Commit Graph
9 Commits
Author SHA1 Message Date
a17752a49f Lattice Boltzmann flow on the CPU: model, solver, engine (M12) (#36)
Model: Newtonian fluid materials; fluid domains (box, spacing, conditions on
the box faces, obstacle bodies with conditions on their named faces, initial
velocity, body acceleration); fluid steps with caps. Deck writers refuse
fluid steps; a fluid-only model needs no mesh in model.check; one step
selector (Model::select_step) for every solver.

New L2 crate modelcraft-lbm: D3Q19 two-relaxation-time collision with Guo
forcing; halfway bounce-back walls (moving walls after Ladd), slip faces,
periodic pairs; Zou–He velocity and pressure faces with the D3Q19
transverse correction; obstacles voxelised from the face-tagged boundary
surface with exact predicates and symbolic perturbation; momentum-exchange
forces per box face and per B-rep face; unit conversion, automatic time step
and Mach/tau limits; bounded runs with frames and force histories.

Engine: model.fluid_domain.create/edit/delete, model.fluid_domain.boundary,
solve.fluid (obstacles from the open design or imported surfaces, lowerable
caps), solve.probe for fluid fields and wall force histories. Fluid Domain,
Inlet & Outlet and Lattice Boltzmann toolbar entries are ready.

Verification (analytic): plane Poiseuille exact with Λ = 3/16 and second
order (2.000) with Λ = 1/4; Couette exact with the wall shear; Taylor–Green
decay second order (2.01, 2.00); staircase pipe; Stokes drag of a sphere
array within 1.7% of Hasimoto at R = 6; Zou–He channel; mass conserved to
round-off; bit-for-bit reproducibility. Benchmark: Schäfer–Turek 2D-1.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:03:12 -04:00
0e97f8dd1d Results display (M4) and offscreen full-UI capture (#28)
* ui.capture: the whole window drawn offscreen and rasterised on the CPU

ui.screenshot falls back to it when no frame is presented (hidden window,
locked screen), so agents can look at panels and the toolbar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Draw the open design and imported surfaces in the viewport

DisplayMesh keeps node labels on every element primitive (for results),
gains add_surface (geometry faces and their boundaries, coincident points
welded) and displaced (elements moved by nodal offsets). Bodies are
tessellated at a thousandth of their size; meshed models show the geometry
as boundaries only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* results.* commands: deformed shape, contours, mode shapes, animation, reaction sums

The results display is session state (ResultsView), set by commands that are
not edits. Nodal fields (displacement, von Mises, principal and component
stresses; principal stresses in closed form after Smith 1961) and reaction
force and moment sums per set. Results kept from an earlier revision stay
viewable, marked stale; solve.probe says when a result is stale. The Results
tab's display and reaction entries are ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Results display: deformed shape, contours with legend, mode shapes and animation, probe, reaction sums

The viewport draws the session's results view: elements moved by their nodes'
displacements or a mode shape (automatic or given scale), faces split exactly
along contour band boundaries into flat-coloured pieces (same on GPU and CPU),
a legend with levels and extremes, a results panel whose controls run the
results.* commands, a click probing the nearest node (solve.probe), and stale
results marked. Solving from the form shows the result on the Results tab.
sample::cantilever is a solvable model for tests and demos.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify the results display (review)

One Contour in the plot; the results scene reuses scene::build; a solve shows
its result through the engine (ResultsView::for_result) and the UI raises the
Results tab when a view appears; the plot's scale and contour values are kept
across animation frames; design bodies are tessellated once per design; the
first content is framed where the display is rebuilt; field_values in one
match; probe reuses results::displacements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Results display for explicit steps: field frames, energy histories

The results view works on the engine's step results (static, frequency,
explicit): ResultsView.frame and results.frame {frame | time} pick an explicit
field frame; the deformed shape (true scale) and contours (element stresses
averaged to the nodes, velocity) follow it; animation runs through the frames.
The Results panel has a frame slider and plots the kinetic, internal, hourglass
and external energies with their values at the frame. sample::impact is a
steel bar flying onto a rigid wall.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs/features.md after the rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:23:05 -04:00
1899ecbd2f docs: always rebase onto latest main before opening or updating a PR; merge only when CLEAN (#33)
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:04:46 -04:00
de8c0e2700 docs: verification and validation; published benchmarks; fixtures (#31)
* docs: verification and validation against theory, experiments and published benchmarks; fixtures

Owner decision 2026-10-13: test against experimental and theoretical data; results published by
vendors (e.g. Abaqus benchmark and verification manuals) may be used as cited reference values for
our own models of the same problems; once a case matches, its result becomes a fixture so fidelity
cannot regress. Commercial products are still never run and their files and text never copied.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: V&V policy in AGENTS.md, ADR 0001 and the roadmap

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:43:36 -04:00
40f98f0af9 Implicit solver: fem kernels (tet4/10, hex8, hex20), sparse Cholesky, block Lanczos, solve.* commands (M4) (#23)
* Renumber the layer table for solver crates: fem at L1, solver at L2, fsi at L3

L0 model -> L1 geometry, mesh, fem, decks, render -> L2 solver (explicit, lbm later)
-> L3 fsi (later) -> L4 doc -> L5 io -> L6 engine -> L7 ui-egui, mcp -> apps.
UI_MIN_LAYER moves to 7, the testkit sits above it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* modelcraft-fem: element kernels for tet4, tet10, hex8 (full, incompatible modes), hex20 (full, reduced)

Shape functions, Gauss and conical-product quadrature, stiffness, consistent and HRZ-lumped
mass, body forces, consistent pressure loads on faces, integration-point stresses and their
least-squares extrapolation to nodes, isotropic and orthotropic elasticity. The element table is
one row per kind, so wedges, shells and beams are added locally.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* modelcraft-solver: linear static and frequency analysis with an analytic verification suite

Assembly from the resolved model on the node graph, boundary conditions by elimination,
consistent pressure, gravity and body-force loads, nested-dissection ordering, sparse up-looking
Cholesky with a factor-size cap, reactions, integration-point and nodal-averaged stresses, von
Mises; shift-invert block Lanczos with full reorthogonalization for natural modes, participation
and effective mass. ADR 0001 records the own-linear-algebra decision (determinism, wasm).

Verified against closed forms: displacement and traction patch tests for every element, cantilever
tip deflection (Timoshenko) with convergence rates, Lamé cylinder, Kirsch hole (Kt -> 3),
cantilever and free-free beam frequencies with six rigid-body modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Engine: solve.static, solve.frequency and solve.probe; results kept in the session

Results are stored per step, restored on a failed command and cleared when the model changes.
Caps (degrees of freedom, factor entries, Lanczos vectors) may only be lowered; hostile parameters
are tested against a solvable session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: implicit solver architecture, roadmap M4, parity and references

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify the solver: shared face integration, block assembly, cached extrapolation

- model: one face integrator (nodal::face_normal_weights) for tractions and pressures
- fem: mid-side tables from ElementKind::edges, orthotropic via inverse3, symmetric
  accumulation without a symmetrize pass, incompatible-mode recovery without K_uu, model's
  coordinate check, dead table rows removed
- solver: one pattern search per node pair (block, scalar and diagonal adds), extrapolation built
  once per element type, reactions from the prescribed rows only, matrices dropped after
  restriction, the free-body shift keyed on the factorization error, step selection in the solver,
  Error::Element naming the element
- engine: the solver owns the default step and the shift check; the model comparison runs once

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: results are stamped with the session revision

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:44:21 -04:00
25defdc0ec docs: solver literature survey; explicit, EOS, lattice Boltzmann and FSI milestones (#17)
Owner decisions 2026-10-13: own solvers beyond linear (explicit dynamics with equations of state,
lattice Boltzmann CFD, fluid-structure interaction; blast fluids after), flow first; published
reference values allowed as a tagged benchmark suite beside the analytic gate; GPU backends
deterministic per device and checked against the bit-exact CPU path; layered crates (fem kernels,
solvers, fsi). ADR 0001 lists the GPL-family solver codes (Palabos, OpenFOAM, ...) and the
readable references.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 16:09:07 -04:00
3c1485d83a Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer

modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: sample model script (a hex8 block and a tet4 cube)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel

modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* THIRD-PARTY-LICENSES: the desktop app's dependencies

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: control protocol, desktop app in architecture, roadmap and attribution

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* render: simplify the display mesh (sorted face keys over maps, no unused fields)

Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders

A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.

The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:29:49 -04:00
4abfa0845b docs: own test corpus built with SolidCraft, icons made with VectorCraft (#2)
Owner decisions 2026-10-13: no public CAD datasets (Thingi10K included); test parts are
SolidCraft recipes and analytic shapes. Icons are VectorCraft artwork with the editable
source committed; cargo xtask assets now also requires .vectorcraft and .solidcraft files
to be attributed. AGENTS.md: GitHub CI runs the full gate, commit after each working step.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:18:46 -04:00
jyvikoandClaude Opus 5.5 b64ec3f698 ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
  tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
  scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 13:56:42 -04:00