given together.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm